Diggy's Adventure Wiki
 
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==Energy Generation==
 
Energy is the most important thing in Diggy's Adventure. It enables you to dig tiles.
 
As you progress through the Regions tile costs go up and it is important you keep upgrading your underground Camp Equipment to match that.
 
 
One of the "tricks" to playing Diggy is to try to never have your Energy Regeneration stop and have it '''regenerate as much per hour''' as possible.
 
To do that you will have to:
 
 
*Be active, and change your underground camp set-up often, and make it fit your daily schedule. <br> (When online you set it up so it fills fast, when offline you set it up to fill in the time you are away from the game). The [[Professor%27s_Switch_System|Professor's Switch]] can help you save some time there.
 
*Upgrade your equipment! Each time you level up more equipment unlocks in the shop. A full list of '''Camp Equipment''' can be found [[Camp_Equipment|HERE]]
 
*Higher regions have much better equipment and reaching high regions fast can be a game strategy (Rushing).
 
*Buy equipment with Event tokens.
 
*Purchase equipment in sales. Offer prices can be set at a fixed or maximum level that you feel comfortable with (by sending a Message to Support).
 
*Dig out your underground camp to be able to place more equipment.
 
 
*'''Cook as much as you can.'''
 
 
*'''Neighbours''': Only for players who have their accounts connected to a Facebook account and a PC version. It makes a huge difference to be able to have the extra options of the social Neighbour system, especially at lower levels in the game. Benefits:
 
**Visit [[Energy#God.27s_Children|Neighbours for extra energy]]
 
**[[Gifting_System|Gifted materials]] help a lot (send/receive Gifts). <br>
 
*[[Pillars]]: Decorations bought with left-over Materials (also available on Portal version). They give considerable amounts of experience when placed in your Camp, which helps you level up faster. With the bonus energy from a level-up you can receive a lot of Energy (and Gifts), which will enable you to play more of the game. This method can be used for faster Levelling. (Available at Lvl 100.)
 
*'''[[Energy#Windmills|Windmills]]''':
 
**Purchase the Holland system (found under the 'Extra' tab in your Shop). This will increase the maximum number of Windmills you can have in your camp from 5 to 8.
 
**Purchase 15 'Rotor Enhancer Upgrades' (found in the Shop under the 'Extra' tab. This will give you one energy per hour, per windmill extra. Total maximum increased energy per hour is 176.
 
**Purchase the 'Energy Saver Upgrades'. This is a 10 level upgrade available in the shop for [[Gems]]. Each Level returns some of the energy spent removing Tiles. (Comes in increasing percentages, which are small, but add up over time.)
 
<br>
 
It is one thing to generate energy, it is another to try to '''reduce the Energy Requirements''' and maybe even have a more enjoyable game.
 
<br>One of the major short-cuts in the game is what some call ''''Rushing' Mines''', although the name is a bit misleading. <br>
 
What you actually do is try to complete the objectives of each Task/Quest(as you play through the game), by digging as few Tiles as possible (as the design of the mine allows you), and therefore spend much less energy(depending on the mine, you can save 25-80% of the energy required to fully clear it). Also, all side/extra-quests are skipped for now.<br>
 
Then, at a later stage - when you have a much higher Regeneration Speed - you can decide to go back to these mines and fully clear them. By then the tiles will be relatively cheap, and you can play for longer periods.<br>
 
The advantages of this style of playing the game (opposed to fully clearing each mine right away) are as follows: <br>
 
*Quicker to reach a higher Region, with much better underground-camp equipment and materials.
 
*Reach the Region 'New World' years sooner, compared to a strategy of fully-clearing mines(can also be considered a downside).
 
*Faster level-ups giving you that bonus energy to play with.
 
*Better value for purchases.
 
*Less tiles, less energy, less "pressure". <br>
 
The goal of all of this is not so much speeding things up, but rather being able to play for longer periods. Some players still decide to choose the 'Fully-clearing Method', which also has its own benefits.
 
 
[https://youtu.be/jornvL8x-Fo Video explaining the details about the Switch System.]
 
 
==Underground Camp equipment==
 
===Setup===
 
More information about how to setup your camp can be found on the [[Professor%27s_Switch_System#Camp_Setup|Professor's Switch System Page]]
 
===[[File:Regeneration.PNG|50px]] Regeneration Equipment===
 
Generating energy is very important. <br>
 
Each level-up more equipment unlocks. So check the shop often and upgrade.<br>
 
Events give the best equipment by spending the event-tokens on equipment.<br>
 
More information about [[File:Regeneration.PNG|25px]] Regeneration equipment on the [[Camp_Equipment|Shop-Campequipment page]].
 
