This page lists general information, for more detailed information use Events and Specials Timeline
Many of these weeks can be combined to increase the effectivity.This means you save up materials during 6 months. |
Double Materials weeks are used to exchange your Green rings into materials.
Save up Green rings during 6 months and use them in this week with use of gems to speed up the Fortune mine.
Postcard weeks and Builder weeks can be used to buy more Green rings.
Double production week is used to exchange surplus materials into Experience points/levels (with use of caravan tickets).
Double Materials week (green rings), Red Ring weeks and Candyland weeks give extra materials
Caravans stay doubled throughout the year when not claimed
Equipment: Builder, Postcard and Candyland weeks are a good source for strong camp equipment.
Double Materials Week
All Repeatable mines including (Shop)events will drop double the amount of materials they normally do.
Coins and gems will be doubled. Experience and Edibles like Melons will not be doubled.
Mines will be marked by a red '2x' symbol. Only Materials will be doubled.
What to do during a Double materials week?
It depends a bit on your style of playing the game.
If you are interested in your level and lvl-ups (via caravans or pillars) then do all the mines with the best xp/energy factors. Those give the best return on invested energy.
All reps listed here Material Mine Page. You will see a column XP/energy [2x week] , sort on that and you know which mines give the best xp/En ; return on spent energy.
Any mine with a factor lower than 5.5 is not advised as you would be better of spending that energy in a running event.
If you dont care much about your level, only do the mines that give useful materials.
DMW is an important twice yearly special week that can make your cooking/smelting much easier next 6 months.
It also functions as an important part of the strategy for leveling up faster by converting all those materials in to experience via Caravans or Pillars.
If you save up all your Green rings and spend them all during this week you will have a decent stack of important ingredients and materials.
Arguably it is even more important for mobile players to focus on collecting rings where you can because you dont get all the wood and coal gifted as computer players often do.
It will cost some gems speeding up the fortune green ring mine but it is worth it.
This also will daily free up some energy to play events/region with as it saves you doing food, wood, coal etc ingredient repeatables during much of the 6 months.
It is also the week where you go fishing with your saved up worms. Although it is not a very attractive strategy when you are in Egypte/Scandi as you would need to do without fish recipes for 6 months.
It is advisable to start saving up on eels worms for 6 months and dont do eel recipes sometime end of China or when in Atlantis so you can continue this process of double harvesting when you need a lot of eels in Greece.
At the end of the week you can consider leaving one tile in all mines you dont usually do and be prepared for next postcard week.
And lastly.....start saving up (again) after this week and be prepared for next double materials week.
Double Production Week
During double production week you get 2x the materials from your Kitchen, Foundry and Caravans for the same price.
This is the best week to sell your materials via the caravans and use your tickets.
Jadeite and Obsidian Keys are not doubled. Count for achievements is not doubled.
This is the week to use your (old) 5 minutes event recipes.
Any production started before the week and claimed during the week is now also doubled. Likely next time this is not the case.
Any production started during the week stays double and can be claimed double after the week ends. (You might have to restart the game to get the double)
This gives you the option of extra level-ups/Energy during for example a Builder Week.
Faster Production Week
Sending out caravans, creating alloys and cooking in your camp takes half its usual production time.
Builder Week
During builder weeks you work together with all players in your region on a shared goal.
Year | date | ||
---|---|---|---|
2018 | Jul 17 - Jul 24 | ||
2019 | Jan 22 - Jan 29 | Jul 16 - Jul 23 | |
2020 | Jan 28 – Feb 4 | Jul 28 – Aug 4 | |
2021 | Jan 26 – Feb 2 | Jul 28 – Aug 4 | |
2022 | Jan 11 – Jan 18 | Jul 26 – Aug 2 | |
2023 | Jan 10 – Jan 17 | Apr 25 – May 2 |
Minimum level to participate: lvl 50
During builder weeks you work together with all players in your region on a shared goal:
Building a community building and unlocking all floors.
There is a short new story-line and repeatable material mines.
Your task is to collect a special material in the mines and repeatable mines
and exchange it for special Coins.
By exchanging the materials you contribute to the shared goal with
all players in your region unlocking/building the 8 floors.
Each region has a progress bar that unlocks next stages of the event.
Every 12.5% a floor unlocks. You will have to wait sometimes
until your region has collected enough special material.
By exchanging the materials for coins you get the event achievements
and the keys to unlock the loot areas on each of the 8 floor.
To do this you will have to
do the 3 story mines + 6x a repeatable material mine.
With the coins you can buy good camp equipment and other goodies.
