Gifting System

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Contents

Overview

Gifting is the common name for the system of mutual benefit in Diggy's Adventure. Every day, players can send a gift to all of their friends (neighbors). This feature is not available in the mobile version of Diggy's Adventure

To view your gift box or send gifts, click on the highlighted icon on the bottom panel of the game: Giftboxpanel.png

Gifting Window

Accepting

  • GiftSort.png Sort your gifts by: All, Materials, Decorations and Windmills
  • GiftAcceptAll.png Accept all gifts currently in your gift box

-If you see gifts from Mr. Bill, it means that the list of friends in Diggy's Adventure and Facebook are de-synchronized. You may be able to fix this issue by following these instructions.

-The list of received gifts shows only the latest 2,000 gifts - if a player has 5000 friends and all of them sent him/her a gift, after he/she logs into the game, he/she can collect only 2,000 gifts, then it is necessary to reload the game, collect another 2,000 gifts and then reload the game, again and collect the last 1,000 gifts.

-Gifts that are uncollected after 15 days are dismissed.

Sending

  • GiftAll.png You can select from all your neighbors
  • Gift48.png You can select from your neighbors who have sent you a gift in the last 48 hours
  • GiftCustom.png You can create and select from a list of neighbors you custom created. To put them on this list find their name in the list of your neighbors and click the star to the right of their name. It will become a red X. This places them on the custom list. (You can remove in the same way)
  • Sendall.pngThis button shows if you have not selected any specific friends to gift. Clicking this button will send the gift of your choice to everyone in the neighbor list.
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Gifting Choices

Gifting.png Name Lev. req. Qty Day Other Location(s) Coin Value XP Value
Coin(Small).png
Coin 1 6 Tu, Fr Caravan - 6
Apple(Small).png
Apple 5 2 Tu, We, Th, Sa, Sun(x4) Caravan - 40
Mushroom(Small).PNG
Mushrooms 3 2 Mo, Th, Fr, Su(x4) Mushroom Pit - 60
Berries(Small).PNG
Berries 10 2 Mo, We, Fr, Sa, Su(x4) Plantation - 40
Lumber(Small).png
Lumber 3 1 Mo, We, Su(x2) Abandoned Tunnel, Lumber Warehouse,
Shifting Forest, Caravan
- 30
Copper(Small).png
Copper 15 1 Mo Coal Cavern,

Copper Fields, Caravan

- 60
Coal(Small).png
Coal 10 1 Tu, We, Sa Coal Cavern,

Fossil Pits, Caravan

- 75
Tin(Small).png
Tin 15 1 Fr Tin Cave,

Tin Tunnels, Caravan

- 150
IronOre(Small).png
Iron Ore 40 1 Sa Iron Mine,

Rusty Caves, Caravan

- 190
Stone(Small).png
Stone 10 1 Tu, Th, Fr Small Stone Pit, Stony Landslide,
Mountain Range, Caravan
- 50
Herb(Small).PNG
Herb 3 1 Tu, We, Th, Sa, Sun(x2) Multiple Locations-Small Quantities - 60
Root(Small).PNG
Vegetable Root 3 1 Mo, Th, Fr Multiple Locations-Small Quantities - 60
Windmill.jpg
Windmill 1 1 Th - 10 Coins 10
LgWindmill.jpg
Large Windmill < 5 1 Sa - 10 Coins 10
NorseWindmill.jpg
Norse Windmill 60 1 Tu - 25 Coins 25
ChineseWM.png
Chinese Windmill 80 1 Su - 35 Coins 35
Atl Windmill.png
Atlantean Windmill 90 1 Mo - 40 Coins 40
Greece Windmill.JPG
Greece Windmill 100 1 We - 50 Coins 50
  • XP Value refers to the experience value of the materials if converted into Pillars.
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Recommended Things to Gift on Each Day

Below you can find a guide which gifts are best to send on each day. Of course some other gifts (notably the cooking ingredients) are also useful, but the gifts not mentioned here are always less useful to the gifts mentioned here.

