Difference between revisions of "Recurring Special Weeks"

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(Candyland)
(Faster Production Week)
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**2019: January 2 - 8, July 9 - 16
 
**2019: January 2 - 8, July 9 - 16
 
**2020: January 21 - 28, July 14 - 21
 
**2020: January 21 - 28, July 14 - 21
**2021: January 19 - 26
+
**2021: January 19 - 26, June 22 - 29
  
  

Revision as of 15:19, 22 June 2021

Special week banner.jpg

Apart from regular story-based events, Diggy's Adventure also regularly introduces the so-called "special weeks".
This page lists general information, for more detailed information on every specific iteration of the special week, please use Events and Specials Timeline

Features of special weeks: Usually take place in-between special events. Usually boost/improve a specific features of the game. Usually appear every 6 months.


Candyland Repeatables Week

Candyland

Candylandbanner.jpg


This week has no storyline.

There are 6 repeatable mines with a refresh time of 6 hours.

  • Honey Garden
  • Cotton Candy Fields
  • Baker's Burrow
  • Sugar Paradise
  • Chocolate Lakes
  • Candy Cane Canyon

Each of these locations can randomly drop either a red, yellow or a green candy.

The event has it's own Progress bar, Factory and Shop.
The shop and factory will still be available until 48 hours after the event ends.
The candies are event specific and cannot be used in any future event. 48 hours after the end of the event your candy will become worthless.


Progress bar: For each 5 cleared repeatables you will receive an uncolored candy that can be converted into any color of choice in the Candy Factory

Candyprogress.jpg


Candy Factory:If needed for a purchase, you can change all colored candies into uncolored candies and in turn change those to any color of choice (2 step process).

Candyfactory1.jpg


Candyfactory.jpg


Candy Shop: you can buy equipment and goodies in the special Candy Shop.

Candyshop.jpg
(this shows the goodies in the Terra segment)

The event also has 3 achievements for collecting the 3 colored candies.
If you did not finish them during the previous Candyland you can finish them during the upcoming special week.
Materials are reset to zero each new week.
Check the event page for details.Candyland2


Releases:

2020
2021


Postcard Week

Postcard Week

HP Cover.PNG

During a Postcard week all repeatable locations in the game, including (shop)events, give 10x the usual clearance bonus Sys001.png(experience).
Additionally, clearing a repeatable location gives you a postcard Mat289.png which can be used to purchase camp equipment and consumables.

Postcard weeks can be interesting to invest some saved up food in.
They can be a good source of Green rings, used in a Double materials week.

You can prepare for a postcard week by removing all but 1 tile from each available repeatable mine, helping you with a quick first round.

Cards can be used in the shop until one week after the event ends.
Cards are event specific and can not be used in any future postcard week.

Each postcard event comes with an Achievement (collect 50 cards)
Starting Spring postcards 3 the achievement has been made segmented.
For details see the individual weeks in the Events section.


Releases:

2014
Experience Week, April 29 - May 6 (No postcards, only multiplied EXP - Prototype)
Christmas Postcards, December 2 - 9
2015
Spring Postcards, April 21 - 28
Holiday Postcards, November 24 - December 1
2016
Summer Postcards, May 3 - 10
Autumn Postcards, September 13 - 20
2017
Winter Postcards, January 31 - February 7
Vacation Postcards, June 20 - 27
Autumn Postcards 2, November 14 - 21
2018
Sunny Postcards, May 29 - June 5
Santa’s Postcards, November 13 - 20
2019
Seaside Postcards, May 28 - June 4
Autumn Postcards 3, November 12 - 19
2020
Spring Postcards 2, April 14 - April 21
Pumpkin Postcards, October 20 - 27
2021
Spring Postcards 3, March 23 - 30


Red Rings Repeatable Week


Red Rings Repeatable Week

Redring.jpg

  • Releases:
    • 2014: July 15 - 22
    • 2015: January 6 - 13, June 16 - 23
    • 2016: February 23 - March 1, May 31 - June 7
    • 2017: January 17 - 24, May 23 - 30, October 10 - 17
    • 2018: March 13 - 20, September 11 - 18
    • 2019: March 12 - 19, September 10 - 17
    • 2020: March 3 - 10, September 22 - 29
    • 2021: January 5-12


During Red Ring Week a new map with repeatable ring and reward mines will be added to your stories navigation map.

MapRedRingGreece.jpg

  • Each mine has 1 ring in it, which can be used to open special red ring chests, in a similar fashion to green rings.
  • The repeatable mines also give players a chance to get rare materials (Amethyst, Ruby, Topaz, etc.) with a shorter cooldown and (with the exception of Topaz and Sapphire) a lesser energy cost than normal repeatables.
  • The higher region you have reached, the more repeatable mines will be available to you.
  • The repeatables come back in the state you have left them previously, therefore it's recommended to clear the location completely before the week ends.
  • Locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
  • After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.

Red Rings can be used in future Red ring weeks. They can not be seen in your inventory, or used, once the week ends.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.