 
===[[File:Capacity.PNG|50px]] Capacity Equipment===
 
Capacity equipment is used to store the energy you generate over time. <br>
 
*If you login often then you need little blue Capacity equipment.
 
*If you login a couple times per day you need a lot of blue Capacity equipment.
 
Events give the best equipment by spending the event-tokens on equipment.<br>
 
More information about [[File:Capacity.PNG|25px]] Capacity equipment on the [[Camp_Equipment|Shop-Campequipment page]]
 
 
==Kitchen==
 
Cooking extra food in your Kitchen can be a major factor in generating energy you can use at will. Of course not everyone has the time to cook the best dishes non stop all the time.
 
More information about the Kitchen and recipes on the [[Home_Camp#Kitchen|Kitchen page]].
 
 
==Lucky Cards Tent==
 
{| class="noborder"
 
|[[File: Lucky_Card_Tent.png]]
 
|These rewards can be claimed via the Pink Tent in your camp.<br>
 
For this feature to work you should disable any adblockers for the game sites.<br>
 
The feature unlocks after the first Isis Quest "Continue the Adventure" ; Mine Small Cave System.<br>
 
 
You can claim the tent rewards 3 times daily with a cooldown period of 8 hours.<br>
 
You get to draw rewards from 3 different boards, after watching 3 ads.<br>
 
This totals to 9 rewards daily.<br>
 
If you only claim Draw One and/or Two the boards still all reset after 8 hrs.<br>
 
Rewards are random with an average chance attached.<br>
 
This feature is segmented, which means different for each region.<br>
 
The amount of some rewards depends on your level.
 
|}
 
 
{| class="mw-datatable" style="text-align:center;"
 
| colspan="9" style="font-size:135%;" |'''Lucky Cards Tent : DRAW ONE'''
 
|-
 
!ENERGY
 
![[File: Region_1.png|30px]] EG
 
![[File: Region_2.png|30px]] SC
 
![[File: Region_3.png|30px]] CH
 
![[File: Region_4.png|30px]] AT
 
![[File: Region_5.png|30px]] GR
 
![[File: Region_6.png|30px]] NW
 
![[File: Region_7.png|30px]] TR
 
![[File: Region_8.png|30px]] MR
 
!CHANCE %
 
|-
 
|[[File: Nrg.png|30px]]
 
|100
 
|700
 
|2,000
 
|5,000
 
|7,000
 
|10,000
 
|12,500
 
|15,000
 
|9%
 
|-
 
|[[File: Nrg.png|30px]]
 
|125
 
|900
 
|2,500
 
|6,250
 
|9,000
 
|12,500
 
|16,000
 
|19,000
 
|10%
 
|-
 
|[[File: Nrg.png|30px]]
 
|150
 
|1,100
 
|3,000
 
|7,500
 
|10,500
 
|15,000
 
|19,000
 
|22,500
 
|13%
 
|-
 
|[[File: Nrg.png|30px]]
 
|175
 
|1,300
 
|3,500
 
|8,750
 
|12,500
 
|17,500
 
|22,000
 
|26,500
 
|18%
 
|-
 
|[[File: Nrg.png|30px]]
 
|200
 
|1,400
 
|4,000
 
|10,000
 
|14,000
 
|20,000
 
|25,000
 
|30,000
 
|20%
 
|-
 
|[[File: Nrg.png|30px]]
 
|225
 
|1,600
 
|4,500
 
|11,250
 
|16,000
 
|22,500
 
|28,500
 
|34,000
 
|11%
 
|-
 
|[[File: Nrg.png|30px]]
 
|250
 
|1,800
 
|5,000
 
|12,500
 
|17,500
 
|25,000
 
|31,500
 
|37,500
 
|10%
 
|-
 
|[[File: Nrg.png|30px]]
 
|275
 
|2,000
 
|5,500
 
|13,750
 
|19,500
 
|27,500
 
|34,500
 
|41,500
 
|8%
 
|-
 
|[[File: Nrg.png|30px]]
 
|1,000
 
|7,000
 
|20,000
 
|50,000
 
|70,000
 
|100,000
 
|125,000
 
|150,000
 
|1%
 
|-
 
| AVERAGE || 194 || 1,396 || 3,885 || 9,713 || 13,715 || 19,425 || 24,450 || 29,255
 
|
 
|-
 
| colspan="10" style="text-align:center;height:40px" |
 
|-
 
| colspan="10" style="font-size:135%;" |'''Lucky Cards Tent : DRAW TWO'''
 
