Green Rings

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This page is dedicated to green rings and the rewards you can get from them.

Contents


Green Rings

Green rings are rare items which can be used to open treasure chests in special locations.

Greenring1.png

Acquiring Green Rings

Notable ways of acquiring green rings include:

Using your Green Rings

Chambers of Fortune

Chambers of Fortune is a repeatable mine in Egypt
Players gain access to the main after 9th quest under god Anubis.

The mine consists of 17 treasure chests. You must open all of them. Each contains valuable materials. Players who entered Scandinavia can also access this repeatable mine again by choosing Egypt and going to the repeatable tab.

The 168 hours (1 week) reset counter activates only after you completely clear it. Alternatively, the cooldown wait can be skipped by spending 25 Gem(Small).png

Chambers of Fortune

Calculating the amount of materials

The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Chambers of Fortune is always 0.10
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17

The decimals in results are always rounded DOWN

You can find all the values for all 17 chests in the table below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.

The multiplier value for Chambers of Fortune is always 0.10

Greenring3.png Values Range
Coins 1 290-310
Coins 2 580-630
Coins 3 890-920
Lumber 1 13-17
Lumber 2 20-25
Lumber 3 30-34
Stone 1 15-18
Stone 2 20-24
Tin & Coal 1 7-9 (Both)
Tin & Coal 2 10-11 (Tin), 9-11 (Coal)
Roots, Berries, Apples 5-7 (Roots), 11-13 (Berries and Apples)
Herbs, Berries, Apples 5-7 (Herbs), 17-20 (Berries and Apples)
Mushrooms, Berries, Apples 24-28 (All)
Flour and Sugar 10-14 (Both)
Flour and Sugar 16-20 (Both)
Iron Ore and Copper 9-11 (Iron), 8-10 (Copper)
Iron Ore and Copper 11-13 (Iron), 10-12 (Copper)

Practical Example

Let's assume a level 150 player enters the Chambers of Fortune. And opens the first chest with Stone (STONE 1). According to the aforementioned formula, these will be the possible results:

(150*0.10*15)+15 = 240
(150*0.10*16)+16 = 256
(150*0.10*17)+17 = 272
(150*0.10*18)+18 = 288

There are four possible amounts of stone to get at level 150 from Stone 1 chest, because the range of values ascribed to it is 15-18 (15, 16, 17, 18).

Now let's check the same for a level 254 player.

(254*0.10*15)+15 = 396
(254*0.10*16)+16 = 422.4 ~422
(254*0.10*17)+17 = 448.8 ~448
(254*0.10*18)+18 = 475.2 ~475

As you can see the amounts are rounded down.

Using the values from the table above, you can calculate possible loot from the green rings chest, simply by inserting your level into the equation. You can also just calculate the lowest and the highest value, to receive the range - for example in the last example, the lowest stone amount you can get from that chest on level 254 would be 396 and the highest would be 475

Chinese Palace of Fortune

This mine consists of 17 treasure chests and you must open all of them. Each contains valuable chinese materials.

Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Gem(Small).png
Opens by a quest: Paved Road (9th China) - (Same as the Shale Deposit and Ruby Rubble)

The repeatable location Palace of Fortune was introduced to the game on 5th July 2016. It allows players to use their green rings to get Chinese materials.

Unlike in the classic version in Egypt, all the chests are labeled clearly and the players can see what each of the chests contains right after entering the location.

Greenringschina.png

Calculating the amount of materials (China)

To calculate the amounts of materials you will get we use the same formula which is used for the other ring locations.:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Palace of Fortune varies
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17

The decimals in results are always rounded DOWN

You can find all the values for all 17 chests in the table below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.

The chests will be named "Coins 1, Coins 2, Coins 3" the numbers refer to chests as you approach them. So the first available chest with coins will be "Coins 1" the next will be "Coins 2" etc.

The main difference is that the "multiplier" value will vary for different materials for Chinese green ring chests.


Chinachest.png Values Range Multiplier
Coins 1 330-370 0.10
Coins 2 630-670 0.10
Coins 3 930-970 0.10
Ancient Scrap 1 1-2 0.04
Ancient Scrap 2 3-4 0.04
Shale 1 3-4 0.06
Shale 2 5-7 0.06
Bamboo 1 4-5 0.06
Bamboo 2 6-8 0.06
Ingot 2-3 0.02
Coal 13-17 0.15
Rice 1 8-10 0.15
Rice 2 12-16 0.15
Eel 1 1 0.08
Eel 2 2 0.08
Shiitake 1 6-7 0.11
Shiitake 2 8-10 0.11

Reef of Fortune (Atlantis)

Cooldown time: 168 hours (1 week)
Instant Cooldown: 25 Gem(Small).png
Opens by a quest: ?

