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Event Loot Boxes[]

There are 4 types of Event Loot Boxes:

  • Til1915 : Construction Material Loot Box (wood and stone)
  • Til1913 : Food Ingredients Loot Box (ingredients for the Kitchen)
  • Til1917 : Metal Ores Loot Box (ingredients for the Foundry)
  • Til1919 : Foundry Products Loot Box (metal product from Foundry)

From each "material number", one type is picked. The cells with "-" don't give materials.
The same loot box (same event, same mine and same X-Y position) always give same type of material but amount can be different. For example, Til1919 in Region 6 that give "2Mat199, 1Mat269, 8-9Mat008 and 1Mat268" will always give "Mat199, Mat269, Mat008 and Mat268" but amount of Mat008 will be random in range 8-9Mat008
It is believed that each type of each "material number" have equal probability to be picked. Percentage Data Page : Material Number Percentage Data

Note : This tile doesn't give coin.

Til1915
Region Cost Material 1 Material 2 Material 3
1A 1B 2A 2B 3A 3B 3C 3D 3E
Region 1 20 2-3Mat022 2-3Mat007 2-3Mat022 2-3Mat007 2-3Mat009 - - - -
Region 2 70 10-12Mat022 15-17Mat007 10-12Mat022 15-17Mat007 4-5Mat009 - - - -
Region 3 200 2-3Mat099 3-4Mat094 2-3Mat099 3-4Mat094 6-7Mat009 11-13Mat022 16-18Mat007 - -
Region 4 400 2-4Mat145 5-7Mat094 2-4Mat145 5-7Mat094 8-9Mat009 12-14Mat022 17-19Mat007 3-4Mat099 -
Region 5 700 3-5Mat145 2-4Mat193 3-5Mat145 2-4Mat193 10-11Mat009 13-15Mat022 18-20Mat007 4-5Mat099 6-8Mat094
Region 6 1000 3-5Mat193 2-4Mat266 3-5Mat193 2-4Mat266 11-12Mat009 18-20Mat022 18-20Mat007 11-12Mat009 18-20Mat007
Region 7 1300 2-3Mat328 3-4Mat330 2-3Mat328 3-4Mat330 12-13Mat009 1Mat328(*) 19-21Mat007 1Mat330 2-3Mat266(*)

(*) In Region 7 of event Christmas 2018 and 2019, Material 3 - Type 3B and 3D will give 7-8Mat094 instead of 1Mat328 and 2-3Mat266