|-
 
!MATERIAL
 
![[File: Region_1.png|30px]] EG
 
![[File: Region_2.png|30px]] SC
 
![[File: Region_3.png|30px]] CH
 
![[File: Region_4.png|30px]] AT
 
![[File: Region_5.png|30px]] GR
 
![[File: Region_6.png|30px]] NW
 
![[File: Region_7.png|30px]] TR
 
![[File: Region_8.png|30px]] MR
 
!CHANCE %
 
|-
 
|[[File: Mat347.png|25px]]
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|2%
 
|-
 
|[[File: Mat002.png|25px]]
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|7%
 
|-
 
|[[File: Mat002.png|25px]]
 
|3
 
|3
 
|3
 
|3
 
|3
 
|3
 
|3
 
|3
 
|2%
 
|-
 
|[[File: Mat001.png|25px]]
 
|lvl+7
 
|lvl+20
 
|lvl+41
 
|lvl+78
 
|lvl+129
 
|lvl+181
 
|lvl+234
 
|lvl+250
 
|25%
 
|-
 
|[[File: Sys001.png|25px]]
 
|lvl*1
 
|lvl*2
 
|lvl*3
 
|lvl*4
 
|lvl*5
 
|lvl*6
 
|lvl*7
 
|lvl*8
 
|19%
 
|-
 
|[[File: Sys001.png|25px]]
 
|lvl*2
 
|lvl*4
 
|lvl*6
 
|lvl*8
 
|lvl*10
 
|lvl*12
 
|lvl*14
 
|lvl*16
 
|23%
 
|-
 
|[[File: Nrg.png|25px]]
 
|250
 
|1,800
 
|5,000
 
|12,500
 
|17,500
 
|25,000
 
|31,500
 
|37,500
 
|13%
 
|-
 
|[[File: Nrg.png|25px]]
 
|275
 
|2,000
 
|5,500
 
|13,750
 
|19,500
 
|27,500
 
|34,500
 
|41,500
 
|8%
 
|-
 
|[[File: Nrg.png|25px]]
 
|1,000
 
|7,000
 
|20,000
 
|50,000
 
|70,000
 
|100,000
 
|125,000
 
|150,000
 
|1%
 
|-
 
| colspan="10" style="text-align:center;height:40px" |
 
|-
 
| colspan="10" style="font-size:135%;" |'''Lucky Cards Tent : DRAW THREE'''
 
|-
 
!MATERIAL
 
![[File: Region_1.png|30px]] EG
 
![[File: Region_2.png|30px]] SC
 
![[File: Region_3.png|30px]] CH
 
![[File: Region_4.png|30px]] AT
 
![[File: Region_5.png|30px]] GR
 
![[File: Region_6.png|30px]] NW
 
![[File: Region_7.png|30px]] TR
 
![[File: Region_8.png|30px]] MR
 
!CHANCE %
 
|-
 
|[[File: Mat347.png|25px]]
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1%
 
|-
 
|[[File: Mat002.png|25px]]
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|1
 
|19.5%
 
|-
 
|[[File: Mat002.png|25px]]
 
|3
 
|3
 
|3
 
|3
 
|3
 
|3
 
|3
 
|3
 
|2%
 
|-
 
|[[File: Mat001.png|25px]]
 
|lvl+8
 
|lvl+23
 
|lvl+47
 
|lvl+89
 
|lvl+147
 
|lvl+207
 
|lvl+267
 
|lvl+300
 
|15%
 
|-
 
|[[File: Sys001.png|25px]]
 
|lvl*2
 
|lvl*4
 
|lvl*6
 
|lvl*8
 
|lvl*10
 
|lvl*12
 
|lvl*14
 
|lvl*16
 
|20%
 
|-
 
|[[File: Mat031.png|25px]]
 
|2
 
|3
 
|4
 
|5
 
|6
 
|7
 
|8
 
|9
 
|17,5%
 
|-
 
|[[File: Mat020.png|25px]]
 
|2
 
|3
 
|4
 
|5
 
|6
 
|7
 
|8
 
|9
 
|17,5%
 
|-
 
|[[File: Mat020.png|25px]]
 
|4
 
|6
 
|8
 
|10
 
|12
 
|14
 
|16
 
|17
 
|7%
 
|-
 
|[[File: Nrg.png|25px]]
 
|1,000
 
|7,000
 
|20,000
 
|50,000
 
|70,000
 
|100,000
 
|125,000
 
|150,000
 
|0.5%
 
|}
 
{| style="width:1000px; text-align:right;;"
 
|[[File:NAVtop.png|50px|class=shiny grow|link=#top|Return to Top page]]
 
|}
 
 
 
===Card Lover's Chest===
 
{| class="noborder"
 
|[[File: Card_Lover_Chest.png|150px]]
 
|Every 15th draw of the Lucky Cards triggers an extra Reward Chest.<br>
 
3 prizes are awarded.<br>
 
Always XP and Coins plus a random Material with an average chance attached.<br>
 
No need to watch an ad for this one.<br>
 
This feature is also segmented.
 