Reward Mines

Region Spend your rings HERE Clear Bonus Cooldown Tiles Energy Cost Materials (Some Vary by Level)
Region 1.png Red Hall of Rewards 100Sys001.png 2 hours
or 25Mat002.png
1 50Nrg.png Mat001.png 5-6Mat002.png Mat007.png Mat008.png Mat022.png Mat032.png 1Mat047.png 110 FOOD (385 TOTAL) 3Use0047.png Sys001.png
Region 3.png Red Pagoda of Rewards 100Sys001.png 2 hours
or 25Mat002.png
1 50Nrg.png Mat001.png 5-6Mat002.png 1Mat092.png Mat094.png Mat095.png Mat096.png Mat099.png 3Use0047.png 1,000 FOOD (3,500 TOTAL) Sys001.png
Region 4.png Red Museum of Rewards 100Sys001.png 2 hours
or 25Mat002.png
1 50Nrg.png Mat001.png 5-6Mat002.png 1Mat143.png Mat144.png Mat145.png Mat146.png Mat147.png Mat148.png 1Mat149.png 3Use0047.png Sys001.png
Region 5.png Red Mountain of Rewards 100Sys001.png 2 hours
or 25Mat002.png
1 50Nrg.png Mat001.png 5-6Mat002.png 1Mat149.png Mat193.png Mat195.png Mat196.png 1Mat197.png Mat199.png 3Use0047.png Sys001.png
Region 6.png Red Temple of Rewards 100Sys001.png 2 hours
or 25Mat002.png
1 50Nrg.png Mat001.png 5-6Mat002.png Mat147.png Mat198.png 1Mat235.png Mat266.png Mat267.png 1Mat268.png Mat269.png 3Use0047.png Sys001.png
Region 7.png Red Deck of Rewards 100Sys001.png 2 hours
or 25Mat002.png
1 50Nrg.png Mat001.png 5-6Mat002.png Mat328.png 1Mat329.png Mat330.png Mat331.png 1Mat332.png Mat333.png Mat334.png 3Use0047.png Sys001.png

Red Ring Mines

Region Name Clear Bonus Cooldown Chance Tiles Energy Cost Materials
Region 1.png Red Ring Deposit 50Sys001.png 11 hours
or 25Mat002.png
50% 9 272Nrg.png 0-8Mat001.png 0-3Mat007.png 0-2ToDo FOOD (ToDo TOTAL) 1Tok1642.png
50% 10 405Nrg.png 0-8Mat001.png 0-3Mat003.png 0-2ToDo FOOD (ToDo TOTAL) 1Tok1642.png
Region 1.png Red Ring Treasury 100Sys001.png 11 hours
or 25Mat002.png
33.3% 21 960Nrg.png 740-1,310Mat001.png 1Tok1642.png
33.3% 21 960Nrg.png 670-1,550Mat001.png 1Tok1642.png
33.3% 25 1,080Nrg.png 1,160-2,890Mat001.png 1Tok1642.png
Region 1.png Red Ring Library 220Sys001.png 11 hours
or 25Mat002.png
50% 5 2,200Nrg.png 1Tok1642.png 4,500Sys001.png
50% 5 2,200Nrg.png 1Tok1642.png 4,500Sys001.png
Region 1.png Red Ring Amethyst Mine 700Sys001.png 11 hours
or 25Mat002.png
100% 16 6,980Nrg.png 300-540Mat001.png 27-63Mat022.png 1Mat047.png 1Tok1642.png
Region 1.png Red Ring Pyramid 1,000Sys001.png 11 hours
or 25Mat002.png
75% 29 10,000Nrg.png 120-218Mat001.png 1Tok1642.png 20,000Sys001.png
25% 35 10,000Nrg.png 160-278Mat001.png 1Tok1642.png 26,500Sys001.png
Region 2.png Red Ring Ruby Mine 3,000Sys001.png 11 hours
or 25Mat002.png
100% 31 30,000Nrg.png 10-350Mat001.png 80-128Mat022.png 1Mat092.png 1Tok1642.png
Region 3.png Red Ring University 10,000Sys001.png 11 hours
or 25Mat002.png
60% 34 37,800Nrg.png 500-850Mat001.png 1Tok1642.png 46,000Sys001.png
40% 44 37,800Nrg.png 900-1,200Mat001.png 1Tok1642.png 56,000Sys001.png
Region 3.png Red Ring Topaz Mine 7,000Sys001.png 11 hours
or 30Mat002.png
100% 41 72,060Nrg.png 1,200-2,970Mat001.png 9Mat008.png 30Mat009.png 104-182Mat022.png 9Mat032.png 1Mat143.png 1Tok1642.png
Region 4.png Red Ring Sapphire Mine 8,100Sys001.png 11 hours
or 30Mat002.png
100% 22 81,000Nrg.png 0-255Mat001.png 1Mat197.png 1Tok1642.png 27,900Sys001.png
Region 5.png Red Ring Diamond Jungle 9,000Sys001.png 11 hours
or 30Mat002.png
100% 29 90,660Nrg.png 8,500-11,456Mat001.png 18-42Mat007.png 70-85Mat009.png 32-56Mat022.png 1Mat235.png 1Tok1642.png 40,000Sys001.png
Region 6.png Red Ring Mountain 5,500Sys001.png 11 hours
or 30Mat002.png
75% 22 55,000Nrg.png 2,397-3,615Mat001.png 1Tok1642.png 110,000Sys001.png
25% 25 55,000Nrg.png 3,196-4,716Mat001.png 1Tok1642.png 135,000Sys001.png
Region 7.png Red Ring Opal Module 20,000Sys001.png 11 hours
or 30Mat002.png
100% 19 100,000Nrg.png 12,000-15,308Mat001.png 1Mat329.png 1Tok1642.png 52,500Sys001.png