Til1913
Region Cost Material 1 Material 2 Material 3 Material 4
1A 1B 1C 1D 2A 2B 2C 2D 3A 3B 3C 3D 4A 4B 4C 4D 4E
Region 1 30 1Mat035 2-4Mat029 2-4Mat020 2-4Mat019 1Mat035 2-4Mat029 2-4Mat020 2-4Mat019 1Mat035 2-4Mat029 2-4Mat020 2-4Mat019 1Mat021 1Mat011 - - -
Region 2 100 1Mat182 3-4Mat181 3-4Mat181 8-10Mat019 1Mat182 3-4Mat181 3-4Mat181 8-10Mat019 1Mat182 3-4Mat181 3-4Mat181 8-10Mat019 2Mat021 2Mat011 2Mat035 - -
Region 3 300 1Mat098 10Mat091 10Mat091 5Mat097 1Mat098 10Mat091 10Mat091 5Mat097 1Mat098 10Mat091 10Mat091 5Mat097 3Mat021 3Mat011 2Mat182 3Mat035 3Mat011
Region 4 600 1Mat146 5-7Mat144 5-7Mat144 10Mat097 1Mat146 5-7Mat144 5-7Mat144 10Mat097 1Mat146 5-7Mat144 5-7Mat144 10Mat097 4Mat021 4Mat011 2Mat098 3Mat182 4Mat011
Region 5 1000 1Mat196 8Mat194 8Mat194 5Mat195 1Mat196 8Mat194 8Mat194 5Mat195 1Mat196 8Mat194 8Mat194 5Mat195 5Mat021 5Mat011 2Mat146 3Mat098 5Mat011
Region 6 1500 1Mat265 8Mat271 5Mat195 5Mat272 1Mat265 8Mat271 5Mat195 5Mat272 1Mat265 8Mat271 5Mat195 5Mat272 6Mat021 6Mat011 1Mat196 3Mat098 3Mat146
Region 7 1950 1Mat333 8Mat334 3Mat335 5Mat335 1Mat333 8Mat334 3Mat335 5Mat335 1Mat333 8Mat334 3Mat335 5Mat335 7Mat021 7Mat011 3Mat272 3Mat195 1Mat272
Til1917
Region Cost Material 1 Material 2 Material 3
1A 1B 1C 2A 2B 2C 3A 3B 3C 3D
Region 1 40 2Mat033 2Mat006 2-3Mat003 2Mat033 2Mat006 2-3Mat003 - - - -
Region 2 140 8-11Mat033 9-13Mat006 10-15Mat003 8-11Mat033 9-13Mat006 10-15Mat003 - - - -
Region 3 400 2-3Mat095 2-3Mat095 2-3Mat095 2-3Mat095 2-3Mat095 2-3Mat095 9-12Mat033 10-14Mat006 11-16Mat003 -
Region 4 800 2-3Mat147 2-3Mat147 2-3Mat147 2-3Mat147 2-3Mat147 2-3Mat147 10-13Mat033 11-15Mat006 12-17Mat003 3-4Mat095
Region 5 1400 2-3Mat198 2-3Mat198 3-5Mat147 2-3Mat198 2-3Mat198 3-5Mat147 11-14Mat033 12-16Mat006 13-18Mat003 4-5Mat095
Region 6 2000 2-3Mat267 2-3Mat267 3-5Mat198 2-3Mat267 2-3Mat267 3-5Mat198 16-18Mat033 6-7Mat147 15-20Mat003 15-20Mat003
Region 7 2600 2-3Mat331 2-3Mat331 3-5Mat267 2-3Mat331 2-3Mat331 3-5Mat267 21-23Mat033 5-6Mat008 5-6Mat008 1Mat328
Til1919
Region Cost Material 1 Material 2 Material 3 Material 4
1A 1B 2A 2B 3A 3B 3C 4A 4B 4C
Region 1 60 1Mat008 1Mat032 1Mat008 1Mat032 - - - - - -
Region 2 200 2-3Mat008 2-4Mat032 2-3Mat008 2-4Mat032 - - - - - -
Region 3 600 1Mat096 1Mat096 1Mat096 1Mat096 3-4Mat008 4Mat032 - - - -
Region 4 1100 1Mat148 1Mat148 1Mat148 1Mat148 4-5Mat008 5Mat032 2Mat096 - - -
Region 5 2100 1Mat199 2-3Mat148 1Mat199 2-3Mat148 5-6Mat008 6Mat032 3Mat096 - - -
Region 6 3000 2Mat199 1Mat269 2Mat199 1Mat269 8-9Mat008 10-12Mat032 3Mat148 1Mat268 - -
Region 7 3900 2Mat269 1Mat332 2Mat269 1Mat332 11-12Mat008 1-2Mat267 1-2Mat331 - - -

Note : In Region 6 , about 1 in 3 of the Til1919 will give 1Mat268.

Segmented Event Regular Tiles[]

Note : For first released event the event pass points are equal to the energy cost of the tile in the Egypt segment.

