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Green Rings[]

Green rings are rare items which can be used to open treasure chests in special locations.

Tok0032

Acquiring Green Rings[]

Notable ways of acquiring green rings include:

Using your Green Rings[]

Each Green Ring mine consists of 17 treasure chests. You must open all of them. Each contains valuable materials.
The 168 hours (1 week) reset counter activates only after you completely clear a mine. Alternatively, the cooldown wait can be skipped by spending 25 Mat002

Calculating the amount of materials[]

The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Chambers of Fortune is always 0.10
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17. Value can be only integer number, for example 2-3, the Value can be only 2 or 3.

The decimals in results are always rounded DOWN

You can find all the values for all 17 chests for each mine in the tables below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.

Practical Example[]

Let's assume a level 150 player enters the Chambers of Fortune. And opens the first chest with Stone (STONE 1). According to the aforementioned formula, these will be the possible results:

(150*0.10*15)+15 = 240
(150*0.10*16)+16 = 256
(150*0.10*17)+17 = 272
(150*0.10*18)+18 = 288

There are four possible amounts of stone to get at level 150 from Stone 1 chest, because the range of values ascribed to it is 15-18 (15, 16, 17, 18).

Now let's check the same for a level 254 player.

(254*0.10*15)+15 = 396
(254*0.10*16)+16 = 422.4 ~422
(254*0.10*17)+17 = 448.8 ~448
(254*0.10*18)+18 = 475.2 ~475

As you can see the amounts are rounded down.

Using the values from the table above, you can calculate possible loot from the green rings chest, simply by inserting your level into the equation. You can also just calculate the lowest and the highest value, to receive the range - for example in the last example, the lowest stone amount you can get from that chest on level 254 would be 396 and the highest would be 475

Chambers of Fortune (Egypt)[]

Players who entered Scandinavia can also access this repeatable mine again by choosing Egypt and going to the repeatable tab.

  • Opens after 9th quest under god Anubis.
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

Chambers of Fortune

The multiplier value for Chambers of Fortune is always 0.10

Til0212 Values Range
Mat001 290-310
Mat001 580-630
Mat001 890-920
Mat007 13-17
Mat007 20-25
Mat007 30-34
Mat022 15-18
Mat022 20-24
Mat006 Mat009 7-9Mat006 7-9Mat009
Mat006 Mat009 10-11 Mat006 9-11 Mat009
Mat011 Mat029 Mat020 5-7Mat011 11-13Mat029 11-13Mat020
Mat021 Mat029 Mat020 5-7Mat021 17-20Mat029 17-20Mat020
Mat019 Mat029 Mat020 24-28Mat019 24-28Mat029 24-28Mat020
Mat031 Mat030 10-14Mat031 10-14Mat030
Mat031 Mat030 16-20Mat031 16-20Mat030
Mat033 Mat003 9-11Mat033 8-10Mat003
Mat033 Mat003 11-13Mat033 10-12Mat003

Palace of Fortune (China)[]

The repeatable location Palace of Fortune was introduced to the game on 5th July 2016. It allows players to use their green rings to get Chinese materials.

  • Opens by a quest: Paved Road (9th China) - (Same as the Shale Deposit and Ruby Rubble)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

Greenringschina


Til0820 Values Range Multiplier
Mat001 330-370 0.10
Mat001 630-670 0.10
Mat001 930-970 0.10
Mat095 1-2 0.04
Mat095 3-4 0.04
Mat099 3-4 0.06
Mat099 5-7 0.06
Mat094 4-5 0.06
Mat094 6-8 0.06
Mat096 2-3 0.02
Mat009 13-17 0.15
Mat091 8-10 0.15
Mat091 12-16 0.15
Mat098 1 0.08
Mat098 2 0.08
Mat097 6-7 0.11
Mat097 8-10 0.11

Reef of Fortune (Atlantis)[]

The repeatable location Palace of Fortune was introduced to the game in September 2017. It allows players to use their green rings to get Atlantean materials.

  • Open after completion of "Missing Servitor" (4th Location in Atlantis: Empty City)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

ReefFortune

Material Values Range Multiplier
Mat001 400-450 0.10
Mat001 700-750 0.10
Mat001 1000-1050 0.10
Mat147 2-3 0.05
Mat147 3-4 0.05
Mat147 4-5 0.05
Mat145 3 0.05
Mat145 4 0.05
Mat145 5 0.05
Mat146 1-2 0.08
Mat146 2 0.08
Mat146 2-3 0.08
Mat144 4 0.10
Mat144 4-5 0.10
Mat144 5-6 0.10
Mat148 2-3 0.02
Mat149 1 0.02

Temple of Fortune (Greece)[]

The repeatable location Temple of Fortune was introduced to the game in July 2018. It allows players to use their green rings to get Atlantean/Greek materials.

