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Apart from regular story-based events, Diggy's Adventure also regularly introduces the so-called "special weeks".
This page lists general information, for more detailed information on every specific iteration of the special week, please use Events and Specials Timeline

Features of special weeks: Usually take place in-between special events. Usually boost/improve a specific features of the game. Usually appear every 6 months.


Candyland Repeatables Week

Candyland

Candylandbanner


This week has no storyline.

There are 6 repeatable mines with a refresh time of 6 hours.

  • Honey Garden
  • Cotton Candy Fields
  • Baker's Burrow
  • Sugar Paradise
  • Chocolate Lakes
  • Candy Cane Canyon

Each of these locations can randomly drop either a red, yellow or a green candy.

The event has it's own Progress bar, Factory and Shop.
The shop and factory will still be available until 48 hours after the event ends.
The candies are event specific and cannot be used in any future event. 48 hours after the end of the event your candy will become worthless.


Progress bar: For each 5 cleared repeatables you will receive an uncolored candy that can be converted into any color of choice in the Candy Factory

Candyprogress


Candy Factory:If needed for a purchase, you can change all colored candies into uncolored candies and in turn change those to any color of choice (2 step process).

Candyfactory1


Candyfactory


Candy Shop: you can buy equipment and goodies in the special Candy Shop.

Candyshop
(this shows the goodies in the Terra segment)

The event also has 3 achievements for collecting the 3 colored candies.
If you did not finish them during the previous Candyland you can finish them during the upcoming special week.
Materials are reset to zero each new week.
Check the event page for details.Candyland2


Releases:

2020
2021


Postcard Week

Postcard Week

HP Cover

During a Postcard week all repeatable locations in the game, including (shop)events, give 10x the usual clearance bonus Sys001(experience).
Additionally, clearing a repeatable location gives you a postcard Mat289 which can be used to purchase camp equipment and consumables.
Requirements to perticipate: level 35 (and higher) players who have completed the first Quest in Isis-Egypt (Small Cave). Postcard weeks can be interesting to invest some saved up food in.
They can be a good source of Green rings, used in a Double materials week.

You can prepare for a postcard week by removing all but 1 tile from each available repeatable mine, helping you with a quick first round.

Cards can be used in the shop until one week after the event ends.
Cards are event specific and can not be used in any future postcard week.

Each postcard event comes with an Achievement (collect 50 cards)
Starting Spring postcards 3 the achievement has been made segmented.
For details see the individual weeks in the Events section.


Releases:

2014
Experience Week, April 29 - May 6 (No postcards, only multiplied EXP - Prototype)
Christmas Postcards, December 2 - 9
2015
Spring Postcards, April 21 - 28
Holiday Postcards, November 24 - December 1
2016
Summer Postcards, May 3 - 10
Autumn Postcards, September 13 - 20
2017
Winter Postcards, January 31 - February 7
Vacation Postcards, June 20 - 27
Autumn Postcards 2, November 14 - 21
2018
Sunny Postcards, May 29 - June 5
Santa’s Postcards, November 13 - 20
2019
Seaside Postcards, May 28 - June 4
Autumn Postcards 3, November 12 - 19
2020
Spring Postcards 2, April 14 - April 21
Pumpkin Postcards, October 20 - 27
2021
Spring Postcards 3, March 23 - 30
Autumn Postcards 4, October 5 - 12


Red Rings Repeatable Week


Red Rings Repeatable Week

Redring

  • Releases:
    • 2014: July 15 - 22
    • 2015: January 6 - 13, June 16 - 23
    • 2016: February 23 - March 1, May 31 - June 7
    • 2017: January 17 - 24, May 23 - 30, October 10 - 17
    • 2018: March 13 - 20, September 11 - 18
    • 2019: March 12 - 19, September 10 - 17
    • 2020: March 3 - 10, September 22 - 29
    • 2021: January 5-12, August 24 - 31


During Red Ring Week a new map with repeatable ring and reward mines will be added to your stories navigation map.

MapRedRingGreece

Requirements to perticipate: level 35 (and higher) players who have completed the first Quest in Isis-Egypt (Small Cave).