Energy Requirement story-mines
(Challenges)
Region 1 Region 2 Region 3 Region 4 Region 5 Region 6 Region 7 Tile
5
(15)
35
(105)
100
(300)
200
(600)
350
(1050)
500
(1500)
625
(1875)
Til1392Til0430Til0002Til0018Til0019Til0354Til0355Til0154Til0155Til0685Til0686Til1032Til1033Til0471Til2101Til1109Til1110Til0556
5
(15)
35
(105)
100
(300)
200
(600)
350
(1050)
500
(1500)
650
(1950)
Til2274Til2275
7
(21)
49
(147)
140
(42)
280
(840)
490
(1470)
700
(2100)
875
(2625)
Til0352Til0353Til0514Til0515Til0403Til0404Til0356Til0357Til0472Til1026Til1027Til1258Til1259Til1260Til1261Til1262Til0463Til0464Til0520Til0521Til0522
7
(21)
49
(147)
140
(42)
280
(840)
490
(1470)
700
(2100)
910
(2730)
Til2276Til2277
10
(30)
70
(210)
200
(600
400
(1200)
700
(2100)
1000
(3000)
1250
(3750)
Til0022Til0023Til0198Til0199Til1696Til1591Til0341Til0256Til0258Til1029Til1031Til0641Til0642Til0470Til1098Til1099Til0559Til0985Til0986Til0987Til0988Til0989
10
(30)
70
(210)
200
(600
400
(1200)
700
(2100)
1000
(3000)
1300
(3900)
Til1100Til1101
13
(39)
91
(273)
260
(780)
520
(1560)
910
(2730)
1300
(3900)
1625
(4875)
Til1554Til1555Til1592Til1648Til0336Til0338Til1019Til1020Til0232Til0474Til1107Til1108Til0643Til0644Til0202Til0572Til0573Til0574
15
(39)
100
(273)
300
(780)
600
(1560)
1000
(2730)
1500
(3900)
1875
(4875)
Til0558
40
(120)
280
(840)
800
(2400)
1550
(4800)
2700
(8400)
4000
(12000)
5000
(15000)
Til0892
40
(120)
280
(840)
800
(2400)
1600
(4800)
2800
(8400)
4000
(12000)
5000
(15000)
Add7262Add14511Til1689Til1615Til1616Til2386Til2387Til1072Til1073Til0242Til2321Add16288Til0400Til0400+Add17433Til1125Til1127
75
(225)
525
(1575)
1500
(4500)
3000
(9000)
5250
(15750)
7500
(22500)
9375
(28125)
Til0682Add1898-Cut

That amount of coin per regular tile is random in specific range base on your region and regardless the cost of tile.

Miscellaneous Regular Tile Cost
Til0003
1
Coin per Regular Tiles
Til0018

Til0514
Til0022
Til1554
Til1615
Til0682

Region Coin
Region 1 0-5
Region 2 0-7
Region 3 0-10
Region 4 0-12
Region 5 0-15
Region 6 0-25
Region 7 0-35


Regular tile that doesn't give coin.

Energy Requirement story-mines
(Challenges)
Region 1 Region 2 Region 3 Region 4 Region 5 Region 6 Region 7 Tile
40
(120)
280
(840)
800
(2400)
1600
(4800)
2800
(8400)
4000
(12000)
5000
(15000)
Til1174 (Cut)Til1175 (Cut)

Event Rare Material Tiles[]

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material
Til2583

Til2652
Til2710

Region Cost
Region 1 5
Region 2 35
Region 3 100
Region 4 200
Region 5 350
Region 6 500
Region 7 650

Builder Special Week Rare Material Tiles[]

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material
Til2336

Til2485
Til2595

Region Cost
Region 1 40
Region 2 280
Region 3 800
Region 4 1600
Region 5 2800
Region 6 4000
Region 7 5000

Gemstone Tiles[]

There are currently 7 types of gemstone tiles which will change base on your region.

The type Amethyst, Ruby, Topaz, Sapphire, Diamond mean that tile will be at most that type of gemstone (For example, type-Topaz will be Topaz or lower gemstone). And if you are in 2 or more region higher than the type of that gemstone, the tile will be x2 gemstone tile (For example, type-Ruby will be x2 Ruby if you are in Greece or higher.).

The type Region mean the tile will be the gemstone of your region (except Egypt. It will be Amethyst.).

The type Region+1 mean the tile will be the gemstone of your next region (except New World and Terra. It will be x2 gemstone of your region.).