Continue doing the repeatable material mines for more coins and more goodies.
At the end of the week when your region has build all floors
you will have the chance to find a golden ticket on the top floor.
Buy a very strong regeneration camp equipment with that in the shop.
For lower level players: Make sure you clear 2 spots 4 high in your underground camp
to be able to buy the Golden ticket item.
Builder weeks are social weeks about cooperation rather than competition,
although some will see it as a race.
So far each event, all regions managed to complete their buildings within time.
Builder weeks are a replacement for the Strongman weeks and still have elements
of that discontinued event in them like a quiz-mine and a roll/drag-mine.
Well worth week to invest some extra energy in.
Shows how you are doing compared to other players in your region. No prize for #1.
Shows how your region is doing compared to other regions. There is no prize for #1.
Postcard Week
During a Postcard week all repeatable locations in the game, including (shop)events, give 10x the usual clearance bonus and a postcard.
Year | date | ||
---|---|---|---|
2014 | Apr 29 - May 6 | Dec 2 - Dec 9 | |
2015 | Apr 21 - Apr 28 | Nov 24 - Dec 1 | |
2016 | May 3 - May 10 | Sep13 - Sep 20 | |
2017 | Jan 31 - Feb 7 | Jun 20 - Jun 27 | |
Nov 14 - Nov 21 | |||
2018 | May 29 - Jun 5 | Nov 13 - Nov 20 | |
2019 | May 28 - Jun 4 | Nov 12 - Nov 19 | |
2020 | Apr 14 - Apr 21 | Oct 20 - Oct 27 | |
2021 | Mar 23 - Mar 30 | Oct 5 - Oct 12 | |
2022 | Feb 1 - Feb 8 | Aug 23 - Aug 30 | |
2023 | Feb 21 - Feb 28 |
Postcards can be used to purchase camp equipment, Gem stones (amethysts, rubies etc), Green rings, 4hr Speed potions or Consumables.
Requirements to participate: minimum level 35 players who have completed the first Quest in Egypt: Isis-Small Cave.
It is part of the 6 Month Special Week Cycle to accelerate your game by leveling up faster with caravans and materials.
Collect as many Green rings as possible during Postcard weeks, Builder events and the rest of the 6 months.
Then use the rings during a Double Materials week and finally converting all that material during a Double Production week in to experience points
making you level-up faster , using caravans and tickets. The resulting level-ups give their energy reward with which you can dig more.
It can be interesting to invest some saved up food in this week once at higher Regions.
The 6 month cycle can also help you get enough materials for your daily cooking and smelting
You can prepare for a postcard week by removing all but 1 tile from each available repeatable mine, helping you with a quick first round.
Cards can be used in the shop until one week after the event ends.
Cards are event specific and can not be used in any future postcard week.
Each postcard event comes with a new set of Achievements (collect 50 cards)
Starting Spring postcards 3 the achievement rewards have been made segmented.
Candyland
Repeatable mine week with nice equipment and materials.
Year | date | |||
---|---|---|---|---|
2020 | Nov 17 - Nov 24 | |||
2021 | Jun 1 - Jun 8 | Nov 16 - Nov 23 | ||
2022 | May 31 - Jun 6 |
There are 6 repeatable mines with a refresh time of 6 hours.
Honey Garden, Cotton Candy Fields, Baker's Burrow, Sugar Paradise, Chocolate Lakes, Candy Cane Canyon.
This week has no storyline.
Each of the repeatable locations can randomly drop either a red, yellow or a green candy.
The event has it's own Progress bar, Factory and Shop.
The shop and factory will be available until 48 hours after the event ends.
The candies are event specific and cannot be used in any future event.
48 hours after the end of the event your candy will become worthless and will be deleted when a new Candyland week starts.
All repeatable mines will be reset when the next Candyland week starts.
So on your last visit to each mine you can choose the least-energy-cost path to the candy and leave any other tiles.
Progress bar: For each 5 cleared repeatables you will receive an universal candy that can be converted into any color of choice in the Candy Factory
Candy Factory:If needed for a purchase, you can change all colored candies into uncolored candies and in turn change those to any color of choice (2 step process).
Candy Shop: you can buy equipment and goodies in the special Candy Shop.
(this shows the goodies in the Terra segment)
The event also has 3 achievements for collecting the 3 colored candies.
Only candies collected from the repeatable mines count towards the achievement. Crafted candies do not count.
Achievements do not reset. This means you can complete the achievements next time the special week is released.
Mines and Candy materials are reset to zero each new week.
Awesome Alchemy
This week does not give materials and is mainly about the goodies/equipment you can buy in the shop.