  • Each mine has 1 ring in it, which can be used to open special red ring chests, in a similar fashion to green rings.
  • The repeatable mines also give players a chance to get rare materials (Amethyst, Ruby, Topaz, etc.) with a shorter cooldown and (with the exception of Topaz and Sapphire) a lesser energy cost than normal repeatables.
  • The higher region you have reached, the more repeatable mines will be available to you.
  • The repeatables come back in the state you have left them previously, therefore it's recommended to clear the location completely before the week ends.
  • Locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
  • After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.

Red Rings can be used in future Red ring weeks. They can not be seen in your inventory, or used, once the week ends.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.

Reward Mines

Region Spend your rings HERE Clear Bonus Cooldown Tiles Energy Cost Materials (Some Vary by Level)
Region 1 Red Hall of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 Mat007 Mat008 Mat022 Mat032 1Mat047 110 FOOD (385 TOTAL) 3Use0047 Sys001
Region 3 Red Pagoda of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 1Mat092 Mat094 Mat095 Mat096 Mat099 3Use0047 1,000 FOOD (3,500 TOTAL) Sys001
Region 4 Red Museum of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 1Mat143 Mat144 Mat145 Mat146 Mat147 Mat148 1Mat149 3Use0047 Sys001
Region 5 Red Mountain of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 1Mat149 Mat193 Mat195 Mat196 1Mat197 Mat199 3Use0047 Sys001
Region 6 Red Temple of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 Mat147 Mat198 1Mat235 Mat266 Mat267 1Mat268 Mat269 3Use0047 Sys001
Region 7 Red Deck of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 Mat328 1Mat329 Mat330 Mat331 1Mat332 Mat333 Mat334 3Use0047 Sys001