Note : Unlike gemstone tile in regional story mine, every gemstone tile in segmented event doesn't give coin. (except Til0085-cut)

Type (Tile)
(Cost)
(Loot)
Region 1 Region 2 Region 3 Region 4 Region 5 Region 6 Region 7
Amethyst Til0085-cut
(140)
45-55Mat001
Til0085-cut
(500)
100-150Mat001
Til0418
(2000)
1Mat047
Til2341
(3500)
2Mat047
Til2341
(3500)
2Mat047
Til2341
(3500)
2Mat047
Til2341
(3500)
2Mat047
Ruby Til0085-cut
(300)
75-100Mat001
Til0418
(2000)
1Mat047
Til0418
(2000)
1Mat047
Til0106
(9000)
1Mat092
Til2337
(16000)
2Mat092
Til2337
(16000)
2Mat092
Til2337
(16000)
2Mat092
Topaz Til0085-cut
(300)
75-100Mat001
Til0418
(2000)
1Mat047
Til0418
(2000)
1Mat047
Til0106
(9000)
1Mat092
Til0109
(22000)
1Mat143
Til2339
(40000)
2Mat143
Til2339
(40000)
2Mat143
Sapphire Til0085-cut
(300)
75-100Mat001
Til0418
(2000)
1Mat047
Til0106
(9000)
1Mat092
Til0109
(22000)
1Mat143
Til0109
(22000)
1Mat143
Til0107
(33000)
1Mat197
Til2340
(60000)
2Mat197
Diamond Til0085-cut
(300)
75-100Mat001
Til0418
(2000)
1Mat047
Til0106
(9000)
1Mat092
Til0109
(22000)
1Mat143
Til0107
(33000)
1Mat197
Til0107
(33000)
1Mat197
Til0105
(50000)
1Mat235
Region Til0418
(2000)
1Mat047
Til0418
(2000)
1Mat047
Til0106
(9000)
1Mat092
Til0109
(22000)
1Mat143
Til0107
(33000)
1Mat197
Til0105
(50000)
1Mat235
Til2508
(57500)
1Mat329
Region+1 Til0418
(2000)
1Mat047
Til0106
(9000)
1Mat092
Til0109
(22000)
1Mat143
Til0107
(33000)
1Mat197
Til0105
(50000)
1Mat235
Til2237-Cut
(50000)
2Mat235
Til2507-Cut
(57500)
2Mat329


Candyland Loot Boxes & Coin Chest[]

There are 5 types of Candyland Loot Boxes:

  • Til2446 : Construction Material Loot Box (wood and stone)
  • Til2452 : Food Ingredients Loot Box (ingredients for the Kitchen)
  • Til2448 : Metal Ores Loot Box (ingredients for the Foundry)
  • Til2450 : Foundry Products Loot Box (metal product from Foundry)
  • Til2456 : Candyland's Candy Loot Box (Candyland's rare material)

All tile give all material in the column except for Til2456 .
Amounts possibly vary slightly between events and/or mines.

Note : This tile doesn't give coin except Candyland coin chest.

