Apart from regular story-based events, Diggy's Adventure also regularly introduces the so-called "special weeks".
This page lists general information, for more detailed information on every specific iteration of the special week, please use Events and Specials Timeline
Features of special weeks: Usually take place in-between special events. Usually boost/improve a specific features of the game. Usually appear every 6 months.
Candyland
This week has no storyline.
There are 6 repeatable mines with a refresh time of 6 hours.
- Honey Garden
- Cotton Candy Fields
- Baker's Burrow
- Sugar Paradise
- Chocolate Lakes
- Candy Cane Canyon
Each of these locations can randomly drop either a red, yellow or a green candy.
The event has it's own Progress bar, Factory and Shop.
The shop and factory will still be available until 48 hours after the event ends.
The candies are event specific and cannot be used in any future event. 48 hours after the end of the event your candy will become worthless.
Progress bar: For each 5 cleared repeatables you will receive an uncolored candy that can be converted into any color of choice in the Candy Factory
Candy Factory:If needed for a purchase, you can change all colored candies into uncolored candies and in turn change those to any color of choice (2 step process).
Candy Shop: you can buy equipment and goodies in the special Candy Shop.
(this shows the goodies in the Terra segment)
The event also has 3 achievements for collecting the 3 colored candies.
If you did not finish them during the previous Candyland you can finish them during the upcoming special week.
Materials are reset to zero each new week.
Check the event page for details.Candyland2
Releases:
- 2020
- Candyland, November 17 - 24
- 2021
- Candyland, June 1 - 8
Postcard Week
During a Postcard week all repeatable locations in the game, including (shop)events, give 10x the usual clearance bonus (experience).
Additionally, clearing a repeatable location gives you a postcard which can be used to purchase camp equipment and consumables.
Requirements to perticipate: level 35 (and higher) players who have completed the first Quest in Isis-Egypt (Small Cave).
Postcard weeks can be interesting to invest some saved up food in.
They can be a good source of Green rings, used in a Double materials week.
You can prepare for a postcard week by removing all but 1 tile from each available repeatable mine, helping you with a quick first round.
Cards can be used in the shop until one week after the event ends.
Cards are event specific and can not be used in any future postcard week.
Each postcard event comes with an Achievement (collect 50 cards)
Starting Spring postcards 3 the achievement has been made segmented.
For details see the individual weeks in the Events section.
Releases:
- 2014
- Experience Week, April 29 - May 6 (No postcards, only multiplied EXP - Prototype)
- Christmas Postcards, December 2 - 9
- 2015
- Spring Postcards, April 21 - 28
- Holiday Postcards, November 24 - December 1
- 2016
- Summer Postcards, May 3 - 10
- Autumn Postcards, September 13 - 20
- 2017
- Winter Postcards, January 31 - February 7
- Vacation Postcards, June 20 - 27
- Autumn Postcards 2, November 14 - 21
- 2018
- Sunny Postcards, May 29 - June 5
- Santa’s Postcards, November 13 - 20
- 2019
- Seaside Postcards, May 28 - June 4
- Autumn Postcards 3, November 12 - 19
- 2020
- Spring Postcards 2, April 14 - April 21
- Pumpkin Postcards, October 20 - 27
- 2021
- Spring Postcards 3, March 23 - 30
- Autumn Postcards 4, October 5 - 12
Red Rings Repeatable Week
- Releases:
- 2014: July 15 - 22
- 2015: January 6 - 13, June 16 - 23
- 2016: February 23 - March 1, May 31 - June 7
- 2017: January 17 - 24, May 23 - 30, October 10 - 17
- 2018: March 13 - 20, September 11 - 18
- 2019: March 12 - 19, September 10 - 17
- 2020: March 3 - 10, September 22 - 29
- 2021: January 5-12, August 24 - 31
- Questgiver: Narmer (Virides's brother)
- Materials: Red Ring
- Maps on Facebook: https://goo.gl/mkWiZs
During Red Ring Week a new map with repeatable ring and reward mines will be added to your stories navigation map.
Requirements to perticipate: level 35 (and higher) players who have completed the first Quest in Isis-Egypt (Small Cave).
- Each mine has 1 ring in it, which can be used to open special red ring chests, in a similar fashion to green rings.
- The repeatable mines also give players a chance to get rare materials (Amethyst, Ruby, Topaz, etc.) with a shorter cooldown and (with the exception of Topaz and Sapphire) a lesser energy cost than normal repeatables.
- The higher region you have reached, the more repeatable mines will be available to you.
- The repeatables come back in the state you have left them previously, therefore it's recommended to clear the location completely before the week ends.
- Locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
- After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.
Red Rings can be used in future Red ring weeks. They can not be seen in your inventory, or used, once the week ends.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.