Long Term Average
Show/Hide Details

Name Clear Bonus Energy Cost Average Materials Pillar XP Total XP XP/Energy
Red Ring Deposit 50Sys001.png 339Nrg.png 2.4Mat001.png 0.3Mat003.png 0.3Mat007.png 0.3ToDo FOOD (ToDo TOTAL) 0.3ToDo FOOD (ToDo TOTAL) 1Tok1642.png
Mat001.png(2)
Mat003.png(18)
Mat007.png(9)
   29
Nrg.png(339)
Sys001.png(50)
Crown.png(29)
  418
1.23
Red Ring Treasury 100Sys001.png 1,000Nrg.png 1,386.7Mat001.png 1Tok1642.png
Mat001.png(1,387)
   1,387
Nrg.png(1,000)
Sys001.png(100)
Crown.png(1,387)
  2,487
2.49
Red Ring Library 220Sys001.png 2,200Nrg.png 1Tok1642.png 4,500 Sys001.png
   0
Nrg.png(2,200)
Sys001.png(220
  +   4,500)
  6,920
3.15
Red Ring Amethyst Mine 700Sys001.png 6,980Nrg.png 420Mat001.png 45Mat022.png 1Mat047.png 1Tok1642.png
Mat001.png(420)
Mat022.png(2,250)
Mat047.png(40,000)
   42,670
Nrg.png(6,980)
Sys001.png(700)
Crown.png(42,670)
  50,350
7.21
Red Ring Pyramid 1,000Sys001.png 10,000Nrg.png 181.5Mat001.png 1Tok1642.png 21,625 Sys001.png
Mat001.png(182)
   182
Nrg.png(10,000)
Sys001.png(1,000
  +   21,625)
Crown.png(182)
  32,807
3.28
Red Ring Ruby Mine 3,000Sys001.png 30,000Nrg.png 167.1Mat001.png 104Mat022.png 1Mat092.png 1Tok1642.png
Mat001.png(167)
Mat022.png(5,200)
Mat092.png(100,000)
   105,367
Nrg.png(30,000)
Sys001.png(3,000)
Crown.png(105,367)
  138,367
4.61
Red Ring University 10,000Sys001.png 37,800Nrg.png 825Mat001.png 1Tok1642.png 50,000 Sys001.png
Mat001.png(825)
   825
Nrg.png(37,800)
Sys001.png(10,000
  +   50,000)
Crown.png(825)
  98,625
2.61
Red Ring Topaz Mine 7,000Sys001.png 72,060Nrg.png 2,068.2Mat001.png 9Mat008.png 30Mat009.png 143Mat022.png 9Mat032.png 1Mat143.png 1Tok1642.png
Mat001.png(2,068)
Mat008.png(13,050)
Mat009.png(2,250)
Mat022.png(7,150)
Mat032.png(9,000)
Mat143.png(150,000)
   183,518
Nrg.png(72,060)
Sys001.png(7,000)
Crown.png(183,518)
  262,578
3.64
Red Ring Sapphire Mine 8,100Sys001.png 81,000Nrg.png 127.5Mat001.png 1Mat197.png 1Tok1642.png 27,900 Sys001.png
Mat001.png(128)
Mat197.png(180,000)
   180,128
Nrg.png(81,000)
Sys001.png(8,100
  +   27,900)
Crown.png(180,128)
  297,128
3.67
Red Ring Diamond Jungle 9,000Sys001.png 90,660Nrg.png 9,969.2Mat001.png 30Mat007.png 77.5Mat009.png 44Mat022.png 1Mat235.png 1Tok1642.png 40,000 Sys001.png
Mat001.png(9,969)
Mat007.png(900)
Mat009.png(5,813)
Mat022.png(2,200)
Mat235.png(200,000)
   218,882
Nrg.png(90,660)
Sys001.png(9,000
  +   40,000)
Crown.png(218,882)
  358,542
3.95
Red Ring Mountain 5,500Sys001.png 55,000Nrg.png 3,237.5Mat001.png 1Tok1642.png 116,250 Sys001.png
Mat001.png(3,238)
   3,238
Nrg.png(55,000)
Sys001.png(5,500
  +   116,250)
Crown.png(3,238)
  179,988
3.27
Red Ring Opal Module 20,000Sys001.png 100,000Nrg.png 13,648Mat001.png 1Mat329.png 1Tok1642.png 52,500 Sys001.png
Mat001.png(13,648)
   13,648
Nrg.png(100,000)
Sys001.png(20,000
  +   52,500)
Crown.png(13,649)
  186,149
1.86


The first time you play a Red Ring week you will get 2 quests and an achievement reward.

Quests
Quest Reward
Mines of the Red Ring 300Mat001.png 800Sys001.png
Deserved Rewards 500Mat001.png 2,000Sys001.png
Final Reward
Achievement (Lord of the Rings)
Level Collect Reward
1
1Tok1642.png
300X.png
500Mat001.png
1Use0036.png
2
2Tok1642.png
500X.png
600Mat001.png
5110 FOOD (550 TOTAL)
(550)E.png
3
4Tok1642.png
700X.png
900Mat001.png
150Mat007.png
4
5Tok1642.png
1,500X.png
1,200Mat001.png
150Mat022.png
5
7Tok1642.png
2,500X.png
1,800Mat001.png
1Mat047.png
6
9Tok1642.png
5,000X.png
2,500Mat001.png
2Tok0032.png
7
12Tok1642.png
6,500X.png
3,400Mat001.png
3Use0047.png
8
15Tok1642.png
10,000X.png
5,000Mat001.png
50Mat002.png
Dec0492.png
Total
55Tok1642.png
27,000X.png
15,900Mat001.png
1Use0036.png
5110 FOOD (550 TOTAL)
Dec0492.png
150Mat007.png
150Mat022.png
1Mat047.png
2Tok0032.png
3Use0047.png
50Mat002.png

How does it Work?

Tok1642.png
Red rings work in a similar way to Green Rings.
A new map with repeatable ring and reward mines will be added to your stories map.
You collect Red Rings in the repeatable Red ring mines available to the region you are in.
Then spend them in the (highest) Reward mine available to you.