Til2446
Region Cost Material
Region 1 10 1Mat007 1Mat022 1Mat009
Region 2 70 10-13Mat007 8-11Mat022 2-3Mat009
Region 3 200 2-3Mat094 2-3Mat099 3-4Mat009
Region 4 500 3Mat094 2-3Mat145 4-5Mat009
Region 5 700 2-3Mat193 3Mat145 5-6Mat009
Region 6 1000 3-4Mat266 6-7Mat009
Region 7 1250 2-3Mat330 2-3Mat328 7-8Mat009
Til2452
Region Cost Material
Region 1 15 1Mat021 1Mat011 1Mat031 1Mat030 1-2Mat020 1-2Mat019 1-2Mat029 0(75%) or 1(25%)Mat035
Region 2 105 1-2Mat021 1-2Mat011 1-2Mat031 1-2Mat030 5-7Mat019 2Mat035 2-3Mat181 1-2Mat182
Region 3 300 1-3Mat021 1-3Mat011 1-3Mat031 1-3Mat030 7-8Mat019 14-22Mat091 10-15Mat097 1-2Mat098
Region 4 750 1-4Mat021 1-4Mat011 1-4Mat031 1-4Mat030 16-25Mat091 2-5Mat098 4-7Mat144 1Mat146
Region 5 1050 1-5Mat021 1-5Mat011 1-5Mat031 1-5Mat030 1-2Mat098 1Mat146 4-6Mat194 5-9Mat195 1Mat196
Region 6 1500 1-6Mat021 1-6Mat011 1-6Mat031 1-6Mat030 4-5Mat195 5-8Mat271 4-6Mat272 1Mat265
Region 7 1875 1-7Mat021 1-7Mat011 1-7Mat031 1-7Mat030 4-5Mat195 3-5Mat272 1Mat333 5-8Mat335 4-6Mat334
Til2448
Region Cost Material
Region 1 15 2-3Mat003 1-2Mat006 1Mat033
Region 2 105 10-12Mat003 9-11Mat006 7-9Mat033
Region 3 300 10-12Mat006 9-11Mat033 3-4Mat095
Region 4 750 5Mat095 3-4Mat147
Region 5 1050 4Mat147 2-3Mat198
Region 6 1500 3-4Mat198 2-3Mat267
Region 7 1875 3-4Mat267 2-3Mat331
Til2450
Region Cost Material
Region 1 20 1-2Mat032 1Mat008
Region 2 140 7-10Mat032 5-9Mat008
Region 3 400 6-10Mat008 2-3Mat096
Region 4 1000 3-4Mat096 3Mat148
Region 5 1400 0(66.7%) or 1(33.3%)Mat148 1-2Mat199
Region 6 2000 1Mat199 0(75%) or 1(25%)Mat268 1-2Mat269
Region 7 2500 1Mat199 0(66.7%) or 1(33.3%)Mat268 1-2Mat269 0(75%) or 1(25%)Mat332
Til2456
Region Cost Material
Type A Type B Type C
Region 1 10 1Mat313 1Mat314 1Mat311
Region 2 70
Region 3 200
Region 4 500
Region 5 700
Region 6 1000
Region 7 1250
Candyland Coin Chest
Til2478 Region Cost Coin
Region 1 0 230 - 270Mat001
Region 2 1,700 - 1,800Mat001
Region 3 4,700 - 5,300Mat001
Region 4 12,000 - 13,000Mat001
Region 5 17,000 - 18,000Mat001
Region 6 24,000 - 26,000Mat001
Region 7 30,250 - 32,250Mat001

Christmas Loot Boxes & Gem Chest[]

Note : This tile will be x3 cost in Challenge mine. Most of this tile doesn't give coin. In very rare case that they give coin, they will give coin in the same range as regular tile in some specific mines.

Each Christmas Loot Boxes contain Use0019 and one type of material regardless the appearance texture of the loot boxes.

Til2038

Til2040
Til2042

Region Cost
(Challenges)
Material 1 Material 2
Use0019 Type A Type B Type C Type D Type E
2017 - 2018 2019 & later 2017 - 2018 2019 & later 2017 - 2019 2020 & later
Region 1 5
(15)
3 x 2
(Total 48E)
2-3Mat007 2-3Mat022 2-3Mat003 2Mat006 2Mat033
Region 2 35
(105)
3 x 1
(Total 24E)
15-17Mat007 10-12Mat022 10-15Mat003 9-13Mat006 8-11Mat033
Region 3 100
(300)
3 x 4
(Total 96E)
3-4Mat094 2-3Mat099 2-3Mat095 2-3Mat095 2-3Mat095
Region 4 200
(600)
3 x 5
(Total 120E)
5-7Mat094 2-4Mat145 2-3Mat147 2-3Mat147 2-3Mat147
Region 5 350
(1050)
3 x 8
(Total 192E)
2-4Mat193 3-5Mat145 3-5Mat147 2-3Mat198 2-3Mat198
Region 6 500
(1500)
3 x 10
(Total 240E)
2-4Mat266 3-5Mat193 5-7Mat145 3-5Mat198 2-3Mat267 4-5Mat198 2-3Mat267
Region 7 625
(1875)
3 x 12
(Total 288E)
3-4Mat330 2-3Mat328 7-9Mat145 3-5Mat267 2-3Mat331 4-5Mat268 2-3Mat331 1-2Mat269