Red Ring Mines

Region Name Clear Bonus Cooldown Chance Tiles Energy Cost Materials
Region 1 Red Ring Deposit 50Sys001 11 hours
or 25Mat002
50% 9 272Nrg 0-8Mat001 0-3Mat007 0-2ToDo FOOD (ToDo TOTAL) 1Tok1642
50% 10 405Nrg 0-8Mat001 0-3Mat003 0-2ToDo FOOD (ToDo TOTAL) 1Tok1642
Region 1 Red Ring Treasury 100Sys001 11 hours
or 25Mat002
33.3% 21 960Nrg 740-1,310Mat001 1Tok1642
33.3% 21 960Nrg 670-1,550Mat001 1Tok1642
33.3% 25 1,080Nrg 1,160-2,890Mat001 1Tok1642
Region 1 Red Ring Library 220Sys001 11 hours
or 25Mat002
50% 5 2,200Nrg 1Tok1642 4,500Sys001
50% 5 2,200Nrg 1Tok1642 4,500Sys001
Region 1 Red Ring Amethyst Mine 700Sys001 11 hours
or 25Mat002
100% 16 6,980Nrg 300-540Mat001 27-63Mat022 1Mat047 1Tok1642
Region 1 Red Ring Pyramid 1,000Sys001 11 hours
or 25Mat002
75% 29 10,000Nrg 120-218Mat001 1Tok1642 20,000Sys001
25% 35 10,000Nrg 160-278Mat001 1Tok1642 26,500Sys001
Region 2 Red Ring Ruby Mine 3,000Sys001 11 hours
or 25Mat002
100% 31 30,000Nrg 10-350Mat001 80-128Mat022 1Mat092 1Tok1642
Region 3 Red Ring University 10,000Sys001 11 hours
or 25Mat002
60% 34 37,800Nrg 500-850Mat001 1Tok1642 46,000Sys001
40% 44 37,800Nrg 900-1,200Mat001 1Tok1642 56,000Sys001
Region 3 Red Ring Topaz Mine 7,000Sys001 11 hours
or 30Mat002
100% 41 72,060Nrg 1,200-2,970Mat001 9Mat008 30Mat009 104-182Mat022 9Mat032 1Mat143 1Tok1642
Region 4 Red Ring Sapphire Mine 8,100Sys001 11 hours
or 30Mat002
100% 22 81,000Nrg 0-255Mat001 1Mat197 1Tok1642 27,900Sys001
Region 5 Red Ring Diamond Jungle 9,000Sys001 11 hours
or 30Mat002
100% 29 90,660Nrg 8,500-11,456Mat001 18-42Mat007 70-85Mat009 32-56Mat022 1Mat235 1Tok1642 40,000Sys001
Region 6 Red Ring Mountain 5,500Sys001 11 hours
or 30Mat002
75% 22 55,000Nrg 2,397-3,615Mat001 1Tok1642 110,000Sys001
25% 25 55,000Nrg 3,196-4,716Mat001 1Tok1642 135,000Sys001
Region 7 Red Ring Opal Module 20,000Sys001 11 hours
or 30Mat002
100% 19 100,000Nrg 12,000-15,308Mat001 1Mat329 1Tok1642 52,500Sys001
Long Term Average
Show/Hide Details
Name Clear Bonus Energy Cost Average Materials Pillar XP Total XP XP/Energy
Red Ring Deposit 50Sys001 339Nrg 2.4Mat001 0.3Mat003 0.3Mat007 0.3ToDo FOOD (ToDo TOTAL) 0.3ToDo FOOD (ToDo TOTAL) 1Tok1642
Mat001(2)
Mat003(18)
Mat007(9)
   29
Nrg(339)
Sys001(50)
Crown(29)
  418
1.23
Red Ring Treasury 100Sys001 1,000Nrg 1,386.7Mat001 1Tok1642
Mat001(1,387)
   1,387
Nrg(1,000)
Sys001(100)
Crown(1,387)
  2,487
2.49
Red Ring Library 220Sys001 2,200Nrg 1Tok1642 4,500 Sys001
   0
Nrg(2,200)
Sys001(220
  +   4,500)
  6,920
3.15
Red Ring Amethyst Mine 700Sys001 6,980Nrg 420Mat001 45Mat022 1Mat047 1Tok1642
Mat001(420)
Mat022(2,250)
Mat047(40,000)
   42,670
Nrg(6,980)
Sys001(700)
Crown(42,670)
  50,350
7.21
Red Ring Pyramid 1,000Sys001 10,000Nrg 181.5Mat001 1Tok1642 21,625 Sys001
Mat001(182)
   182
Nrg(10,000)
Sys001(1,000
  +   21,625)
Crown(182)
  32,807
3.28
Red Ring Ruby Mine 3,000Sys001 30,000Nrg 167.1Mat001 104Mat022 1Mat092 1Tok1642
Mat001(167)
Mat022(5,200)
Mat092(100,000)
   105,367
Nrg(30,000)
Sys001(3,000)
Crown(105,367)
  138,367
4.61
Red Ring University 10,000Sys001 37,800Nrg 825Mat001 1Tok1642 50,000 Sys001
Mat001(825)
   825
Nrg(37,800)
Sys001(10,000
  +   50,000)
Crown(825)
  98,625
2.61
Red Ring Topaz Mine 7,000Sys001 72,060Nrg 2,068.2Mat001 9Mat008 30Mat009 143Mat022 9Mat032 1Mat143 1Tok1642
Mat001(2,068)
Mat008(13,050)
Mat009(2,250)
Mat022(7,150)
Mat032(9,000)
Mat143(150,000)
   183,518
Nrg(72,060)
Sys001(7,000)
Crown(183,518)
  262,578
3.64
Red Ring Sapphire Mine 8,100Sys001 81,000Nrg 127.5Mat001 1Mat197 1Tok1642 27,900 Sys001
Mat001(128)
Mat197(180,000)
   180,128
Nrg(81,000)
Sys001(8,100
  +   27,900)
Crown(180,128)
  297,128
3.67
Red Ring Diamond Jungle 9,000Sys001 90,660Nrg 9,969.2Mat001 30Mat007 77.5Mat009 44Mat022 1Mat235 1Tok1642 40,000 Sys001
Mat001(9,969)
Mat007(900)
Mat009(5,813)
Mat022(2,200)
Mat235(200,000)
   218,882
Nrg(90,660)
Sys001(9,000
  +   40,000)
Crown(218,882)
  358,542
3.95
Red Ring Mountain 5,500Sys001 55,000Nrg 3,237.5Mat001 1Tok1642 116,250 Sys001
Mat001(3,238)
   3,238
Nrg(55,000)
Sys001(5,500
  +   116,250)
Crown(3,238)
  179,988
3.27
Red Ring Opal Module 20,000Sys001 100,000Nrg 13,648Mat001 1Mat329 1Tok1642 52,500 Sys001
Mat001(13,648)
   13,648
Nrg(100,000)
Sys001(20,000
  +   52,500)
Crown(13,649)
  186,149
1.86


The first time you play a Red Ring week you will get 2 quests and an achievement reward.