Acquiring Red Rings

  • Each special repeatable mine available has 1 ring and materials. These mines have a reset time of 11 hours. (twice daily play)

Using your Red Rings

  • Red rings can only be used in one of the 'Rewards' Mines
  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
  • Players need to open at least 3 chests (1 from each tier) to be able to reset the location
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier

Calculating the amount of materials

The amount of materials found in the treasure chests is determined by the your level.
The formula to calculate the amount of material is:

Amount = (Level x Multiplier x Value) + Value

  • Level: your own level, visible at the top of the screen
  • Multiplier - The multiplier value will be different for different chests, check the Multipliers and Value Ranges for Reward mines tables below.
  • Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17

The decimals in results are always rounded DOWN

The DA friends helpertool for browsers has a tab to calculate everything for you.

Reward mines: Maps, Multipliers and Value Ranges

Region 1.png
Red Hall of Rewards

Hall of Rewards (Egypt)

  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat022.png Mat007.png Mat001.png Use0030.png
    • Blue tier: Mat032.png Mat008.png Sys001.png
    • Green Tier: Mat047.png Mat002.png Use0047.png(8h)

Redring2.png

Redring3.png Values Range Multiplier
Mat022.png 23-26 0.10
Mat007.png 33-36 0.10
Mat001.png 910-940 0.10
Use0030.png (110Nrg.png) 3-4 0.02
Mat032.png 12-15 0.01
Mat008.png 10-12 0.01
Sys001.png 12 9
Mat047.png Always 1 (Regardless of level) N/A
Mat002.png 5 or 6 (Regardless of level) N/A
Use0047.png(8h) Always 3 (Regardless of level) N/A
Region 3.png
Red Pagoda of Rewards

Red Ring Pagoda (China)

  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat094.png Mat099.png Use0139.png Mat001.png
    • Blue tier: Mat095.png Mat096.png Sys001.png
    • Green Tier: Mat002.png Mat092.png Use0047.png(8h)

Redringpagoda.jpg

Redring3.png Values Range Multiplier
Mat099.png 6-8 0,06
Mat094.png 7-9 0,06
Mat001.png 910-940 0.10
Use0139.png(1000Nrg.png) 3-4 0,02
Mat095.png 4-5 0,04
Mat096.png 3-4 0,02
Sys001.png 12 9
Mat002.png 5-6 (Regardless of level) N/A
Mat092.png 1 (Regardless of level) N/A
Use0047.png(8h) 3 (Regardless of level) N/A
Region 4.png
Red Museum of Rewards

Red Museum of Rewards (Atlantis)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat147.png Mat145.png Mat001.png Sys001.png
    • Blue tier: Mat144.png Mat146.png Mat148.png
    • Green Tier: Mat149.png Use0047.png(8h) Mat143.png Mat002.png

Redmuseumofrewards.jpg

Redring3.png Values Range Multiplier
Mat145.png 4-5 0.05
Mat147.png 4-5 0.04
Mat001.png 910-940 0.1
Sys001.png 12 9
Mat144.png 4-5 0.1
Mat146.png 2 0.08
Mat148.png 3-4 0.01
Mat002.png 5-6 (Regardless of level) N/A
Mat143.png 1 (Regardless of level) N/A
Use0047.png(8h) 3 (Regardless of level) N/A
Mat149.png 1 (Regardless of level) N/A
Region 5.png
Red Mountain of Rewards

Red Mountain of Rewards (Greece)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat195.png Mat196.png Mat001.png Sys001.png
    • Blue tier: Mat193.png Mat198.png Mat199.png
    • Green Tier: Mat197.png Use0047.png(8h) Mat149.png Mat002.png

Redmountainofrewards.jpg

Redring3.png Values Range Multiplier
Mat195.png 4-5 0.07
Mat196.png 2-3 0.05
Mat001.png 910-940 0.1
Sys001.png 14 9
Mat193.png 3-4 0.03
Mat198.png 3-4 0.02
Mat199.png 1-2 0.02
Mat197.png 1 (Regardless of level) N/A
Use0047.png(8h) 3 (Regardless of level) N/A
Mat149.png 1 (Regardless of level) N/A
Mat002.png 5-6 (Regardless of level) N/A
Region 6.png
Red Temple of Rewards

Red Temple of Rewards (New World)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat147.png Sys001.png Mat001.png Mat198.png
    • Blue tier: Mat267.png Mat269.png Mat266.png
    • Green Tier: Mat235.png Mat002.png Use0047.png(8h) Mat268.png

Redtempleofrewards.PNG

Redring3.png Values Range Multiplier
Mat147.png 5-6 0.05
Sys001.png 15 9
Mat001.png 1050-1120 0.1
Mat198.png 4-5 0.04
Mat267.png 2-3 0.03
Mat269.png 1-2 0.01
Mat266.png 3-4 0.03
Mat235.png 1 (Regardless of level) N/A
Mat002.png 5-6 (Regardless of level) N/A
Use0047.png(8h) 3 (Regardless of level) N/A
Mat268.png 1 (Regardless of level) N/A
Region 7.png
Red Deck of Rewards

Red Deck of Rewards (Terra)

  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat334.png Mat333.png Mat001.png Sys001.png
    • Blue tier: Mat331.png Mat328.png Mat330.png
    • Green Tier: Mat329.png Use0047.png Mat332.png Mat002.png

Reddeckofrewards.jpg

Redring3.png Values Range Multiplier
Mat334.png 4-5 0.07
Mat333.png 2-3 0.05
Mat001.png 1050-1120 0.1
Sys001.png 15 9
Mat331.png 2-3 0.02
Mat328.png 4-5 0.05
Mat330.png 3-4 0.03
Mat329.png 1 (Regardless of level) N/A
Use0047.png(8h) 3 (Regardless of level) N/A
Mat332.png 1 (Regardless of level) N/A
Mat002.png 5-6 (Regardless of level) N/A