DAY Material Reason
MONDAY 1. Copper
2. Lumber
3. Mushroom or Vegetable Root
1. It is the only day copper can be gifted. Needed to forge bronze. Best XP value.
2. Lumber is needed for grid clearing. Higher regions require large amounts for cooking and in the foundry.
3. Tied for best XP value along with copper. (not needed after China)
TUESDAY 1. Stone
2. Herbs
3. Coal
4. Norse Windmill
1. Stone is needed for grid clearing, but has little use once your camp is cleared.
2. Herb gifts count towards Herb achievement and are also used for cooking in most regions.
3. Coal has best XP value. Needed throughout all regions for cooking and in the foundry.
4. Windmills can be sold for coin or placed on neighbors' camp.
WEDNESDAY 1. Coal
2. Greek Windmill
3. Herbs
4. Lumber
1. Coal has best XP value. Needed throughout all regions for cooking and in the foundry.
2. Greek Windmills can be sold for the most amount of coins or placed on neighbors' camp
3. Herb gifts count towards Herb achievement and are also used for cooking in most regions.
4. Lumber is needed for grid clearing. Higher regions require large amounts for cooking and in the foundry.
THURSDAY 1. Stone
2. Herbs
3. Mushrooms or Vegetable Root
4. Windmill
1. Stone is needed for grid clearing.
2. Herb gifts count towards Herb achievement and are also used for cooking in most regions.
3. Tied for the best XP value along with herbs. Herbs may be more appreciated for the above reasons.
4. Windmill can be sold for coins or placed on neighbors' camp (not recommended for level 60 players or higher).
FRIDAY 1. Tin
2. Stone
1. Tin has the best XP value and is a very important material for the foundry. The only day it can be gifted.
2. Stone is needed for grid clearing, but has little use once your camp is cleared.
SATURDAY 1. Iron Ore
2. Coal
3. Herbs
4. Large Windmill
1. Iron Ore has the best XP value and is a very important material for the foundry.
2. Coal is needed throughout all regions for cooking and in the foundry.
3. Herb gifts count towards Herb achievement and are also used for cooking in most regions.
4. Windmill can be sold for coins or placed on neighbors' camp for energy (not recommended for level 60 players or higher).
SUNDAY 1. Herbs
2. Lumber
3. Mushrooms
4. Chinese Windmill
1. Herb gifts count towards Herb achievement and are also used for cooking in most regions.
2. Lumber is needed for grid clearing. Higher regions require large amounts for cooking and in the foundry.
3. Tied for the best XP value with Herbs. Herbs may be more appreciated for the above reasons.
4. Windmills can be sold for coins or placed on neighbors' camp
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Raw (EXP) values of every gift

We already discussed which gifts are the most reasonable picks for each day. In this section, raw experience values for each gift will be listed.

  • Please remember that gifts with the highest values are not always the best gifts. Very often gifts with slightly lower value will be the ones preferred by the general public due to their versatility and usefulness.
  • EXP values are simply what you would get by converting said materials into pillars.
  • Values for materials are calculated assuming they are converted into pillars without being smelted into metal bars.
DAY Gift Values
MONDAY Copper - 60 xp

Mushroom x2 - 60 xp
Vegetable Root - 60 xp
Atlantean Windmill - 40 xp
Berries x2 - 40 xp
Lumber - 30 xp

TUESDAY Coal - 75 xp

Herb - 60 xp
Stone - 50 xp
Apple x2 - 40 xp
Norse Windmill - 25 xp
Coins x6 - 6 xp

WEDNESDAY Coal - 75 xp

Herb- 60 xp
Greek Windmill - 50 xp
Apple x2 - 40 xp
Berries x2 - 40 xp
Lumber - 30 xp

THURSDAY Herb - 60 xp

Vegetable Root - 60 xp
Mushroom x2 - 60 xp
Stone - 50 xp
Apple x2 - 40 xp
Windmill - 10 xp

FRIDAY Tin - 150 xp

Mushroom x2 - 60 xp
Vegetable Root - 60 xp
Stone - 50 xp
Berries x2 - 40 xp
Coins x6 - 6 xp

SATURDAY Iron Ore - 190 xp

Coal - 75 xp
Herb - 60 xp
Apple x2 - 40 xp
Berries x2 - 40 xp
Large Windmill - 10 xp

SUNDAY Herb x2 - 120 xp

Mushroom x4 - 120 xp
Apple x4 - 80 xp
Berries x4 - 80xp
Lumber x2 - 60 xp
Chinese Windmill - 35 xp

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