Reward Mines
Red Ring Mines
Name | Clear Bonus | Energy Cost | Average Materials | Pillar XP | Total XP | XP/Energy |
---|---|---|---|---|---|---|
Red Ring Deposit | 50 | 339 | 2.4 0.3 0.3 0.3 0.3 1 | 29 | 418 | 1.23 |
Red Ring Treasury | 100 | 1,000 | 1,386.7 1 | 1,387 | 2,487 | 2.49 |
Red Ring Library | 220 | 2,200 | 1 4,500 | 0 | 6,920 | 3.15 |
Red Ring Amethyst Mine | 700 | 6,980 | 420 45 1 1 | 42,670 | 50,350 | 7.21 |
Red Ring Pyramid | 1,000 | 10,000 | 181.5 1 21,625 | 182 | 32,807 | 3.28 |
Red Ring Ruby Mine | 3,000 | 30,000 | 167.1 104 1 1 | 105,367 | 138,367 | 4.61 |
Red Ring University | 10,000 | 37,800 | 825 1 50,000 | 825 | 98,625 | 2.61 |
Red Ring Topaz Mine | 7,000 | 72,060 | 2,068.2 9 30 143 9 1 1 | 183,518 | 262,578 | 3.64 |
Red Ring Sapphire Mine | 8,100 | 81,000 | 127.5 1 1 27,900 | 180,128 | 297,128 | 3.67 |
Red Ring Diamond Jungle | 9,000 | 90,660 | 9,969.2 30 77.5 44 1 1 40,000 | 218,882 | 358,542 | 3.95 |
Red Ring Mountain | 5,500 | 55,000 | 3,237.5 1 116,250 | 3,238 | 179,988 | 3.27 |
Red Ring Opal Module | 20,000 | 100,000 | 13,648 1 1 52,500 | 13,648 | 186,149 | 1.86 |
The first time you play a Red Ring week you will get 2 quests and an achievement reward.
Quest | Reward |
---|---|
Mines of the Red Ring | 300 800 |
Deserved Rewards | 500 2,000 |
Final Reward |
Level | Collect | Reward |
---|---|---|
1 | 1 | 3005001
|
2 | 2 | 5006005 (550)
|
3 | 4 | 700900150
|
4 | 5 | 1,5001,200150
|
5 | 7 | 2,5001,8001
|
6 | 9 | 5,0002,5002
|
7 | 12 | 6,5003,4003
|
8 | 15 | 10,0005,00050
|
Total | 55 | 27,00015,9001 5 150150123 50
|
How does it Work?
Red rings work in a similar way to Green Rings.
A new map with repeatable ring and reward mines will be added to your stories map.
You collect Red Rings in the repeatable Red ring mines available to the region you are in.
Then spend them in the (highest) Reward mine available to you.
Acquiring Red Rings
- Each special repeatable mine available has 1 ring and materials. These mines have a reset time of 11 hours. (twice daily play)
Using your Red Rings
- Red rings can only be used in one of the 'Rewards' Mines
- The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
- Players need to open at least 3 chests (1 from each tier) to be able to reset the location
- Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier
Calculating the amount of materials
The amount of materials found in the treasure chests is determined by the your level.
The formula to calculate the amount of material is:
Amount = (Level x Multiplier x Value) + Value
- Level: your own level, visible at the top of the screen
- Multiplier - The multiplier value will be different for different chests, check the Multipliers and Value Ranges for Reward mines tables below.
- Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17. Value can be only integer number, for example 1-2, the Value can be only 1 or 2.
The decimals in results are always rounded DOWN
The DA friends helpertool for browsers has a tab to calculate everything for you.
Reward mines: Maps, Multipliers and Value Ranges
Hall of Rewards (Egypt)
- The location consists of 10 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Ring Pagoda (China)
- The location consists of 10 treasure chests and 1 tile.