Raw Data Page : Raw Data Page - Christmas Loot Boxes

Christmas Gem Chest can be found near Add8439 and/or Add21036.

Christmas Gem Chest
Til0214

Til0215+Add158
Til2724

Type Gem
A 4
B 5

Lumber, Stone, Coal[]

Note : The range of coin of lumber, Stone, Coal tile is equal to regular tile's.

Lumber
Til0342

Til0343

Region Cost Lumber Coin
Region 1 8 1 0-5
Region 2 33 3-4 0-7
Region 3 80 6-7 0-10
Region 4 150 10-12 0-12
Region 5 220 15-17 0-15
Region 6 280 18-20 0-25
Region 7 330 21-22 0-35


Stone
Til0014

Til0015

Region Cost Stone Coin
Region 1 10 1 0-5
Region 2 35 3-4 0-7
Region 3 90 6-7 0-10
Region 4 160 10-12 0-12
Region 5 230 15-17 0-15
Region 6 300 18-20 0-25
Region 7 350 21-22 0-35


Coal
Til0046 Region Cost Coal Coin
Region 1 7 1 0-5
Region 2 30 3-4 0-7
Region 3 70 6-7 0-10
Region 4 140 10-12 0-12
Region 5 200 15-17 0-15
Region 6 250 18-20 0-25
Region 7 300 21-22 0-35

Fish Tile[]

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

Fish Tile
Add11070
Add24787
Region Material
Region 1 1 Mat035
Region 2 1 Mat182
Region 3 1 Mat098
Region 4 1 Mat146
Region 5 1 Mat196
Region 6 1 Mat265
Region 7 1 Mat333

Mushroom, Berries, Watermelon (Under-Construction)[]

Note : This tile doesn't give coin.

Mushroom
Til0308

Til0310

Region Cost Mushroom
Region 1 20 1-3(?)
Region 2 3-5(?)
Region 3 5-7(?)
Region 4 7-9(?)
Region 5 9-11(?)
Region 6 12-15(?)
Region 7 16-18(?)


Note : This tile doesn't give coin.

Berries
Til0156 Region Cost Berries
Region 1 5 1-3
Region 2 3-5
Region 3 5-7
Region 4 7-9
Region 5 9-11
Region 6 12-15
Region 7 16-18


Note : This tile doesn't give coin.

Watermelon
Til0159 Region Cost Watermelon
Region 1 5 1
Region 2 2
Region 3 3
Region 4 4
Region 5 5
Region 6 6
Region 7 7

Barrel[]

Note : This tile doesn't give coin.

Barrel tile is exactly similar for every region. There are 3 different type of the barrel. Each event will have one specific type of the barrel.

From each column one material is picked. The loot will be randomed only once when the map is created. The same barrel (at same postion in the same event) always give same material loot (amount can be randomed).

Barrel
Til0551 Cost Type Material 1 Material 2 Material 3
40 A 2-3Mat007 2Mat021 2Mat011 3-4Mat031 2Mat021 2Mat011
B 2-3Mat007 2Mat021 2Mat011 3-4Mat0313-4Mat030 2Mat021 2Mat011
C 2-3Mat007 2Mat021 2Mat011 3-4Mat031 3-4Mat030 2Mat021 2Mat011 3-4Mat031 3-4Mat030


Raw Data Page : Raw Data Page - Barrel

Coin Chest[]

Note : This tile has 0 cost.