Extra Examples

These exmples are average values

Red Hall of Rewards (lvl 100):
Stone: 269 - 13,450 XP
Lumber: 379 - 11,370 XP
Coins: 10,175 - 10,175 XP
Car. Apples (food): 10 - 1,100 XP
Bronze: 26 - 26,000 XP
Iron: 22 - 31,900 XP
Experience: 10,812
Amethyst: 1 - 40,000 XP
Gems: 5
Speed Potion(8hr): 3


Red Pagoda of Rewards (lvl 200):
Shale: 91 - 64,610 XP
Bamboo: 104 - 70,720 XP
Coins: 19,425 - 19,425 XP
Crispy Eel (food): 17 - 17,000 XP
Ancient Scrap Metal: 40 - 84,000 XP
Dragon Ingot: 17 - 280,500 XP
Experience: 21,612
Gems: 5
Ruby: 1 - 100,000 XP
Speed potion(8hr): 3


Red Museum of Rewards (lvl 250):
Marble: 60 - 108,000 XP
Volcanic Ore: 49 - 171,500 XP
Coins: 24,050 - 24,050 XP
Experience: 27,012
Seaweed: 116 - 139,200 XP
Red Lobster: 42 - 117,600 XP
Adamantine Ore: 23-34
Orichalcum: 11 - 275,000 XP
Black Pearl: 1 - 120,00 XP
Topaz: 1 - 150,000 XP
Gems: 5-6
Speed Potion(8hr): 3
Red Mountain of Rewards (lvl 300):
Lemon: 98 - 162,680 XP
Ocotpus: 39 - 195,000 XP
Coins: 28,675 - 28,675 XP
Experience: 37,814
Adamantine Ore: 24 - 123,600 XP
Cedar Wood: 34 - 96,900 XP
Adamantine Steel: 10 - 550,000 XP
Sapphire: 1 - 180,000 XP
Black Pearl: 1 - 120,000 XP
Gems: 5
Speed Potion(8hr) 3

Red Temple of Reward (lvl 400):
Volcanic ore: 115 - 402,500 XP
Adamantine Ore: 76 - 391,400 XP
Experience: 54,015
Coins: 44,485 - 44,485 XP
Electrum: 7 - 490,000 XP
Silver: 32 - 192,000 XP
Mahogony: 45 - 189,000 XP
Amazonium: 1 - 250,000 XP
Diamond: 1 - 200,000 XP
Gems: 5
Speed potion(8hr): 3


Builder Week

Builder Week

SPW builder1.jpg

During builder weeks you work together with all players in your region on a shared goal:
Building a community building and unlocking all floors.
There is a short new story-line and repeatable material mines.


Your task is to collect a special material in the mines and repeatable mines
and exchange it for special Coins.

SPW builder2.jpg


By exchanging the materials you contribute to the shared goal with
all players in your region unlocking/building the 8 floors.
Each region has a progress bar that unlocks next stages of the event.
Every 12.5% a floor unlocks. You will have to wait sometimes
until your region has collected enough special material.

SPW builder8.jpg


By exchanging the materials for coins you get the event achievements
and the keys to unlock the loot areas on each of the 8 floor.
To do this you will have to
do the 3 story mines + 6x a repeatable material mine.

SPW builder3.jpg


With the coins you can buy good camp equipment and other goodies.
Continue doing the repeatable material mines for more coins and more goodies.

SPW builder4.jpg


At the end of the week when your region has build all floors
you will have the chance to find a golden ticket on the top floor.
Buy a very strong regeneration camp equipment with that in the shop.
For lower level players: Make sure you clear 2 spots 4 high in your underground camp
to be able to buy the Golden ticket item.

SPW builder5.jpg


Builder weeks are social weeks about cooperation rather than competition,
although some will see it as a race.
So far each event, all regions managed to complete their buildings within time.
Builder weeks are a replacement for the Strongman weeks and still have elements
of that discontinued event in them like a quiz-mine and a roll/drag-mine.
Well worth week to invest some extra energy in.


Shows how you are doing compared to other players in your region. No prize for #1.

SPW builder6.jpg


Shows how your region is doing compared to other regions. There is no prize for #1.

SPW builder7.jpg


Releases:

2018
Summer Builder, July 17 - 24
2019
Winter Builder, January 22 - 29
Summer Builder 2, July 16 - 23
2020
Winter Builder 2, January 28 – February 4
Summer Builder 3, July 28 – August 4
2021
Winter Builder 3, January 26 – February 2
Double Materials Week

Double Materials Week

Dmw20.jpeg

All Repeatable mines including (Shop)events will drop double the amount of materials they normally do.
These mines will be marked by a red '2x' symbol. Only Materials will be doubled.

  • Coins and gems will be doubled.
  • Experience and Edibles like Melons will not be doubled.

What to do during a Double materials week? It depends a bit on your style of playing the game and if you (also) play the game via a computer version.
If you are interested in your level and lvl-ups (via pillars) then do all the mines with the best xp/energy factors. Those give the best return on invested energy.
All reps listed here Material Mine Page. You will see a column XP/energy [2x week] , sort on that and you know which mines give the best xp/En ; return on spent energy.
Any mine with a factor lower than 5.5 is not advised as you would be better of spending that energy in a running event.

If you dont care much about your level and/or dont have acces to pillars(not on mobile), only do the mines that give useful materials.