- The chests are divided into tiers:
Values Range | Multiplier | |
---|---|---|
6-8 | 0,06 | |
7-9 | 0,06 | |
910-940 | 0.10 | |
(1000) | 3-4 | 0,02 |
4-5 | 0,04 | |
3-4 | 0,02 | |
12 | 9 | |
5-6 (Regardless of level) | N/A | |
1 (Regardless of level) | N/A | |
(8h) | 3 (Regardless of level) | N/A |
Red Museum of Rewards (Atlantis)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Mountain of Rewards (Greece)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Temple of Rewards (New World)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Deck of Rewards (Terra)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Extra Examples
These exmples are average values
Red Hall of Rewards (lvl 100): Stone: 269 - 13,450 XP Lumber: 379 - 11,370 XP Coins: 10,175 - 10,175 XP Car. Apples (food): 10 - 1,100 XP Bronze: 26 - 26,000 XP Iron: 22 - 31,900 XP Experience: 10,812 Amethyst: 1 - 40,000 XP Gems: 5 Speed Potion(8hr): 3 |
Red Pagoda of Rewards (lvl 200): Shale: 91 - 64,610 XP Bamboo: 104 - 70,720 XP Coins: 19,425 - 19,425 XP Crispy Eel (food): 17 - 17,000 XP Ancient Scrap Metal: 40 - 84,000 XP Dragon Ingot: 17 - 280,500 XP Experience: 21,612 Gems: 5 Ruby: 1 - 100,000 XP Speed potion(8hr): 3 |
Red Museum of Rewards (lvl 250): Marble: 60 - 108,000 XP Volcanic Ore: 49 - 171,500 XP Coins: 24,050 - 24,050 XP Experience: 27,012 Seaweed: 116 - 139,200 XP Red Lobster: 42 - 117,600 XP Adamantine Ore: 23-34 Orichalcum: 11 - 275,000 XP Black Pearl: 1 - 120,00 XP Topaz: 1 - 150,000 XP Gems: 5-6 Speed Potion(8hr): 3 |
Red Mountain of Rewards (lvl 300): Lemon: 98 - 162,680 XP Ocotpus: 39 - 195,000 XP Coins: 28,675 - 28,675 XP Experience: 37,814 Adamantine Ore: 24 - 123,600 XP Cedar Wood: 34 - 96,900 XP Adamantine Steel: 10 - 550,000 XP Sapphire: 1 - 180,000 XP Black Pearl: 1 - 120,000 XP Gems: 5 Speed Potion(8hr) 3 |
Red Temple of Reward (lvl 400): Volcanic ore: 115 - 402,500 XP Adamantine Ore: 76 - 391,400 XP Experience: 54,015 Coins: 44,485 - 44,485 XP Electrum: 7 - 490,000 XP Silver: 32 - 192,000 XP Mahogony: 45 - 189,000 XP Amazonium: 1 - 250,000 XP Diamond: 1 - 200,000 XP Gems: 5 Speed potion(8hr): 3 |
Builder Week
Minimum level to participate: lvl 50
During builder weeks you work together with all players in your region on a shared goal:
Building a community building and unlocking all floors.
There is a short new story-line and repeatable material mines.
Your task is to collect a special material in the mines and repeatable mines
and exchange it for special Coins.
By exchanging the materials you contribute to the shared goal with
all players in your region unlocking/building the 8 floors.
Each region has a progress bar that unlocks next stages of the event.
Every 12.5% a floor unlocks. You will have to wait sometimes
until your region has collected enough special material.
By exchanging the materials for coins you get the event achievements
and the keys to unlock the loot areas on each of the 8 floor.
To do this you will have to
do the 3 story mines + 6x a repeatable material mine.
With the coins you can buy good camp equipment and other goodies.
Continue doing the repeatable material mines for more coins and more goodies.
At the end of the week when your region has build all floors
you will have the chance to find a golden ticket on the top floor.
Buy a very strong regeneration camp equipment with that in the shop.
For lower level players: Make sure you clear 2 spots 4 high in your underground camp
to be able to buy the Golden ticket item.
Builder weeks are social weeks about cooperation rather than competition,
although some will see it as a race.
So far each event, all regions managed to complete their buildings within time.
Builder weeks are a replacement for the Strongman weeks and still have elements
of that discontinued event in them like a quiz-mine and a roll/drag-mine.
Well worth week to invest some extra energy in.
Shows how you are doing compared to other players in your region. No prize for #1.
Shows how your region is doing compared to other regions. There is no prize for #1.
Releases:
- 2018
- Summer Builder, July 17 - 24
- 2019
- Winter Builder, January 22 - 29
- Summer Builder 2, July 16 - 23
- 2020
- Winter Builder 2, January 28 – February 4
- Summer Builder 3, July 28 – August 4
- 2021
- Winter Builder 3, January 26 – February 2
- Summer Builder 4, July 28 – August 4
Double Materials Week
All Repeatable mines including (Shop)events will drop double the amount of materials they normally do.
These mines will be marked by a red '2x' symbol. Only Materials will be doubled.
- Coins and gems will be doubled.
- Experience and Edibles like Melons will not be doubled.
What to do during a Double materials week?
It depends a bit on your style of playing the game and if you (also) play the game via a computer version.
If you are interested in your level and lvl-ups (via pillars) then do all the mines with the best xp/energy factors. Those give the best return on invested energy.
All reps listed here Material Mine Page. You will see a column XP/energy [2x week] , sort on that and you know which mines give the best xp/En ; return on spent energy.