There are 2 types of coin chest, regular and golden, the golden chest give about twice coins of a regular one. Both types can appear in different form depend on the location. Coin chest mostly appear in regular form.

Type / Form Regular Underwater Pirate China Space Ship Builder Special Week
Regular Chest
Til0213
Til1087
Til1089
Til1091
Til0664
Til1367
Til1568
Golden Chest
Til0214
Til0820
Til2577
Til1570


Note : Pirate-form coin chest can be either regular chest or golden chest with same appearance but mostly is regular chest.

Regular Chest
Til0213
Region Total Coin
Region 1 20-30
Region 2 80-100
Region 3 280-320
Region 4 480-520
Region 5 700-800
Region 6 1100-1300
Region 7 1500-1700


Golden Chest
Til0214
Region Total Coin(Average)
Region 1 40-60
Region 2 160-200
Region 3 560-640
Region 4 960-1040
Region 5 1400-1600
Region 6 2000-2300
Region 7 2600-2900

Experience Chest[]

Note : This tile has 0 cost and doesn't give coin.

Experience Chest
Til0502
Region Experience
Region 1 100
Region 2 800
Region 3 2,500
Region 4 5,000
Region 5 7,500
Region 6 10,000
Region 7 12,500

Food Tile[]

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Food Tile
Til2643
Til2662

Til2712

Region Cost Energy (For Later)
Region 1 5 50
Region 2 20 150
Region 3 35 300
Region 4 50 550
Region 5 65 900
Region 6 80 1250
Region 7 95 1600


Note : This tile doesn't give coin.

Instant Food Tile
Til0390
Til0392
Til0394
Region Cost Energy
Region 1 5 25
Region 2 100
Region 3 250
Region 4 500
Region 5 750
Region 6 1000
Region 7 1250


Note : This tile doesn't give coin.

Halloween Candy
Til0246

Til0894

Region Cost Use0016
Region 1 5 4 x (1)
(Total 28 E)
Region 2 4 x (2 or 3)
(Total 56-84 E)
Region 3 4 x (5 or 6)
(Total 140-168 E)
Region 4 4 x (9 or 10)
(Total 252-280 E)
Region 5 4 x (15 or 16)
(Total 420-448 E)
Region 6 4 x (17 or 18)
(Total 476-504 E)
Region 7 4 x (19 or 20)
(Total 532-560 E)

Door Tile & Quest Object Tile[]

Note : This tile has 0 cost and doesn't give coin or any loot but do count as the remain tile left.

Door tile & Quest Object Tile is exactly similar for every region.

Door Tile
Til1516

Til1873 (Cut)

Cost
0

Part of Treasure Tile[]

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

The part of treasure tile will give experience separately from completing treasure. The experience from the part of treasure tile will be available for free event or shop event but not for first release.

In first release, collecting each part of treasure will give event pass point P but it will give when you click "Claim", not from the tile directly.

Part of Treasure Tile
LibraryTexturesValhalla3 shrine truhlica (Full Picture) 4 Region Experience
Region 1 1,000
Region 2 8,000
Region 3 25,000
Region 4 50,000
Region 5 75,000
Region 6 100,000
Region 7 125,000

Tile Add-Ons[]

Bonus Coin Tile Add-Ons will give the additional coin in specific range depend on your region. It will appear only on any regular tiles that isn't secret passage tiles. For example, Til0018 with Add0871 in Region 3 will give between 0-10Mat001(base) and 70-80Mat001(bonus).

Bonus Coin Add-Ons
Add0859LibraryTexturesEgypt3 minca2 (New)

Add0871LibraryTexturesEgypt3 addon mince (New)

Region Coin
Region 1 5-7
Region 2 20-25
Region 3 70-80
Region 4 120-130
Region 5 175-200
Region 6 250-325
Region 7 320-395


Bonus Experience Tile Add-Ons will give the additional experience relative to the experience that tile give. Each star on the tile will give 100% more experience. It will appear only on any regular tiles that isn't secret passage tiles or Experience Chest. For example, Til0352 with Add2328 in Region 4 story-mines will give 280+560 experience and Special Textures9 exp chest star level3 in Region 4 will give 5000+15000 experience.