The amount of the rewards depends on your level.
 
|}
 
 
{| class="mw-datatable" style="text-align:center;"
 
| colspan="4" style="font-size:135%;" |'''Every 15th Lucky card draw'''
 
|-
 
!REGION
 
!MATERIAL
 
!AMOUNT
 
!CHANCE %
 
|-
 
| rowspan="7" |[[File: Region_1.png|30px]] EG
 
|[[File: Sys001.png|30px]]
 
|lvl*10
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|50 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat007.png|30px]]
 
| 7 + lvl/15
 
|40%
 
|-
 
|[[File: Mat022.png|30px]]
 
|1 + lvl/50
 
|15%
 
|-
 
|[[File: Mat008.png|30px]]
 
| 2 + lvl/15
 
|30%
 
|-
 
|[[File: Mat032.png|30px]]
 
|1 + lvl/50
 
|15%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="7" |[[File: Region_2.png|30px]] SC
 
|[[File: Sys001.png|30px]]
 
|lvl*25
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
| 350 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat007.png|30px]]
 
|20 + lvl/5
 
|22.%
 
|-
 
|[[File: Mat022.png|30px]]
 
|2 + lvl/25
 
|16.7%
 
|-
 
|[[File: Mat008.png|30px]]
 
|5 + lvl/5
 
|44.4%
 
|-
 
|[[File: Mat032.png|30px]]
 
|2 + lvl/25
 
| 16.7%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="6" |[[File: Region_3.png|30px]] CH
 
|[[File: Sys001.png|30px]]
 
|lvl*35
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|700 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat094.png|30px]]
 
|5 + lvl/25
 
|40%
 
|-
 
|[[File: Mat099.png|30px]]
 
|5 + lvl/30
 
|30%
 
|-
 
|[[File: Mat096.png|30px]]
 
|2 + lvl/45
 
|30%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="6" |[[File: Region_4.png|30px]] AT
 
|[[File: Sys001.png|30px]]
 
|lvl*45
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|1,250 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat148.png|30px]]
 
|5 + lvl/40
 
|40%
 
|-
 
|[[File: Mat145.png|30px]]
 
|1 + lvl/100
 
|30%
 
|-
 
|[[File: Mat149.png|30px]]
 
|1 + lvl/300
 
|30%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="6" |[[File: Region_5.png|30px]] GR
 
|[[File: Sys001.png|30px]]
 
|lvl*55
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|2,200 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat193.png|30px]]
 
|3 + lvl/100
 
|40%
 
|-
 
|[[File: Mat145.png|30px]]
 
|4 + lvl/80
 
|40%
 
|-
 
|[[File: Mat199.png|30px]]
 
|1 + lvl/200
 
|20%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="6" |[[File: Region_6.png|30px]] NW
 
|[[File: Sys001.png|30px]]
 
|lvl*60
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|3,100 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat266.png|30px]]
 
|3 + lvl/120
 
|50%
 
|-
 
|[[File: Mat269.png|30px]]
 
|1 + lvl/150
 
|40%
 
|-
 
|[[File: Mat268.png|30px]]
 
|1 + lvl/400
 
|10%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="6" |[[File: Region_7.png|30px]] TR
 
|[[File: Sys001.png|30px]]
 
|lvl*75
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|4,000 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat330.png|30px]]
 
| 3 + lvl/120
 
|50%
 
|-
 
|[[File: Mat331.png|30px]]
 
|1 + lvl/100
 
|40%
 
|-
 
|[[File: Mat332.png|30px]]
 
|1 + lvl/400
 
|10%
 
|-
 
! colspan="4" style="" height:40px;" |
 
|-
 
| rowspan="6" |[[File: Region_8.png|30px]] MR
 
|[[File: Sys001.png|30px]]
 
|lvl*85
 
|100%
 
|-
 
|[[File: Mat001.png|30px]]
 
|4,800 + lvl
 
|100%
 
|-
 
| colspan="3" |
 
|-
 
|[[File: Mat405.png|30px]]
 
|3 + lvl/120
 
|50%
 
|-
 
|[[File: Mat406.png|30px]]
 
|1 + lvl/100
 
|40%
 
|-
 
|[[File: Mat407.png|30px]]
 
|1 + lvl/400
 
|10%
 
|}
 
{| style="width:1000px; text-align:right;;"
 
|[[File:NAVtop.png|50px|class=shiny grow|link=#top|Return to Top page]]
 
|}
 
 
==Add Energy Reward==
 
 
[[File:Add Energy Reward.png|center]]
 
<br>
 
When you run out of energy, you can watch an advertisement and gain extra energy thrice a day. This extra energy reset in specific time in a day regardless when you watch the ad.
 
