Gifting System

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General

This social interaction feature is only available in the computer versions of the game and requires your game to be connected to a Facebook login.
Having your game connected to FB and being able to log in at least once daily on a computer to send and receive gifts and extra energy is highly recommended.

Every 22 hours players can send a gift (Egypt level materials) to all of their friends. These gifted materials can make a big difference in gameplay and can be important.
The gifted materials are not taken from your inventory.
Gifted materials count towards your Achievements. (it can be you need to restart your game for the count to go up)

You are of course free to send whatever gift you want but it is better to send things listed in the Recommended list. Use the filters and send different gifts to Egypt/Scandi-players and the rest.

Having problems with not seeing some neighbours or getting messages your Neighbour cannot see you in their game?
Remove and reinstall in Facebook. Instructions HERE

More Neighbours means more gifts. Find more neighbours in the various Facebook groups.

Gifts

Gifting Choices

Day Material
Monday Mat003.png Mat007.png Mat011.png 2Mat019.png 2Mat029.png Greece windmill.png
Tuesday Mat009.png Mat022.png Mat021.png 2Mat020.png Greece windmill.png 6Mat001.png
Wednesday Mat009.png Mat007.png Mat021.png 2Mat029.png 2Mat020.png Greece windmill.png
Thursday Mat022.png Mat021.png Mat011.png 2Mat019.png 2Mat020.png Greece windmill.png
Friday Mat006.png Mat011.png Mat022.png 2Mat019.png 2Mat029.png 6Mat001.png
Saturday Mat033.png Mat009.png Mat021.png 2Mat029.png 2Mat020.png Greece windmill.png
Sunday 2Mat007.png 2Mat021.png 4Mat019.png 4Mat029.png 4Mat020.png Greece windmill.png

Gifting Based on Region

Giftsys.png Name Lev. req. Qty Day Needed in Region Coin Value XP Value
Mat019.png
Mushrooms 3 2 Mo, Th, Fr, Su(x4) Region 1.png - 60
Mat029.png
Berries 10 2 Mo, We, Fr, Sa, Su(x4) Region 1.png - 40
Mat001.png
Coin 1 6 Tu, Fr Region 1.png Region 2.png 6 6
Mat020.png
Apple 5 2 Tu, We, Th, Sa, Sun(x4) Region 1.png Region 2.png - 40
Mat022.png
Stone 10 1 Tu, Th, Fr Region 1.png Region 2.png - 50
Mat007.png
Lumber 3 1 Mo, We, Su(x2) Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png - 30
Mat003.png
Copper 15 1 Mo Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png - 60
Mat009.png
Coal 10 1 Tu, We, Sa Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png - 75
Mat006.png
Tin 15 1 Fr Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png - 150
Mat033.png
Iron Ore 40 1 Sa Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png - 190
Mat021.png
Herb 3 1 Tu, We, Th, Sa, Sun(x2) Region 1.png Region 2.png Region 3.png Filler.png Region 5.png Region 6.png - 60
Mat011.png
Vegetable Root 3 1 Mo, Th, Fr Region 1.png Region 2.png Region 3.png Filler.png Filler.png Region 6.png - 60
Greece windmill.png
Windmill 1 1 Mo, Tu, We, Th, Sa Su Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png 50 Coins 50
  • XP Value refers to the experience value of the materials if converted into Pillars.

Recommended Things to Gift

Below you can find a guide which gifts are best to send on each day. The list is based on needs in the game, not perse XP values.
, Of course, some other gifts (notably the cooking ingredients) are also useful, but the gifts not mentioned here are always less useful to the gifts mentioned here.

Use the Filters to send specific gifts to a specific region, for example, to send stone to Egypt and Scandi players.

  • Send the metals.
  • Tuesdays and Thursdays are days to change-up what you send a bit. Be a good neighbour and learn to use the filter system to send lower regions more specific gifts.
  • Send different gifts to Egypt/Scandi-player than you send the rest. (these 2 regions require lots of stone, coins(send windmills = 50 coins) and a bit more roots)
DAY Material Give to Region Reason
MONDAY 1. Mat003.pngCopper

2. Mat011.pngVegetable Root
Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png
Region 1.png
1. It is the only day copper can be gifted. Needed to forge bronze. Best XP value.

2. Vegetable roots needed in Egypt. Send 1-2 monthly
TUESDAY 1. Mat022.pngStone

2. Mat009.pngCoal

3. Mat021.pngHerbs
Region 1.png Region 2.png
Filler.png Filler.png Region 3.png Region 4.png Region 5.png Region 6.png
Filler.png Filler.png Region 3.png Filler.png Region 5.png Region 6.png
1. Stone is needed for grid clearing, send to Egypt and Scandinavian Neighbours.