DMW is an important twice yearly special week that can make your cooking/smelting much easier next 6 months.
It also functions as an important part of the strategy for leveling up faster by converting all those materials in to [[Pillars|Pillars] that give extra XP.
If you save up all your Green rings and spend them all during this week you will have a decent stack of important ingredients and materials.
Arguably it is even more important for mobile players to focus on collecting rings where you can because you dont get all the wood and coal gifted as computer players often do.
It will cost some gems speeding up the fortune green ring mine but it is worth it.
This also will daily free up some energy to play events/region with as it saves you doing food, wood, coal etc ingredient repeatables during much of the 6 months.

It is also the week where you go fishing with your saved up worms. Although it is not a very attractive strategy when you are in Egypte/Scandi as you would need to do without fish recipes for 6 months.
It is advisable to start saving up on eels worms for 6 months and dont do eel recipes sometime end of China or when in Atlantis so you can continue this process of double harvesting when you need a lot of eels in Greece.

At the end of the week you can consider leaving one tile in all mines you dont usually do and be prepared for next postcard week.
And lastly.....start saving up (again) after this week and be prepared for next double materials week.

  • Releases:
    • 2014: September 30 - October 6
    • 2015: October 6 - 13
    • 2016: April 5 - 12, August 23 - 30, November 1 - 8
    • 2017: March 14 - 21, August 15 - 22
    • 2018: January 30 - February 6, August 14 - 21
    • 2019: January 29 - February 5, August 13 - 20
    • 2020: February 4 - 11, July 21 - 28
    • 2021: February 23 - March 2


Double Production Week

Double Production Week

Map

During double production week you get 2x the materials from your Kitchen, Foundry and Caravan, for the same price.
This is the best week to sell your materials via the caravans and use your Mat347.png tickets.
Jadeite and Obsidian Keys are not doubled. Count for achievements is not doubled.
This is the week to use your (old) 5 minutes event recipes.
Any production started during the week can be claimed double after the week ends. You will have to restart the game to get the double.

  • Releases:
    • 2014: September 30 - October 6
    • 2015: November 3 - 10, May 19 - 26
    • 2016: April 19 - 26, September 27 - October 4
    • 2017: March 28 - April 4, September 5 - 12
    • 2018: April 10 - 17, October 9 - 16
    • 2019: April 9 - 16, October 15 - 22
    • 2020: April 28 - May 5, October 13 - 20
    • 2021: March 30 - April 6


Faster Production Week

Faster Production Week

Map
Sending out caravans, creating alloys and cooking in your camp takes half its usual production time.

  • Releases:
    • 2016: May 24 - 31
    • 2017: January 3 - 10, May 16 - 23
    • 2018: January 2 - 9, July 10 - 17
    • 2019: January 2 - 8, July 9 - 16
    • 2020: January 21 - 28, July 14 - 21
    • 2021: January 19 - 26, June 22 - 29


Double Gifting Week

Double Gifting Week

Map

All gifts sent to your neighbors are doubled during this special week.
This week can only be enjoyed when you have your game on the Facebook computer version and have neighbors in the game.
(see chapter on differences between computer and mobile devices HERE)

  • Releases:
    • 2015: March 24 - 31
    • 2016: January 19 - 26, October 4 - 11
    • 2017: March 7 - 14, July 11 - 18
    • 2018: March 6 - 13, September 4 - 11
    • 2019: May 14 - 21, November 5 - 12
    • 2020: March 24 - 31, September 8 - 15
    • 2021: May 4 - 11


Grid Unlock Discount Week

Grid Unlock Discount Week

Grid20Off.jpg

20% Off on all costs for clearing the dirt; opening the slots and be able to place more equipment in your underground camp.
More information on Grid unlock HERE

  • Releases:
    • 2015: May 5 - 12
    • 2016: March 7 - 15, June 14 - 21, November 15 - 22
    • 2017: April 26 - May 2, November 7 - 13
    • 2018: May 1 - 8, December 4 - 11
    • 2019: April 30 - May 7, November 19 - 26
    • 2020: May 26 - June 2, November 10 - 17
    • 2021: May 25 - June 1


Chilli out!

Chilli out!

Disclaimer: the exact workings of this event and the statistics behind this are not fully understood yet. Use the strategies discussed at your own risk
If you dont understand this mini game then dont waste gems.

Summary:

Only 6 days of cooking, last day you can only claim your rewards First days is about collecting ingredients by doing the repeatable mine as many times as you can and spin for a reward. Not much progress can be made on the bar yet.
Maximum 45 spins. Speeding up part of the spins with gems is required if you want all 4 camp equipment (2 wide!) and can be best done as early as possible in the week (See Strategy below)
Do not use gems to speed up cooking. At first you will hardly make any progress trying to collect points for the progress bar. No worries! Just do the free cooking every 4 hrs for some small points.
Once you have (almost) all ingredients the serious points can be produced by cooking. Maximum 12.450 point per cooking can be achieved. 3-5000 seems more realistic. Only then use tickets.
Cook smart. Dont speedup cooking until you have all 25 materials. Be aware that result can not be expected before you have (almost) all 25 materials.
No need to go for a maximum result ! Figure out what score you need on average in the cooking sessions left, at full power.
When playing with all 25 ingredients it seems placing 20 ingredients even if you already have 2 chili's on the board seems to be a number that could work on average as a limit, decision time, .
placing another 1-2 items depending on chances of big gain (5 of a kinds) at 30% chance of failure might need you to repair with 30 gems.