 
{{RR|
 
{{RRR|5%|{{G|100|e}}|{{G|700|e}}|{{G|2,000|e}}|{{G|4,000|e}}|{{G|7,000|e}}|{{G|10,000|e}}|{{G|12,500|e}}}}
 
{{RRR|6%|{{G|120|e}}|{{G|840|e}}|{{G|2,400|e}}|{{G|4,800|e}}|{{G|8,400|e}}|{{G|12,000|e}}|{{G|15,000|e}}}}
 
{{RRR|15%|{{G|140|e}}|{{G|980|e}}|{{G|2,800|e}}|{{G|5,600|e}}|{{G|9,800|e}}|{{G|14,000|e}}|{{G|17,500|e}}}}
 
{{RRR|17%|{{G|160|e}}|{{G|1,120|e}}|{{G|3,200|e}}|{{G|6,400|e}}|{{G|11,200|e}}|{{G|16,000|e}}|{{G|20,000|e}}}}
 
{{RRR|20%|{{G|180|e}}|{{G|1,260|e}}|{{G|3,600|e}}|{{G|7,200|e}}|{{G|12,600|e}}|{{G|18,000|e}}|{{G|22,500|e}}}}
 
{{RRR|10%|{{G|200|e}}|{{G|1,400|e}}|{{G|4,000|e}}|{{G|8,000|e}}|{{G|14,000|e}}|{{G|20,000|e}}|{{G|25,000|e}}}}
 
{{RRR|10%|{{G|220|e}}|{{G|1,540|e}}|{{G|4,400|e}}|{{G|8,800|e}}|{{G|15,400|e}}|{{G|22,000|e}}|{{G|27,500|e}}}}
 
{{RRR|8%|{{G|240|e}}|{{G|1,680|e}}|{{G|4,800|e}}|{{G|9,600|e}}|{{G|16,800|e}}|{{G|24,000|e}}|{{G|30,000|e}}}}
 
{{RRR|8%|{{G|300|e}}|{{G|2,100|e}}|{{G|6,000|e}}|{{G|12,000|e}}|{{G|21,000|e}}|{{G|30,000|e}}|{{G|37,500|e}}}}
 
{{RRR|1%|{{G|1,000|e}}|{{G|7,000|e}}|{{G|20,000|e}}|{{G|50,000|e}}|{{G|70,000|e}}|{{G|100,000|e}}|{{G|125,000|e}}}}
 
|{{G|192|e}}|{{G|1341|e}}|{{G|3832|e}}|{{G|7764|e}}|{{G|13412|e}}|{{G|19160|e}}|{{G|23950|e}}}}
 
 
==Windmills==
 
 
[[File:Windmills.png|center]]
 
<br>
 
Available on both the Facebook and Portal website versions of the game only. However, you must also have your game connected to a Facebook account.
 
<br>When you start out in the game you can have a maximum of 5 windmills in your camp. These give you energy per hour. The whole system is expandable to an extra 176 energy per hour.<br>Your neighbors have to place them in your camp. And you in turn place them in their camps.
 
 
*The only way to get Windmills is to get them gifted from neighbors as a daily gift.Your neighbors will send them to you.
 
*You cannot use them in your own camp; they are for you to place in your neighbor's camps and Mr. Bill (for working on the windmill achievement).
 
*The number of windmills you have is listed under extra's in your inventory.
 
*Windmills last for 7 days. Many [[Facebook_Groups|Facebook groups]] for the game have a pinned post to request them.
 
 
*To place a windmill in your neighbor's camp. Click on the Friends icon. Once in their camp you can see on their Windmill if they need any placed. 0/8 means your neighbor needs 8 new mills. There's no real need to go visit all your neighbors each day to see if they maybe need one. You will get to visit a part of your neighbors that day to collect the extra energy and a quick look at those windmills should suffice as your part of the deal.
 
 
*Windmills are also an [[Achievements#Energizer|Achievement]]. Each windmill earns you 5 Experience points. You will need to place over 17,000 to complete the achievement. Placing windmills on Mr. Bill's camp counts towards this achievement, he also "sells" his mills every time you refresh his camp so you can place windmills there all day long as many times as you want.
 