Quests
Quest Reward
Mines of the Red Ring 300Mat001 800Sys001
Deserved Rewards 500Mat001 2,000Sys001
Final Reward
Achievement (Lord of the Rings)
Level Collect Reward
1 1Tok1642
300X500Mat0011Use0036
2 2Tok1642
500X600Mat0015110 FOOD (550 TOTAL) (550)E
3 4Tok1642
700X900Mat001150Mat007
4 5Tok1642
1,500X1,200Mat001150Mat022
5 7Tok1642
2,500X1,800Mat0011Mat047
6 9Tok1642
5,000X2,500Mat0012Tok0032
7 12Tok1642
6,500X3,400Mat0013Use0047
8 15Tok1642
10,000X5,000Mat00150Mat002 Dec0492
Total 55Tok1642
27,000X15,900Mat0011Use0036 5110 FOOD (550 TOTAL) Dec0492150Mat007150Mat0221Mat0472Tok00323Use0047 50Mat002

How does it Work?

Tok1642
Red rings work in a similar way to Green Rings.
A new map with repeatable ring and reward mines will be added to your stories map.
You collect Red Rings in the repeatable Red ring mines available to the region you are in.
Then spend them in the (highest) Reward mine available to you.

Acquiring Red Rings

  • Each special repeatable mine available has 1 ring and materials. These mines have a reset time of 11 hours. (twice daily play)

Using your Red Rings

  • Red rings can only be used in one of the 'Rewards' Mines
  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
  • Players need to open at least 3 chests (1 from each tier) to be able to reset the location
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier

Calculating the amount of materials

The amount of materials found in the treasure chests is determined by the your level.
The formula to calculate the amount of material is:

Amount = (Level x Multiplier x Value) + Value

  • Level: your own level, visible at the top of the screen
  • Multiplier - The multiplier value will be different for different chests, check the Multipliers and Value Ranges for Reward mines tables below.
  • Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17. Value can be only integer number, for example 1-2, the Value can be only 1 or 2.

The decimals in results are always rounded DOWN

The DA friends helpertool for browsers has a tab to calculate everything for you.

Reward mines: Maps, Multipliers and Value Ranges

Region 1
Red Hall of Rewards

Hall of Rewards (Egypt)

  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat022 Mat007 Mat001 Use0030
    • Blue tier: Mat032 Mat008 Sys001
    • Green Tier: Mat047 Mat002 Use0047(8h)

Redring2

Redring3 Values Range Multiplier
Mat022 23-26 0.10
Mat007 33-36 0.10
Mat001 910-940 0.10
Use0030 (110Nrg) 3-4 0.02
Mat032 12-15 0.01
Mat008 10-12 0.01
Sys001 12 9
Mat047 Always 1 (Regardless of level) N/A
Mat002 5 or 6 (Regardless of level) N/A
Use0047(8h) Always 3 (Regardless of level) N/A
Region 3
Red Pagoda of Rewards

Red Ring Pagoda (China)

  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat094 Mat099 Use0139 Mat001
    • Blue tier: Mat095 Mat096 Sys001
    • Green Tier: Mat002 Mat092 Use0047(8h)

Redringpagoda

Redring3 Values Range Multiplier
Mat099 6-8 0,06
Mat094 7-9 0,06
Mat001 910-940 0.10
Use0139(1000Nrg) 3-4 0,02
Mat095 4-5 0,04
Mat096 3-4 0,02
Sys001 12 9
Mat002 5-6 (Regardless of level) N/A
Mat092 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Region 4
Red Museum of Rewards