FAQ
"I have already used my free tickets early That would cost you 6 free cooking at maximum power for big points at the end of the week. The cheapest way to fix this is to speedup 6 more repeatable mines/spins for materials (120 gems) that way you are done earlier collecting all 25 materials and have 6 more free cooking tries before the event ends. Or as a last resort, speed up with 50 gems last day (6x =300 gems).
"I have tickets and pots left, can I use them in a possible future version of this special week?" Tickets can be used in the next special week, but pots are event specific.

A week about collecting up to 90.000 golden pots Chilipots.png to get the rewards on the progress bar.

Enterchilli.jpg

There is a special interface for the random 45 spins for an ingredient, the cooking process and Progress bar with event rewards.
There are also 2 mines connected to this week

  • a one time story mine: Chef's Restaurant where you get your first 5 ingredients MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png and 3 Chilisaus.pngChilisaus.pngChilisaus.png chili saus.
  • a 4 hour repeatable mine: Chef's kitchen, followed by a random spin for one extra Ingredient, do as often as possible; 45x maximum.


expect slow progress at first, dont use tickets, dont speed up cooking until you have 23-25 ingredients, a fully completed progress bar will cost some gems
Large amounts of pots needed and that is only possible when you collect more ingredients first. (See strategy, below)


How to play

Soupinstruction general.jpg


1. Get ONE more ingredient for soup by clearing the repeatable mine Chef's kitchen. That triggers the spin on the Ingredients board.
This can be repeated once every 4 hour for free.
First 3 spins will always be an Ingredient, after that you can also win gems, tickets for free cooking and pots/points for the progress bar.

Spingrid.jpg

There is a total of 20 Ingredients and 25 other rewards on the board. You want the ingredients.
Each spin gives one random Ingredient or other reward and the number of the item on the board goes down by one until the board is cleared fully and you run out of spins (45 maximum)
Keep doing the repeatable mine as much as possible all week to collect as much free Ingredients and rewards as possible.
5 times daily can be done with an 8 hour night. 30x this week is considered reasonable.

On the right side you have a red chili bar filling up. The bar goes up each ingredient or other reward you claim.
(including the 5 ingredients from the first non repeatable mine Chef's Kitchen.).
When the bar is filled up, it will add an extra Chilisaus.pngchili saus to your inventory making chances higher there will be an ending 3 chili saus when cooking.

  • 4th chili saus - 5th spin
  • 5th chili saus - 15th spin


Save up Chiliticket.pngtickets for free cooking until you have enough Ingredients to progress far on the cooking-grid
and have a realistic chance on big numbers of pots for the progress bar.
Tickets are worth a free speedup of your cooking process and in effect worth 50 gems.(not exchangeable and event specific)

2. Cook soup by playing the random grid game. "Start cooking" and a random item from your inventory is placed on the grid.
But be aware that 3 chilies ends this cooking session and then you will get half the rewarded golden pots!
Keep adding ingredients until you have 2 chilies. Then have a look at the ingredients you have left in your inventory,
determine how high the chance is on that third ending chili vs. Ingredients left and decide to continue or finish.
Speeding up the cooking process is expensive at 50 gems. Try to avoid it and only use it last day of the event when you run out of options.

Cookinggrid.jpg

The cooking grid has 25 steps to complete. Each 5 you get an extra reward.
You will not get far at first as you only have a few Ingredients. Some patience, days, and repeatables are needed.
To reach the highest possible reward on the cooking-grid (3925 pots total) requires you to at least have 23 Ingredients and some luck
To be able to get to step 25 on the grid and the highest possible reward you will need all 25 Ingredients and some luck.
Dont get greedy, you dont always need the top prize, you need an average per cooking session.


The real big points are in the Bonus pots system.
If you get more than one of a type of Ingredient on the grid you will get bonuspots/points.
This feature will slowly build up in power and once you have 20 of the Ingredients in your inventory it starts to add up.

Bonuspots.jpg

  • (this point system also applies on the other Ingredients and 5 fish means you get all pots listed, added up)


Ideal outcome: you have all 25 available Ingredients and no chili is drawn

  • 1705 per complete Ingredient set= 8525 (bonus-pots)
  • 3925 for a completed grid.

Total maximum: 12.450 pots for 1x cooking.

At the end of a game-cycle you will get all ingredients back and next cycle (after 4 hours refresh time) you play the game again, hopefully with one ingredient more which allows you to reach further on the gamegrid and improves chances.
Chance is also high you get a different reward instead. To be able to reach the end of the grid and get the highest reward (pots of gold for the progress bar with your rewards) you will have to have at least 23 Ingredients,
This will not be possible until the last day for most people even if you spend gems to speed things up.

4. If you get 3 Chilisaus.pngChilisaus.pngChilisaus.png chili saus the game has ended, the grid is reset and your collected pots are halved,

unless you use the option to continue with use of gems.1 chili saus will be put back in your inventory and you get another try.
Could be useful later on if you have enough ingredients to get real far on the cooking-grid,
the costs go up by 30 gems each time you use it (30,60,90 etc. reset of costs after you finish the cooking)

Finishchili.jpg

5.Wait 4 hours for the repeatable mine and cooking-grid to refresh for free and start a new cycle.
However, to be able to get to the best rewards on the progress bar, it will be necessary to refresh the repeatable mine with gems for more ingredients to play with.
How many times can be found in the Strategy section.
It is not advised to speed up cooking or use tickets until you have collected all 25 Ingredients
and are able to actually get far on the cooking-grid.

Refreshchili.jpg


Progress bar and Rewards

The progress bar is filled by winning the pots from the cooking-grid and bonus pot point systems.
The bar shows how many pots you have acquired and how many to go for the reward you want to win.
Expect slow progress the first days because you will not have that many Ingredients yet to use in the cooking-grid.
That should with a little luck improve each cycle. But real big points can only be made once you have 22-25 ingredients.
A total of 90.000 points is needed to get all rewards but you can decide to aim at lower prices.