The repeatable location Palace of Fortune was introduced to the game in September 2017. It allows players to use their green rings to get Atlantean materials.

Unlike in the classic version in Egypt, all the chests are labeled clearly and the players can see what each of the chests contains right after entering the location.

ReefFortune.png


Calculating the amount of materials (Atlantis)

To calculate the amounts of materials you will get we use the same formula which is used for the other ring locations.:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Reef of Fortune varies
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17

The decimals in results are always rounded DOWN

You can find all the values for all 17 chests in the table below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.

The chests will be named "Coins 1, Coins 2, Coins 3" the numbers refer to chests as you approach them. So the first available chest with coins will be "Coins 1" the next will be "Coins 2" etc.

The main difference is that the "multiplier" value will vary for different materials for Atlantean green ring chests.

Material Values Range Multiplier
Volcanic Ore 1 2-3 0.05
Volcanic Ore 2 3-4 0.05
Volcanic Ore 3 4-5 0.05
Black Pearl 1 0.02
Marble 1 3 0.05
Marble 2 4 0.05
Marble 3 5 0.05
Coins 1 400-450 0.10
Coins 2 700-750 0.10
Coins 3 1000-1050 0.10
Lobster 1 1-2 0.08
Lobster 2 2 0.08
Lobster 3 2-3 0.08
Seaweed 1 4 0.10
Seaweed 2 4-5 0.10
Seaweed 3 5-6 0.10
Orichalcum 2-3 0.02

Temple of Fortune (Greece)

  • Opens after completion of "The Grand Greek City" (6th Location in Greece: Athens Square)
  • Cooldown time: 168 hours (1 week)
  • Instant Cooldown: 25 Gem(Small).png

The repeatable location Temple of Fortune was introduced to the game in July 2018. It allows players to use their green rings to get Atlantean/Greek materials.

Unlike in the classic version in Egypt, all the chests are labeled clearly and the players can see what each of the chests contains right after entering the location.

TempleofFortune.jpg


Calculating the amount of materials (Greece)

To calculate the amounts of materials you will get we use the same formula which is used for the other ring locations.:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Reef of Fortune varies
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17

The decimals in results are always rounded DOWN

You can find all the values for all 17 chests in the table below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.

The chests will be named "Coins 1, Coins 2, Coins 3" the numbers refer to chests as you approach them. So the first available chest with coins will be "Coins 1" the next will be "Coins 2" etc.

The main difference is that the "multiplier" value will vary for different materials for Greek green ring chests.

Material Values Range Multiplier
Mat147.png 4 0.05
Mat147.png 5 0.05
Mat145.png 4-5 0.05
Mat145.png 5-6 0.05
Mat193.png 3-4 0.05
Mat193.png 4-5 0.05
Mat198.png 3-4 0.04
Mat198.png 4-5 0.04
Mat199.png 2-3 0.02
Mat001.png 450-500 0.1
Mat001.png 750-800 0.1
Mat001.png 1050-1100 0.1
Mat194.png, Mat009.png 5-6 Mat194.png, 5-6 Mat009.png 0.1 Mat194.png, 0.1 Mat009.png
Mat195.png, Mat009.png 4-5 Mat195.png, 5-6 Mat009.png 0.07 Mat195.png, 0.1 Mat009.png
Mat146.png, Mat098.png, Mat021.png, Mat011.png 2 Mat146.png, 3 Mat098.png, 8-10 Mat021.png, 8-10 Mat011.png 0.1 All
Mat196.png, Mat009.png 2-3 Mat196.png, 5-6 Mat009.png 0.05 Mat196.png, 0.1 Mat009.png
Mat148.png 3 0.02

Red Rings

Red rings work in a similar way to their green opposite number, but they are a part of a special week, which only occurs 2-3 times per year. Red rings special week needs to be active to acquire or use the red rings.

Redring1.png

See the Red Rings Repeatable Week Event Section for some general info.