Tile Modifiers Bonus Experience
LibraryTexturesValhalla9 XP 01 addonLibraryTexturesValhalla9 XP 01 addon (New) +100%
LibraryTexturesValhalla9 XP 02 addonLibraryTexturesValhalla9 XP 02 addon (New) +200%
LibraryTexturesValhalla9 XP 03 addonLibraryTexturesValhalla9 XP 03 addon (New) +300%

Lumber Tile Add-Ons will give the additional lumber in the same range of lumber tile.

Lumber Add-Ons
Add872

Add957

Region Lumber
Region 1 1
Region 2 3-4
Region 3 6-7
Region 4 10-12
Region 5 15-17
Region 6 18-20
Region 7 21-22


Herb Tile Add-Ons will give the additional herb.

Herb Add-Ons
Add13099

Add22363

Region Herb
Region 1 1
Region 2 2
Region 3 3
Region 4 4
Region 5 5
Region 6 6
Region 7 7


Decoration Tile Add-Ons doesn't give any the additional loot.

Decoration Tile Add-Ons
Add1162Add1163Add1164Add1165Add1142

Heavy Boulders[]

Heavy Boulders require energy to be moved. Each energy cost doesn't give experience.

Heavy Boulders
Dra0848

Dra0854
Dra0906

Region Cost per 1 Move
Region 1 15
Region 2 105
Region 3 300
Region 4 600
Region 5 1050
Region 6 1500
Region 7 1950

God Children[]

Note : This tile doesn't count as the remain tile left.

The value in the table are the loot of the newer segmented event. Some older segmented event might have little different value.

Approximate Value
Godchild Region Energy Coin
Region 1 435 300
Region 2 1,515 1,890
Region 3 4,065 6,345
Region 4 8,310 10,080
Region 5 14,490 14,580
Region 6 22,215 23,595
Region 7 29,940 32,055

Hidden Bonus Reward[]

Each hidden bonus will give experience in the multiple of specific types (Can be more than one type in the same hidden bonus.). For example, 2x100 in Egypt will be 2x800 in Scandinavia. The hidden bonus is usually the multiple of type 100 or 300. Sometimes hidden bonus also give coin and/or materials.

Region Experience
Type 25 Type 50 Type 100 Type 300 Type 500 Type 560 Type 600
Region 1
25 50 100 300 500 560 600
Region 2
200 400 800 1,250 2,000 2,350 2,500
Region 3
625 1,250 2,500 4,000 6,000 7,500 8,000
Region 4
1,250 2,500 5,000 8,000 13,000 15,000 16,000
Region 5
1,875 3,750 7,500 13,000 20,000 24,440 26,000
Region 6
2,500 5,000 10,000 15,000 25,000 28,150 30,000
Region 7
3,125 6,250 12,500 17,000 30,000 37,500 40,000
Region Coin
Type A Type B
Region 1
100 200
Region 2
500 1,000
Region 3
1,500 3,000
Region 4
2,500 5,000
Region 5
5,000 10,000
Region 6
7,000 16,000
Region 7
9,000 22,000
Region Material
Type A Type B Type C Type D Type E
Region 1
2-3Mat022 1 Mat035 2-4Mat029 4Mat032 1Mat047
Region 2
10-12Mat022 1 Mat182 3-4Mat181 14Mat032 2Mat047
Region 3
2-3Mat099 1 Mat098 10Mat091 3Mat096 1Mat092
Region 4
2-4Mat145 1 Mat146 5-7Mat144 3Mat148 1Mat143
Region 5
3-5Mat145 1 Mat196 8Mat194 3Mat199 1Mat197
Region 6
3-5Mat193 1 Mat265 8Mat271 3Mat269 1Mat235
Region 7
2-3Mat328 1 Mat333 8Mat334 1Mat332 1Mat329


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