Red Museum of Rewards (Atlantis)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat147 Mat145 Mat001 Sys001
    • Blue tier: Mat144 Mat146 Mat148
    • Green Tier: Mat149 Use0047(8h) Mat143 Mat002

Redmuseumofrewards

Redring3 Values Range Multiplier
Mat145 4-5 0.05
Mat147 4-5 0.04
Mat001 910-940 0.1
Sys001 12 9
Mat144 4-5 0.1
Mat146 2 0.08
Mat148 3-4 0.01
Mat002 5-6 (Regardless of level) N/A
Mat143 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat149 1 (Regardless of level) N/A
Region 5
Red Mountain of Rewards

Red Mountain of Rewards (Greece)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat195 Mat196 Mat001 Sys001
    • Blue tier: Mat193 Mat198 Mat199
    • Green Tier: Mat197 Use0047(8h) Mat149 Mat002

Redmountainofrewards

Redring3 Values Range Multiplier
Mat195 4-5 0.07
Mat196 2-3 0.05
Mat001 910-940 0.1
Sys001 14 9
Mat193 3-4 0.03
Mat198 3-4 0.02
Mat199 1-2 0.02
Mat197 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat149 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A
Region 6
Red Temple of Rewards

Red Temple of Rewards (New World)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat147 Sys001 Mat001 Mat198
    • Blue tier: Mat267 Mat269 Mat266
    • Green Tier: Mat235 Mat002 Use0047(8h) Mat268

Redtempleofrewards

Redring3 Values Range Multiplier
Mat147 5-6 0.05
Sys001 15 9
Mat001 1050-1120 0.1
Mat198 4-5 0.04
Mat267 2-3 0.03
Mat269 1-2 0.01
Mat266 3-4 0.03
Mat235 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat268 1 (Regardless of level) N/A
Region 7
Red Deck of Rewards

Red Deck of Rewards (Terra)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat334 Mat333 Mat001 Sys001
    • Blue tier: Mat331 Mat328 Mat330
    • Green Tier: Mat329 Use0047 Mat332 Mat002

Reddeckofrewards

Redring3 Values Range Multiplier
Mat334 4-5 0.07
Mat333 2-3 0.05
Mat001 1050-1120 0.1
Sys001 15 9
Mat331 2-3 0.02
Mat328 4-5 0.05
Mat330 3-4 0.03
Mat329 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat332 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A

Extra Examples

These exmples are average values

Red Hall of Rewards (lvl 100):
Stone: 269 - 13,450 XP
Lumber: 379 - 11,370 XP
Coins: 10,175 - 10,175 XP
Car. Apples (food): 10 - 1,100 XP
Bronze: 26 - 26,000 XP
Iron: 22 - 31,900 XP
Experience: 10,812
Amethyst: 1 - 40,000 XP
Gems: 5
Speed Potion(8hr): 3


Red Pagoda of Rewards (lvl 200):
Shale: 91 - 64,610 XP
Bamboo: 104 - 70,720 XP
Coins: 19,425 - 19,425 XP
Crispy Eel (food): 17 - 17,000 XP
Ancient Scrap Metal: 40 - 84,000 XP
Dragon Ingot: 17 - 280,500 XP
Experience: 21,612
Gems: 5
Ruby: 1 - 100,000 XP
Speed potion(8hr): 3


Red Museum of Rewards (lvl 250):
Marble: 60 - 108,000 XP
Volcanic Ore: 49 - 171,500 XP
Coins: 24,050 - 24,050 XP
Experience: 27,012
Seaweed: 116 - 139,200 XP
Red Lobster: 42 - 117,600 XP
Adamantine Ore: 23-34
Orichalcum: 11 - 275,000 XP
Black Pearl: 1 - 120,00 XP
Topaz: 1 - 150,000 XP
Gems: 5-6
Speed Potion(8hr): 3
Red Mountain of Rewards (lvl 300):
Lemon: 98 - 162,680 XP
Ocotpus: 39 - 195,000 XP
Coins: 28,675 - 28,675 XP
Experience: 37,814
Adamantine Ore: 24 - 123,600 XP
Cedar Wood: 34 - 96,900 XP
Adamantine Steel: 10 - 550,000 XP
Sapphire: 1 - 180,000 XP
Black Pearl: 1 - 120,000 XP
Gems: 5
Speed Potion(8hr) 3