Year | date | ||
---|---|---|---|
2022 | May 3 - May 10 | Jun 28 - Jul 5 | |
2023 | Mar 28 -Apr 4 |
This special week is about making Elixers in your foundry with ingredients from 4 repeatable mines.
There is also a short storyline that is required to unlock next steps.
To be able to finish the quests, you will have to make elixers in your foundry for customers. This requires ingredients from a repeatable mine.
Each customer will give one Alchemist's Coin . With coins you can buy goodies in the shop.
Needed to complete the Quests (vs.3):
Old Lady's House | 1 | 20 | 20 | 20 | |||||
Circus in the Forest | 4 | 1 | 20 | 80 | 100 | 100 | |||
Old Castle | 2 | 2 | 1 | 60 | 60 | 80 | 100 | ||
Frozen Castle | 1 | 1 | 2 | 1 | 80 | 80 | 60 | 80 | |
Scary Mansion | 1 | 1 | 1 | 2 | 80 | 80 | 80 | 60 | |
Fableside | 3 | 3 | 3 | 3 | 180 | 180 | 180 | 180 | |
Totals | 12 | 8 | 7 | 6 | 420 | 500 | 520 | 540 | |
Materials not from repeatable mines | |||||||||
Quest Reward (doubled) | 40 | 40 | 40 | ||||||
Story mines | 100 | 100 | 100 | 100 | |||||
Total required extra repeatable mines | 320(16x) | 360(18x) | 380(19x) | 400(20x) |
Extra Coins can be earned by serving more Customers in the repeatable mine Old Lady's Cornershop which opens after completing all quests. This mine has a chance connected on what type of elixer (and thus ingredients) is required.
Why extra coins?
For more equipment/goodies from the shop & Achievements.
If you insist on completing the achievements, be aware that it will likely take more times the repeatables than you would want.
The achievements require 900 of each ingrediënt
At this point in time it is not clear if the achievements will reset next version of the event or if they continue where you leave them this week.
It is highly advised to spend the Alchemist's Coins though as it is likely they will not be valid next version.
A walkthrough article by Pixelfederation HERE
Red Rings Repeatable Week
General
During Red Ring Week a new map with repeatable ring and reward mines will be added to your stories navigation map.
Requirements to perticipate: level 35 (and higher) players who have completed the first Quest in Isis-Egypt (Small Cave).
- Each mine has 1 ring in it, which can be used to open special red ring chests, in a similar fashion to green rings.
- The repeatable mines also give players a chance to get rare materials (Amethyst, Ruby, Topaz, etc.) with a shorter cooldown and (with the exception of Topaz and Sapphire) a lesser energy cost than normal repeatables.
- The higher region you have reached, the more repeatable mines will be available to you.
- The repeatables will not reset when the next ring week comes. They come back in the state you have left them previously, therefore it's recommended to clear the location completely before the week ends.
- Reward locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
- After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.
Red Rings can be used in future Red ring weeks. They can not be seen in your inventory, or used, once the week ends.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.
Red Ring Repeatable Mines
Collect Red Rings in the repeatable mines. More mines unlock as you progress through the regions.
Region | Name | Clear Bonus | Energy Cost | Average Materials | Pillar XP | Total XP | XP/Energy |
---|---|---|---|---|---|---|---|
Red Ring Deposit | 50 | 339 | 2.4 0.3 0.3 0.3 0.3 1 | 29 | 418 | 1.23 | |
Red Ring Treasury | 100 | 1,000 | 1,386.7 1 | 1,387 | 2,487 | 2.49 | |
Red Ring Library | 220 | 2,200 | 1 4,500 | 0 | 6,920 | 3.15 | |
Red Ring Amethyst Mine | 700 | 6,980 | 420 45 1 1 | 42,670 | 50,350 | 7.21 | |
Red Ring Pyramid | 1,000 | 10,000 | 181.5 1 21,625 | 182 | 32,807 | 3.28 | |
Red Ring Ruby Mine | 3,000 | 30,000 | 167.1 104 1 1 | 105,367 | 138,367 | 4.61 | |
Red Ring University | 10,000 | 37,800 | 825 1 50,000 | 825 | 98,625 | 2.61 | |
Red Ring Topaz Mine | 7,000 | 72,060 | 2,068.2 9 30 143 9 1 1 | 183,518 | 262,578 | 3.64 | |
Red Ring Sapphire Mine | 8,100 | 81,000 | 127.5 1 1 27,900 | 180,128 | 297,128 | 3.67 | |
Red Ring Diamond Jungle | 9,000 | 90,660 | 9,969.2 30 77.5 44 1 1 40,000 | 218,882 | 358,542 | 3.95 | |
Red Ring Mountain | 5,500 | 55,000 | 3,237.5 1 116,250 | 3,238 | 179,988 | 3.27 | |
Red Ring Opal Module | 20,000 | 100,000 | 13,648 1 1 52,500 | 233,648 | 406,148 | 4.06 |
Reward Mines
Spend the Red Rings in the Reward mines. Usually the highest available gives most/best loot.