2. Coal has best XP value. Needed throughout all regions for cooking and in the foundry.

3. Herb gifts count towards Herb achievement and are also used for cooking in most regions. Send every couple weeks instead of coal.
WEDNESDAY Mat009.pngCoal Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png Coal has best XP value. Needed throughout all regions for cooking and in the foundry.
THURSDAY 1. Mat022.pngStone

2. Greece windmill.pngWindmills

3. Mat021.pngHerbs

4. Mat011.pngVegetable Root
Region 1.png Region 2.png
Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png
Region 1.png Region 2.png Region 3.png Filler.png Region 5.png Region 6.png
Region 1.png Region 2.png Region 3.png Filler.png Filler.png Region 6.png
1. Stone is needed for grid clearing, send to Egypt and Scandinavian Neighbors.

2. Windmills can be sold for coins or placed on neighbors' camp. Give to all regions every couple weeks.

3. Herb gifts count towards Herb achievement and are also used for cooking in most regions. Give every couple weeks.

4. Vegetable Roots needed for cooking. Give every couple weeks.
FRIDAY Mat006.pngTin Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png 1. Tin has the best XP value and is a very important material for the foundry. The only day it can be gifted.
SATURDAY Mat033.png1. Iron Ore

Greece windmill.png2. Windmills
Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png
Region 1.png Region 2.png
1. Iron Ore has the best XP value and is a very important material for the foundry.

2. Windmills to provide much needed coins for Egypt and Scandi players. Send every other week.
SUNDAY Mat007.pngLumber(x2) Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png Lumber is needed for grid clearing. Higher regions require large amounts for cooking and in the foundry.
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Gifting Interface

Sending gifts

Easiest is to only send gifts 1x daily.(you can send gifts every 22 hrs)
Many people do it first thing when they first login in the morning.
You appreciate getting gifts, return the favor.

  • 1.Open the "Friends" tab(bottom right side of screen)
  • 2.Select the "Send a gift" tab
  • 3.Select the gift you want to send
  • 4."Select Friends"
  • 5.Easiest is to use "select all", but you can also send individually and to a group of selected players in "Best Friends" for specific (requested) materials.
  • 6."Send"


Giftinterfacesend.jpg

Collecting gifts

Gifts will be arriving at random times, depending on when your Neighbors send them. Collect them whenever you like.
The Friends tab(bottom right side screen) will indicate with a red circled number how many are waiting for you to collect.
The list of received gifts shows only the latest 2,000 gifts. Players with many neighbors might have more gifts waiting. Logging in again will give the next 2000 gifts.
Gifts that are not collected within 15 days are removed.


Giftinterfacecollect.jpg

Detailed gift info using DAF2 extension

DA Friends is an extension for Chrome browsers that can help give detailed information about gifts and much more. Add it to your browser from the Chrome Webstore


Raw (EXP) values of every gift

We already discussed which gifts are the most reasonable picks for each day. In this section, raw experience values for each gift will be listed. (value when used in a PILLAR)

  • Remember that gifts with the highest values are not always the best gifts. Very often gifts with slightly lower value will be the ones preferred by the general public due to their versatility and usefulness.
  • Values for materials are calculated assuming they are converted into pillars without being smelted into metal bars.
DAY Gift Values
MONDAY Copper - 60 xp

Mushroom x2 - 60 xp
Vegetable Root - 60 xp
Windmill - 50 xp
Berries x2 - 40 xp
Lumber - 30 xp

TUESDAY Coal - 75 xp

Herb - 60 xp
Stone - 50 xp
Windmill - 50 xp
Apple x2 - 40 xp
Coins x6 - 6 xp

WEDNESDAY Coal - 75 xp

Herb- 60 xp
Windmill - 50 xp
Apple x2 - 40 xp
Berries x2 - 40 xp
Lumber - 30 xp

THURSDAY Herb - 60 xp

Vegetable Root - 60 xp
Mushroom x2 - 60 xp
Stone - 50 xp
Windmill - 50 xp
Apple x2 - 40 xp

FRIDAY Tin - 150 xp

Mushroom x2 - 60 xp
Vegetable Root - 60 xp
Stone - 50 xp
Berries x2 - 40 xp
Coins x6 - 6 xp

SATURDAY Iron Ore - 190 xp

Coal - 75 xp
Herb - 60 xp
Windmill - 50 xp
Apple x2 - 40 xp
Berries x2 - 40 xp

SUNDAY Herb x2 - 120 xp

Mushroom x4 - 120 xp
Apple x4 - 80 xp
Berries x4 - 80xp
Lumber x2 - 60 xp
Windmill - 50 xp

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Old Windmills - For Sale Only

Windmills from the pre-WebGl days.(showing as "broken" Windmills in WebGL Inventory/Extra's tab)
Today only one type of WebGL Windmill exists.

Gifting.png Name Lev. req. Qty Day Other Location(s) Coin Value XP Value
Old Windmill.png
Windmill 1 1 Th - 10 Coins 10
LgWindmill.png
Large Windmill < 5 1 Sa - 10 Coins 10
NorseWindmill.png
Norse Windmill 60 1 Tu - 25 Coins 25
ChineseWM.png
Chinese Windmill 80 1 Su - 35 Coins 35
Atl Windmill.png
Atlantean Windmill 90 1 Mo - 40 Coins 40
Greece windmill.png
Greece Windmill 100 1 We - 50 Coins 50
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