 
===Holland System===
 
Upgrade for the Windmills. By purchasing this (in the shop under extras) you can increase your max windmills allowed from 5 to 8.<br>
 
More information on the [[Extras#Holland System|Shop-Extra's page]]
 
 
===Rotor Enhancer===
 
Upgrade for the Windmill system. This increases the output of all your windmills by 1 energy per hour.<br>
 
More information on the [[Extras#Rotor Enhancer|Shop-Extra's page]]
 
 
==God's Children==
 
 
[[File:GC.jpg|150px]]
 
===Found in mines ===
 
God's Children can be found in the God-mines throughout the regional and event mines.
 
They give you an instant amount of energy.
 
 
The amount of energy you receive from the Godchildren in the regular quest mines will vary depending on where you are in the story line.
 
The energy you receive by collecting godchildren in game from quest mines is your own personal energy and has no bearing on godchildren energy for neighbors.
 
 
===Found in camps of Neighbors===
 
You also get to visit some of your neighbors to collect from their godschildren/energy. This is energy that is not taken from your neighbor but yours to collect and in return you leave the same amount for them. New GC will become available at your neighbors' camps every 22 hours. Whether you immediately collect them or not, the 22 hr timer restarts first time you login and there are Neighbors showing in the Friends/Neighbors tab. The number of neighbors you get to visit depends on the number of Facebook friends playing the game you have as listed below.
 
 
[[File:Godchild.png|50px]]
 
 
===One Click God Children===
 
A tool that will let you collect all 5 Godchildren in your neighbor's camp with one click instead of 5 clicks, saving you time. Purchasable in the [[Camp_Equipment_-_Extras|SHOP]] under the extra tab.
 
 
===How many Neighbors you get to visit===
 
{| class="wikitable mw-datatable"
 
!Facebook<br>friends
 
!Number<br>visits
 
|
 
!Facebook<br>friends
 
! Number<br>visits
 
|
 
!Facebook<br>friends
 
!Number<br>visits
 
|-
 
| 0|| 1 (Mr. Bill) || ||530 to 576||26|| ||2305 to 2401 || 51
 
|-
 
|1|| 2|| ||577 to 625||27|| ||2402 to 2500|| 52
 
|-
 
| 2|| 3|| ||626 to 676||28|| ||2501 to 2601||53
 
|-
 
|3 to 4||4|| ||677 to 729||29|| ||2602 to 2704||54
 
|-
 
|5 to 9|| 5|| ||730 to 784 || 30|| ||2705 to 2809 ||55
 
|-
 
|10 to 16||6|| || 785 to 841||31|| ||2810 to 2916||56
 
|-
 
|17 to 25||7|| ||842 to 900||32|| ||2917 to 3025||57
 
|-
 
|26 to 36 || 8|| ||901 to 961||33|| ||3026 to 3136||58
 
|-
 
| 37 to 49||9|| ||962 to 1024 || 34|| ||3137 to 3249||59
 
|-
 
|50 to 64||10 || ||1025 to 1089||35|| ||3250 to 3364 || 60
 
|-
 
|65 to 81|| 11|| ||1090 to 1156||36|| ||3365 to 3481||61
 
|-
 
|82 to 100||12 || ||1157 to 1225 ||37|| ||3482 to 3600||62
 
|-
 
|101 to 121||13|| ||1226 to 1296||38|| ||3601 to 3721|| 63
 
|-
 
|122 to 144||14|| ||1297 to 1369||39|| ||3722 to 3844||64
 
|-
 
| 145 to 169||15 || ||1370 to 1444||40 || ||3845 to 3969|| 65
 
|-
 
|170 to 196||16|| ||1445 to 1521||41|| ||3979 to 4096|| 66
 
|-
 
|197 to 225||17|| ||1522 to 1600||42|| ||4097 to 4225|| 67
 
|-
 
|226 to 256 ||18|| ||1601 to 1681||43|| ||4226 to 4356||68
 
|-
 
|257 to 289||19|| ||1682 to 1764 ||44|| ||4357 to 4489|| 69
 
|-
 
|290 to 324||20|| ||1765 to 1849||45|| ||4490 to 4624||70
 
|-
 
|325 to 361||21|| ||1850 to 1936||46 || ||4625 to 4761||71
 
|-
 
|362 to 400||22|| ||1937 to 2025||47 || ||4762 to ???|| 72
 
|-
 
|401 to 441||23 || ||2026 to 2116||48|| ||??? to 4899|| 73
 
|-
 
|442 to 484||24 || ||2117 to 2209 ||49|| ||<u>></u> 4900||74
 
|-
 
|485 to 529 ||25|| || 2210 to 2304||50|| || ||
 
|}
 
 
We all start with 1 visit to Mr. Bill daily even without friends/neighbors.
 
 
You might have more than 5000 neighbors due to Facebook bug but the number visits is still max at 74.
 