Optimizing Xp value per Ring
There is no need to open all gates in the Reward mines.
In this table you will see some examples of the Rewards at certain levels.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Numbers are all averages.
In green you see the best choices that will give you most value, expressed in Xp and are taken from Pillar values; Caravan Xp values are 150%.
Red Rings Quest
The first time you play a Red Ring week you will get 2 quests and an achievement reward.
Quest | Reward |
---|---|
Mines of the Red Ring | 300 800 |
Deserved Rewards | 500 2,000 |
Final Reward |
Level | Collect | Reward |
---|---|---|
1 | 1 | 3005001
|
2 | 2 | 5006005 (550)
|
3 | 4 | 700900150
|
4 | 5 | 1,5001,200150
|
5 | 7 | 2,5001,8001
|
6 | 9 | 5,0002,5002
|
7 | 12 | 6,5003,4003
|
8 | 15 | 10,0005,00050
|
Total | 55 | 27,00015,9001 5 150150123 50
|
How does it Work?
Red rings work in a similar way to Green Rings.
A new map with repeatable ring and reward mines will be added to your stories map.
You collect Red Rings in the repeatable Red ring mines available to the region you are in.
Then spend them in the (highest) Reward mine available to you.
Acquiring Red Rings
- Each special repeatable mine available has 1 ring and materials. These mines have a reset time of 11 hours. (twice daily play)
Using your Red Rings
- Red rings can only be used in one of the 'Rewards' Mines
- The gate to the next tier will only open after at least 1 chest has been opened from the previous tier
- Players need to open at least 3 chests (1 from each tier) to be able to reset the location
- Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the green tier
Calculating the amount of materials
The amount of materials found in the treasure chests is determined by the your level.
The formula to calculate the amount of material is:
Amount = (Level x Multiplier x Value) + Value
- Level: your own level, visible at the top of the screen
- Multiplier - The multiplier value will be different for different chests, check the Multipliers and Value Ranges for Reward mines tables below.
- Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17. Value can be only integer number, for example 1-2, the Value can be only 1 or 2.
The decimals in results are always rounded DOWN
The DA friends helpertool for browsers has a tab to calculate everything for you.
Reward mines: Maps, Multipliers and Value Ranges
Hall of Rewards (Egypt)
- The location consists of 10 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Ring Pagoda (China)
- The location consists of 10 treasure chests and 1 tile.
- The chests are divided into tiers:
Values Range | Multiplier | |
---|---|---|
6-8 | 0,06 | |
7-9 | 0,06 | |
910-940 | 0.10 | |
(1000) | 3-4 | 0,02 |
4-5 | 0,04 | |
3-4 | 0,02 | |
12 | 9 | |
5-6 (Regardless of level) | N/A | |
1 (Regardless of level) | N/A | |
(8h) | 3 (Regardless of level) | N/A |
Red Museum of Rewards (Atlantis)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Mountain of Rewards (Greece)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Temple of Rewards (New World)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Red Deck of Rewards (Terra)
- The location consists of 11 treasure chests and 1 tile.
- The chests are divided into tiers:
Double Gifting Week
All gifts sent to your neighbors are doubled during this special week.
This week can only be enjoyed when you have your game on the Facebook computer version and have neighbors in the game.
(see chapter on differences between computer and mobile devices HERE)
Debris Discount Week
20% Off on all costs for clearing the dirt in your underground camp (grid unlock) to make place and be able to place more equipment.
More information on Grid unlock HERE
Strongman Week (Discontinued)
A special week which featured original plot driven locations whenever it was introduced. The idea was to provide a hardcore challenge for the most hardcore players, while offering some incredibly powerful rewards for those who manage to beat it.
Strongman contest special weeks were officially discontinued in the beginning of 2018 due to the formula being outdated and not in-line with the new segmented event pattern.
- Releases:
- 2014: September 9 - 16
- 2015: January 27 - February 3, July 14 - 21
- 2016: January 26 - February 2, July 20 - 27
- 2017: January 24 - 31, July 18 - 25
- 2018: January 23 - 30 (The final one)