Acquiring Red Rings

  • Each special repeatable mine available during the special week has 1 ring
  • The only way to gain red rings faster is to reset special week mines with gems

Using your Red Rings

Red rings can only be used in the following locations:

Hall of Rewards

Redring2.png

  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:

Red tier: Stone, Lumber, Coins, Energy Food
Blue tier: Bronze, Iron, Experience
Green Tier: Amethyst, Gems, Speed Potions

  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
  • That means players need to open at least 3 chests (1 from each tier) to be able to reset the location
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier

Calculating the amount of materials

The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value will be different for different chests, check the table below.
Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17

The decimals in results are always rounded DOWN

Below you can see the table which includes values which will help you calculate the amount of materials for your level.

Redring3.png Values Range Multiplier
Stone 23-26 0.10
Lumber 33-36 0.10
Coins 910-940 0.10
Food 3-4 (x110 energy) 0.02
Bronze 12-15 0.01
Iron 10-12 0.01
Experience 12 9
Amethyst Always 1 (Regardless of level) N/A
Gems 5 or 6 (Regardless of level) N/A
Speed Potions (8h) Always 3 (Regardless of level) N/A

Red Ring Pagoda

Redringpagoda.jpg

  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:

Red tier: Bamboo, Shale, Food, Coins
Blue tier: Scrap Metal, Ingot, Experience
Green Tier: Gem, Ruby, Speed Potion (8h)

  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
  • That means players need to open at least 3 chests (1 from each tier) to be able to reset the location
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier

Calculating the amount of materials

The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value will be different for different chests, check the table below.
Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17

The decimals in results are always rounded DOWN

Below you can see the table which includes values which will help you calculate the amount of materials for your level.

Redring3.png Values Range Multiplier
Shale 6-8 0,06
Bamboo 7-9 0,06
Coins 910-940 0.10
Food (1000 energy) 3-4 0,02
Scrap 4-5 0,04
Ingot 3-4 0,02
Exp 12 9
Gems 5-6 (Regardless of level) N/A
Ruby 1 (Regardless of level) N/A
Speed Potion (8h) 3 (Regardless of level) N/A

Red Museum of Rewards

Redmuseumofrewards.jpg

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:

Red tier: Volcanic Ore, Marble, Coins, EXP
Blue tier: Adamantine Ore, Cedar Wood, Orichalcum
Green Tier: Black Pearl, Speed Potionm (8h), Topaz, Gems

  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
  • That means players need to open at least 3 chests (1 from each tier) to be able to reset the location
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier

Calculating the amount of materials

The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value will be different for different chests, check the table below.
Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17

The decimals in results are always rounded DOWN

Below you can see the table which includes values which will help you calculate the amount of materials for your level.

Redring3.png Values Range Multiplier
Marble 4-5 0,05
Volcanic Ore 4-5 0,04
Coins 910-940 0.10
EXP 12 9
Cedar Wood 3-4 0,03
Adamantine Ore 2-3 0,03
Orichalcum 3-4 0,01
Gems 5-6 (Regardless of level) N/A
Topaz 1 (Regardless of level) N/A
Speed Potion (8h) 3 (Regardless of level) N/A
Black Pearl 1 (Regardless of level) N/A

Bold text== Example drops for level 355 ==

Format: Material: Min-Max values (Crown exp).

Hall of Rewards:
Stone: 839 - 949 (16503 - 18666)
Lumber: 1204 - 1314 (20468 - 22338)
Coins: 33215 - 33310 (33215 - 33310)
Food: 2640 - 3520
Bronze: 54-68 (53460 - 67320)
Iron: 45-54 (64556 - 77467)
Exp: 38352
Amethyst: 1 (7916)
Gems: 5-6
Speed Potion: 3

Pagoda:
Shale: 133 - 178 (78908 - 105607)
Bamboo: 156 - 200 (26145 - 33520)
Coins: 33215 - 33310 (33215 - 33310)
Food: 24,000 - 32,000
Scrap: 60-76 (59400 - 75240)
Ingot: 24 - 32 (308160 - 410880)
Exp: 38352
Gems: 5-6
Ruby: 1 (50000)
Speed potion: 3

Museum:
Marble: 75 - 93 (90000 - 111600)
Volcanic Ore: 60-76 (120000 - 152000)
Coins: 33215 - 33310 (33215 - 33310)
Exp: 38352
Cedar Wood: 34 - 46
Adamantine Ore: 23-34
Orichalcum: 13-18 (325000 - 450000)
Gems: 5-6
Topaz: 1
Speed Potion: 3
Pearl: 1

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