 
=== Energy Sent/Received===
 
It is important to note, that you can get energy from friend only when you open game (If you still open Diggy game tab, the game count as you are absence and you will not get energy from friend until you reload game.) and no matter how many friends visit your camp during your absence, your incoming energy reward will be limited when you open game again. The limits are region-based:<br>
 
 
Egypt: 2 000<br>
 
Scandinavia: 4 000<br>
 
China: 6 000<br>
 
Atlantis: 8 000<br>
 
Greece: 10 000<br>
 
New World: 12 000<br>
 
Terra: 14 000<br>
 
Mars: 16 000<br>
 
 
If you stay logged out from the game and get more energy from your neighbors at that time than the limit, that energy will be lost. However, there is no limit energy per day that you can get from friend send.
 
 
When visiting the Neighbors in your Friends/Godchildren tab, you can collect energy from God Children in their camp. This does NOT take any energy away from anyone. You are earning the energy and sending that energy to them in the same amount as you earn. How much energy you will receive for the visit depends on the level and region of your Neighbor. The table below lists possible Energy received.
 
 
Table of total energy per friend updated from game data as of October 25, 2022.
 
 
{|class="wikitable mw-datatable" style="text-align:center"
 
! Levels !! Egypt !! Scandinavia !! China !! Atlantis !! Greece !! New World !! Terra !! Mars
 
|-
 
|1 - 39
 
|10 - 60
 
|150 - 200
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|40 - 44
 
|10 - 70
 
|150 - 200
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|45 - 49
 
|10 - 80
 
|150 - 200
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|50 - 54
 
|10 - 90
 
|150 - 200
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|55 - 107
 
|10 - 100
 
|150 - 200
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|108 - 113
 
|10 - 100
 
|150 - 210
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|114 - 119
 
|10 - 100
 
|150 - 220
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|120 - 124
 
|10 - 100
 
|150 - 230
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|125 - 144
 
|10 - 100
 
|150 - 240
 
|250 - 295
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|145 - 149
 
|10 - 100
 
|150 - 240
 
|250 - 300
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|150 - 174
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 370
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|175 - 179
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 385
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|180 - 219
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 505
 
|580 - 670
 
|
 
|905
 
|-
 
|220 - 224
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 520
 
|580 - 670
 
|
 
|905
 
|-
 
|225 - 229
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 535
 
|580 - 670
 
|
 
|905
 
|-
 
|230 - 234
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 550
 
|580 - 670
 
|
 
|905
 
|-
 
|235 - 299
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 670
 
|
 
|905
 
|-
 
|300 - 309
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 685
 
|
 
|905
 
|-
 
|310 - 319
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 700
 
|
 
|905
 
|-
 
|320 - 329
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 715
 
|
 
|905
 
|-
 
|330 - 339
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|
 
|905
 
|-
 
|340 - 349
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745
 
|905
 
|-
 
|350 - 359
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 760
 
|905
 
|-
 
|360 - 369
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 775
 
|905
 
|-
 
|370 - 379
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 790
 
|905
 
|-
 
|380 - 389
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 805
 
|905
 
|-
 
|390 - 399
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 820
 
|905
 
|-
 
|400 - 409
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 835
 
|905
 
|-
 
|410 - 419
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 850
 
|905
 
|-
 
|420 - 429
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 865
 
|905
 
|-
 
|430 - 439
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 875
 
|905
 
|-
 
|440 - 1500
 
|10 - 100
 
|150 - 240
 
|250 - 310
 
|325 - 400
 
|415 - 565
 
|580 - 730
 
|745 - 890
 
|905
 
|-
 
 
 
|}
 
 
==Regeneration Factor ==
 
List of calculated energy vs. increments. You see this factor in your energy bar when hovering your mouse over it.
 
{| class="wikitable style=" text-align:center;"
 