Red Temple of Reward (lvl 400):
Volcanic ore: 115 - 402,500 XP
Adamantine Ore: 76 - 391,400 XP
Experience: 54,015
Coins: 44,485 - 44,485 XP
Electrum: 7 - 490,000 XP
Silver: 32 - 192,000 XP
Mahogony: 45 - 189,000 XP
Amazonium: 1 - 250,000 XP
Diamond: 1 - 200,000 XP
Gems: 5
Speed potion(8hr): 3


Builder Week

Builder Week

EVN146

Minimum level to participate: lvl 50
During builder weeks you work together with all players in your region on a shared goal:
Building a community building and unlocking all floors.
There is a short new story-line and repeatable material mines.


Your task is to collect a special material in the mines and repeatable mines
and exchange it for special Coins.

SPW builder2


By exchanging the materials you contribute to the shared goal with
all players in your region unlocking/building the 8 floors.
Each region has a progress bar that unlocks next stages of the event.
Every 12.5% a floor unlocks. You will have to wait sometimes
until your region has collected enough special material.

SPW builder8


By exchanging the materials for coins you get the event achievements
and the keys to unlock the loot areas on each of the 8 floor.
To do this you will have to
do the 3 story mines + 6x a repeatable material mine.

SPW builder3


With the coins you can buy good camp equipment and other goodies.
Continue doing the repeatable material mines for more coins and more goodies.

SPW builder4


At the end of the week when your region has build all floors
you will have the chance to find a golden ticket on the top floor.
Buy a very strong regeneration camp equipment with that in the shop.
For lower level players: Make sure you clear 2 spots 4 high in your underground camp
to be able to buy the Golden ticket item.

SPW builder5


Builder weeks are social weeks about cooperation rather than competition,
although some will see it as a race.
So far each event, all regions managed to complete their buildings within time.
Builder weeks are a replacement for the Strongman weeks and still have elements
of that discontinued event in them like a quiz-mine and a roll/drag-mine.
Well worth week to invest some extra energy in.


Shows how you are doing compared to other players in your region. No prize for #1.

SPW builder6


Shows how your region is doing compared to other regions. There is no prize for #1.

SPW builder7


Releases:

2018
Summer Builder, July 17 - 24
2019
Winter Builder, January 22 - 29
Summer Builder 2, July 16 - 23
2020
Winter Builder 2, January 28 – February 4
Summer Builder 3, July 28 – August 4
2021
Winter Builder 3, January 26 – February 2
Summer Builder 4, July 28 – August 4
Double Materials Week

Double Materials Week

Dmw20

All Repeatable mines including (Shop)events will drop double the amount of materials they normally do.
These mines will be marked by a red '2x' symbol. Only Materials will be doubled.

  • Coins and gems will be doubled.
  • Experience and Edibles like Melons will not be doubled.

What to do during a Double materials week? It depends a bit on your style of playing the game and if you (also) play the game via a computer version.
If you are interested in your level and lvl-ups (via pillars) then do all the mines with the best xp/energy factors. Those give the best return on invested energy.
All reps listed here Material Mine Page. You will see a column XP/energy [2x week] , sort on that and you know which mines give the best xp/En ; return on spent energy.
Any mine with a factor lower than 5.5 is not advised as you would be better of spending that energy in a running event.

If you dont care much about your level and/or dont have acces to pillars(not on mobile), only do the mines that give useful materials.

DMW is an important twice yearly special week that can make your cooking/smelting much easier next 6 months.
It also functions as an important part of the strategy for leveling up faster by converting all those materials in to [[Pillars|Pillars] that give extra XP.
If you save up all your Green rings and spend them all during this week you will have a decent stack of important ingredients and materials.
Arguably it is even more important for mobile players to focus on collecting rings where you can because you dont get all the wood and coal gifted as computer players often do.
It will cost some gems speeding up the fortune green ring mine but it is worth it.
This also will daily free up some energy to play events/region with as it saves you doing food, wood, coal etc ingredient repeatables during much of the 6 months.