Any mine with a factor lower than 5.5 is not advised as you would be better of spending that energy in a running event.
If you dont care much about your level and/or dont have acces to pillars(not on mobile), only do the mines that give useful materials.
DMW is an important twice yearly special week that can make your cooking/smelting much easier next 6 months.
It also functions as an important part of the strategy for leveling up faster by converting all those materials in to [[Pillars|Pillars] that give extra XP.
If you save up all your Green rings and spend them all during this week you will have a decent stack of important ingredients and materials.
Arguably it is even more important for mobile players to focus on collecting rings where you can because you dont get all the wood and coal gifted as computer players often do.
It will cost some gems speeding up the fortune green ring mine but it is worth it.
This also will daily free up some energy to play events/region with as it saves you doing food, wood, coal etc ingredient repeatables during much of the 6 months.
It is also the week where you go fishing with your saved up worms. Although it is not a very attractive strategy when you are in Egypte/Scandi as you would need to do without fish recipes for 6 months.
It is advisable to start saving up on eels worms for 6 months and dont do eel recipes sometime end of China or when in Atlantis so you can continue this process of double harvesting when you need a lot of eels in Greece.
At the end of the week you can consider leaving one tile in all mines you dont usually do and be prepared for next postcard week.
And lastly.....start saving up (again) after this week and be prepared for next double materials week.
- Releases:
- 2014: September 30 - October 6
- 2015: October 6 - 13
- 2016: April 5 - 12, August 23 - 30, November 1 - 8
- 2017: March 14 - 21, August 15 - 22
- 2018: January 30 - February 6, August 14 - 21
- 2019: January 29 - February 5, August 13 - 20
- 2020: February 4 - 11, July 21 - 28
- 2021: February 23 - March 2, July 13 - 20
Double Production Week
During double production week you get 2x the materials from your Kitchen, Foundry and Caravan, for the same price.
This is the best week to sell your materials via the caravans and use your tickets.
Jadeite and Obsidian Keys are not doubled. Count for achievements is not doubled.
This is the week to use your (old) 5 minutes event recipes.
Any production started during the week can be claimed double after the week ends. You will have to restart the game to get the double.
- Releases:
- 2014: September 30 - October 6
- 2015: November 3 - 10, May 19 - 26
- 2016: April 19 - 26, September 27 - October 4
- 2017: March 28 - April 4, September 5 - 12
- 2018: April 10 - 17, October 9 - 16
- 2019: April 9 - 16, October 15 - 22
- 2020: April 28 - May 5, October 13 - 20
- 2021: March 30 - April 6, August 3 - 10
Faster Production Week
Sending out caravans, creating alloys and cooking in your camp takes half its usual production time.
- Releases:
- 2016: May 24 - 31
- 2017: January 3 - 10, May 16 - 23
- 2018: January 2 - 9, July 10 - 17
- 2019: January 2 - 8, July 9 - 16
- 2020: January 21 - 28, July 14 - 21
- 2021: January 19 - 26, June 22 - 29
Double Gifting Week
All gifts sent to your neighbors are doubled during this special week.
This week can only be enjoyed when you have your game on the Facebook computer version and have neighbors in the game.
(see chapter on differences between computer and mobile devices HERE)
- Releases:
- 2015: March 24 - 31
- 2016: January 19 - 26, October 4 - 11
- 2017: March 7 - 14, July 11 - 18
- 2018: March 6 - 13, September 4 - 11
- 2019: May 14 - 21, November 5 - 12
- 2020: March 24 - 31, September 8 - 15
- 2021: May 4 - 11
Grid Unlock Discount Week
20% Off on all costs for clearing the dirt; opening the slots and be able to place more equipment in your underground camp.
More information on Grid unlock HERE
- Releases:
- 2015: May 5 - 12
- 2016: March 7 - 15, June 14 - 21, November 15 - 22
- 2017: April 26 - May 2, November 7 - 13
- 2018: May 1 - 8, December 4 - 11
- 2019: April 30 - May 7, November 19 - 26
- 2020: May 26 - June 2, November 10 - 17
- 2021: May 25 - June 1
A special week which featured original plot driven locations whenever it was introduced. The idea was to provide a hardcore challenge for the most hardcore players, while offering some incredibly powerful rewards for those who manage to beat it.
Strongman contest special weeks were officially discontinued in the beginning of 2018 due to the formula being outdated and not in-line with the new segmented event pattern.
- Releases:
- 2014: September 9 - 16
- 2015: January 27 - February 3, July 14 - 21
- 2016: January 26 - February 2, July 20 - 27
- 2017: January 24 - 31, July 18 - 25
- 2018: January 23 - 30 (The final one)