!time for 1 energy
 
!Energy per hour
 
|
 
!time for 1 energy
 
!Energy per hour
 
|
 
!time for 1 energy
 
!Energy per hour
 
|
 
!time for 1 energy
 
!Energy per hour
 
|-
 
|60 ||60|| ||9.9||364 || ||4.8||750|| ||0.525||6858
 
|-
 
|59||62|| ||9.8|| 368|| ||4.7||766|| ||0.500 ||7200
 
|-
 
|58 || 63|| ||9.7||372|| ||4.6||783|| ||0.475||7579
 
|-
 
|57||64 || ||9.6|| 375|| ||4.5||800|| ||0.450||8000
 
|-
 
|56|| 65|| || 9.5||379|| ||4.4||819|| ||0.425||8471
 
|-
 
|55||66|| ||9.4|| 383 || ||4.3||838|| ||0.400||9000
 
|-
 
|54||67 || ||9.3 ||388|| ||4.2 || 858|| ||0.375||9600
 
|-
 
|53||68 || ||9.2||392|| ||4.1||878|| ||0.350 || 10286
 
|-
 
|52||70|| ||9.1||396|| ||4.0||900|| ||0.325||11077
 
|-
 
|51|| 71|| || 9.0||400|| ||3.9||924|| ||0.300 || 12000
 
|-
 
|50||72 || ||8.9||405 || ||3.8||948|| ||0.290 ||12414
 
|-
 
|49||74|| ||8.8||410|| ||3.7||973|| ||0.280||12858
 
|-
 
|48|| 75|| ||8.7||414|| ||3.6||1000|| ||0.270||13334
 
|-
 
|47|| 77|| ||8.6||419|| ||3.5||1029|| ||0.260||13847
 
|-
 
|46||79 || ||8.5||424|| ||3.4||1059|| ||0.250||14400
 
|-
 
|45||80|| ||8.4||429|| ||3.3||1091|| ||0.240 ||15000
 
|-
 
|44||82|| ||8.3||434|| || 3.2||1125|| ||0.230||15653
 
|-
 
|43||84|| ||8.2||440|| ||3.1||1162|| ||0.220||16364
 
|-
 
|42||86|| ||8.1||445|| ||3.0||1200|| ||0.210|| 17143
 
|-
 
|41||88 || ||8.0||450|| ||2.9||1242|| ||0.200||18000
 
|-
 
|40||90|| ||7.9||456|| ||2.8||1286|| ||0.195||18462
 
|-
 
|39||93 || ||7.8||462|| ||2.7||1334|| ||0.190||18948
 
|-
 
|38|| 95|| ||7.7|| 468|| ||2.6||1385|| ||0.185||19460
 
|-
 
|37||98|| ||7.6||474|| ||2.5||1440|| ||0.180|| 20000
 
|-
 
|36||100|| ||7.5||480|| ||2.4||1500|| ||0.175||20572
 
|-
 
|35||103 || ||7.4||487 || ||2.3||1566|| ||0.170||21177
 
|-
 
|34||106 || ||7.3||494|| ||2.2||1637|| ||0.165|| 21819
 
|-
 
|33||110|| ||7.2||500|| ||2.1||1715|| ||0.160||22500
 
|-
 
|32||113|| ||7.1||508|| ||2.0||1800|| ||0.155||23226
 
|-
 
|31||117|| ||7.0||515|| ||1.9||1895|| ||0.150||24000
 
|-
 
|30||120 || ||6.9||522|| ||1.8||2000|| ||0.145||24828
 
|-
 
|29||125 || ||6.8||530|| ||1.7||2118|| ||0.140||25715
 
|-
 
|28||129 || ||6.7||538|| ||1.6||2250|| ||0.135||26667
 
|-
 
|27||134 || ||6.6||546|| ||1.5||2400|| ||0.130||27693
 
|-
 
|26||139 || ||6.5||554|| ||1.4||2572|| ||0.125||28800
 
|-
 
|25||144 || ||6.4||563|| ||1.3||2770|| ||0.120||30000
 
|-
 
|24||150|| ||6.3||572 || ||1.2||3000|| ||0.115 ||31305
 
|-
 
|23||157 || ||6.2||581|| ||1.1||3273|| ||0.110||32728
 
|-
 
|22||164|| ||6.1||591|| || 1.0||3600|| ||0.105||34286
 
|-
 
|21||172|| ||6.0||600|| ||0.950||3790|| ||0.100||36000
 
|-
 
|20||180|| ||5.9||611|| ||0.900||4000|| ||0.095||37895
 
|-
 
|19||190|| ||5.8||621|| ||0.850||4236|| ||0.090||40000
 
|-
 
|18||200|| ||5.7||632|| ||0.800||4500|| ||0.085||42353
 
|-
 
|17||212|| ||5.6||643|| ||0.750||4800|| ||0.080||45000
 
|-
 
|16||225|| ||5.5||655|| ||0.700||5143|| ||0.075||48000
 
|-
 
|15||240|| ||5.4||667|| ||0.675||5334|| ||0.070||51428
 
|-
 
|14||258|| ||5.3||680|| ||0.650||5539|| ||0.065||55385
 
|-
 
|13||277|| ||5.2||693|| ||0.625||5760|| ||0.060||60000
 
|-
 
|12||300|| ||5.1||706|| ||0.600||6000|| ||0.055||65454
 
|-
 
|11||328|| ||5.0||720|| ||0.575||6261|| ||0.050||72000
 
|-
 
|10||360|| ||4.9||735|| ||0.550||6546|| || ||
 
|}
 
 
[[Category:Game]]
 

Revision as of 14:32, 6 June 2023