It is also the week where you go fishing with your saved up worms. Although it is not a very attractive strategy when you are in Egypte/Scandi as you would need to do without fish recipes for 6 months.
It is advisable to start saving up on eels worms for 6 months and dont do eel recipes sometime end of China or when in Atlantis so you can continue this process of double harvesting when you need a lot of eels in Greece.

At the end of the week you can consider leaving one tile in all mines you dont usually do and be prepared for next postcard week.
And lastly.....start saving up (again) after this week and be prepared for next double materials week.

  • Releases:
    • 2014: September 30 - October 6
    • 2015: October 6 - 13
    • 2016: April 5 - 12, August 23 - 30, November 1 - 8
    • 2017: March 14 - 21, August 15 - 22
    • 2018: January 30 - February 6, August 14 - 21
    • 2019: January 29 - February 5, August 13 - 20
    • 2020: February 4 - 11, July 21 - 28
    • 2021: February 23 - March 2, July 13 - 20


Double Production Week

Double Production Week

Map

During double production week you get 2x the materials from your Kitchen, Foundry and Caravan, for the same price.
This is the best week to sell your materials via the caravans and use your Mat347 tickets.
Jadeite and Obsidian Keys are not doubled. Count for achievements is not doubled.
This is the week to use your (old) 5 minutes event recipes.
Any production started during the week can be claimed double after the week ends. You will have to restart the game to get the double.

  • Releases:
    • 2014: September 30 - October 6
    • 2015: November 3 - 10, May 19 - 26
    • 2016: April 19 - 26, September 27 - October 4
    • 2017: March 28 - April 4, September 5 - 12
    • 2018: April 10 - 17, October 9 - 16
    • 2019: April 9 - 16, October 15 - 22
    • 2020: April 28 - May 5, October 13 - 20
    • 2021: March 30 - April 6, August 3 - 10


Faster Production Week

Faster Production Week

Map
Sending out caravans, creating alloys and cooking in your camp takes half its usual production time.

  • Releases:
    • 2016: May 24 - 31
    • 2017: January 3 - 10, May 16 - 23
    • 2018: January 2 - 9, July 10 - 17
    • 2019: January 2 - 8, July 9 - 16
    • 2020: January 21 - 28, July 14 - 21
    • 2021: January 19 - 26, June 22 - 29


Double Gifting Week

Double Gifting Week

Map

All gifts sent to your neighbors are doubled during this special week.
This week can only be enjoyed when you have your game on the Facebook computer version and have neighbors in the game.
(see chapter on differences between computer and mobile devices HERE)

  • Releases:
    • 2015: March 24 - 31
    • 2016: January 19 - 26, October 4 - 11
    • 2017: March 7 - 14, July 11 - 18
    • 2018: March 6 - 13, September 4 - 11
    • 2019: May 14 - 21, November 5 - 12
    • 2020: March 24 - 31, September 8 - 15
    • 2021: May 4 - 11


Grid Unlock Discount Week

Grid Unlock Discount Week

Grid20Off

20% Off on all costs for clearing the dirt; opening the slots and be able to place more equipment in your underground camp.
More information on Grid unlock HERE

  • Releases:
    • 2015: May 5 - 12
    • 2016: March 7 - 15, June 14 - 21, November 15 - 22
    • 2017: April 26 - May 2, November 7 - 13
    • 2018: May 1 - 8, December 4 - 11
    • 2019: April 30 - May 7, November 19 - 26
    • 2020: May 26 - June 2, November 10 - 17
    • 2021: May 25 - June 1




Strongman Week (Discontinued)

A special week which featured original plot driven locations whenever it was introduced. The idea was to provide a hardcore challenge for the most hardcore players, while offering some incredibly powerful rewards for those who manage to beat it.

Strongman contest special weeks were officially discontinued in the beginning of 2018 due to the formula being outdated and not in-line with the new segmented event pattern.

  • Releases:
    • 2014: September 9 - 16
    • 2015: January 27 - February 3, July 14 - 21
    • 2016: January 26 - February 2, July 20 - 27
    • 2017: January 24 - 31, July 18 - 25
    • 2018: January 23 - 30 (The final one)
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