Progreschili.jpg

If you do decide the rewards for this event are worth your Mat002.pnggems then you might want to decide:

  • read the Strategy section top of page.
  • to get extra Ingredients early in the week by repeating only the mine and get more spins for Ingredients or other rewards.
    not very likely you can get all 25 materials with less than 40 spins (45 max)
  • dont speed up cooking with gems or tickets until you have the ingredients
    probably better to use gems speeding up the repeatable for ingredients than cooking extra with less materials.

Other Help sources

Details by Region

Click your region icon (below) for detailed information:

Region 1.png
Egypt


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
300X.png
4 hours or
20Mat002.png
25% 20
221E.png
67Mat001.png
1Mat002.png
100X.png
25% 20
260E.png
70Mat001.png
100X.png
25% 20
221E.png
67Mat001.png
1Mat035.png
100X.png
25% 20
208E.png
90Mat001.png
200X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
300X.png
270E.png
217Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
218 788 2.92


Quests
Quest Reward
Some Like It Hot
300X.png
100Mat001.png
Final Reward


Region 2.png
Scandinavia


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
2,000X.png
4 hours or
20Mat002.png
25% 20
1,547E.png
149Mat001.png
1Mat002.png
800X.png
25% 20
1,820E.png
153Mat001.png
800X.png
25% 20
1,547E.png
149Mat001.png
1Mat182.png
800X.png
25% 20
1,456E.png
236Mat001.png
1,600X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
2,000X.png
1,890E.png
634Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
635 4,525 2.39


Quests
Quest Reward
Some Like It Hot
3,000X.png
1,000Mat001.png
Final Reward


Region 3.png
China


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
5,000X.png
4 hours or
20Mat002.png
25% 20
4,420E.png
385Mat001.png
1Mat002.png
2,500X.png
25% 20
5,200E.png
390Mat001.png
2,500X.png
25% 20
4,420E.png
385Mat001.png
1Mat098.png
2,500X.png
25% 20
4,160E.png
680Mat001.png
5,000X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
6,000X.png
5,400E.png
1,935Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
1,935 13,335 2.47


Quests
Quest Reward
Some Like It Hot
13,500X.png
4,500Mat001.png
Final Reward


Region 4.png
Atlantis


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
10,000X.png
4 hours or
20Mat002.png
25% 20
8,840E.png
602Mat001.png
1Mat002.png
5,000X.png
25% 20
10,400E.png
608Mat001.png
5,000X.png
25% 20
8,840E.png
602Mat001.png
1Mat146.png
5,000X.png
25% 20
8,320E.png
1,096Mat001.png
10,000X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
11,000X.png
10,800E.png
3,162Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
3,162 24,962 2.31


Quests
Quest Reward
Some Like It Hot
25,500X.png
8,500Mat001.png
Final Reward


Region 5.png
Greece


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
20,000X.png
4 hours or
20Mat002.png
25% 20
15,470E.png
877Mat001.png
1Mat002.png
7,500X.png
25% 20
18,200E.png
885Mat001.png
7,500X.png
25% 20
15,470E.png
877Mat001.png
1Mat196.png
7,500X.png
25% 20
14,560E.png
1,620Mat001.png
15,000X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
20,000X.png
18,900E.png
4,702Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
4,703 43,603 2.31


Quests
Quest Reward
Some Like It Hot
37,500X.png
12,500Mat001.png
Final Reward


Region 6.png
New World


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
30,000X.png
4 hours or
20Mat002.png
25% 20
22,100E.png
1,412Mat001.png
1Mat002.png
10,000X.png
25% 20
26,000E.png
1,425Mat001.png
10,000X.png
25% 20
22,100E.png
1,412Mat001.png
1Mat265.png
10,000X.png
25% 20
20,800E.png
2,600Mat001.png
20,000X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
30,000X.png
27,000E.png
7,537Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
7,538 64,538 2.39


Quests
Quest Reward
Some Like It Hot
48,000X.png
16,000Mat001.png
Final Reward


Region 7.png
Terra


Repeatable Mines Clear Bonus Cooldown Chance Tiles Energy Cost Loot (Average)
Chef's Kitchen
40,000X.png
4 hours or
20Mat002.png
25% 20
27,625E.png
1,897Mat001.png
1Mat002.png
12,500X.png
25% 20
32,500E.png
1,915Mat001.png
12,500X.png
25% 20
27,625E.png
1,897Mat001.png
1Mat333.png
12,500X.png
25% 20
26,000E.png
3,480Mat001.png
25,000X.png


Story Mines Tiles Clear Bonus Energy Cost Event Rare Loot (Average) Pillar XP Total XP XP/E
Chef's Restaurant 33
40,000X.png
33,750E.png
10,072Mat001.png
MatChili1.pngMatChili2.pngMatChili3.pngMatChili4.pngMatChili5.png
10,073 83,823 2.48


Quests
Quest Reward
Some Like It Hot
57,000X.png
19,000Mat001.png
Final Reward




Strongman Week (Discontinued)

A special week which featured original plot driven locations whenever it was introduced. The idea was to provide a hardcore challenge for the most hardcore players, while offering some incredibly powerful rewards for those who manage to beat it.

Strongman contest special weeks were officially discontinued in the beginning of 2018 due to the formula being outdated and not in-line with the new segmented event pattern.

  • Releases:
    • 2014: September 9 - 16
    • 2015: January 27 - February 3, July 14 - 21
    • 2016: January 26 - February 2, July 20 - 27
    • 2017: January 24 - 31, July 18 - 25
    • 2018: January 23 - 30 (The final one)
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