  • Opens after completion of "The Grand Greek City" (6th Location in Greece: Athens Square)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

TempleofFortune

Material Values Range Multiplier
Mat001 450-500 0.1
Mat001 750-800 0.1
Mat001 1050-1100 0.1
Mat147 4 0.05
Mat147 5 0.05
Mat145 4-5 0.05
Mat145 5-6 0.05
Mat193 3-4 0.05
Mat193 4-5 0.05
Mat198 3-4 0.04
Mat198 4-5 0.04
Mat194, Mat009 5-6 Mat194, 5-6 Mat009 0.1 Mat194, 0.1 Mat009
Mat195, Mat009 4-5 Mat195, 5-6 Mat009 0.07 Mat195, 0.1 Mat009
Mat146, Mat098, Mat021, Mat011 2 Mat146, 3 Mat098, 8-10 Mat021, 8-10 Mat011 0.1 All
Mat196, Mat009 2-3 Mat196, 5-6 Mat009 0.05 Mat196, 0.1 Mat009
Mat148 3 0.02
Mat199 2-3 0.02

Shrine of Fortune (New World)[]

The repeatable location Temple of Fortune was introduced to the game in August 2019.

  • Opens after completion of "Diamonds Are Forever" (repeatable Diamond Mine & Adjacent Plains)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

ShrineOfFortune

Material Values Range Multiplier
Mat001 600-700 0.1
Mat001 800-1000 0.1
Mat001 1200-1400 0.1
Mat147 6 0.04
Mat198 5 0.04
Mat267 3-4 0.04
Mat267 4-5 0.04
Mat266 3-4 0.05
Mat266 4-5 0.05
Mat195 Mat011 Mat021 4-6Mat195 9-11Mat011 9-11Mat021 0.06Mat195 0.1Mat011 0.1Mat021
Mat271 5-6 0.1
Mat272 5-6 0.07
Mat265 Mat009 2-3Mat265 5-6Mat009 0.05Mat265 0.1Mat009
Mat148 Mat009 4-5Mat148 6-7Mat009 0.02Mat148 0.1Mat009
Mat199 Mat009 3-4Mat199 6-7Mat009 0.02Mat199 0.1Mat009
Mat268 1 0.02
Mat269 2 0.02

Module of Fortune (Terra)[]

The repeatable location Temple of Fortune was introduced to the game in February 2021.

  • Opens after completion of "My Precious Opal" (repeatable Opal Room)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

ModuleOfFortune

Material Values Range Multiplier
Mat001 700-800 0.1
Mat001 900-1100 0.1
Mat001 1300-1500 0.1
Mat199 3-4 0.02
Mat328 6 0.04
Mat330 3-4 0.05
Mat330 4-5 0.05
Mat331 3-4 0.04
Mat331 4-5 0.04
Mat334 4-5 0.1
Mat335 5-6 0.1
Mat333 Mat009 2-3Mat333 5-6Mat009 0.05Mat333 0.1Mat009
Mat267 Mat009 4-5Mat267 6-7Mat009 0.04Mat267 0.1Mat009
Mat267 Mat009 5-6Mat267 6-7Mat009 0.04Mat267 0.1Mat009
Mat269 2-3 0.02
Mat332 1 0.02
Mat195 Mat021 Mat011 Mat272 5-7Mat195 9-11Mat021 9-11Mat011 5-6Mat272 0.06Mat195 0.1Mat021 0.1Mat011 0.07Mat272

Halls of Fortune (Mars)[]

The repeatable location Halls of Fortune was introduced to the game in February 2023.

  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25 Mat002

HALLS OF FORTUNE floor1

Material Values Range Multiplier
Mat001 800-900 0.1
Mat001 1000-1200 0.1
Mat001 1400-1600 0.1
Mat408 5-6 0.1
Mat410 4-5 0.1
Mat405 3-4 0.05
Mat405 4-5 0.05
Mat407 1 0.02
Mat199 3-4 0.02
Mat404 6 0.04
Mat409 Mat009 2-3Mat409 5-6Mat009 0.05Mat409 0.1Mat009
Mat267 Mat009 6-7Mat267 6-7Mat009 0.04Mat267 0.1Mat009
Mat331 Mat009 5-6Mat331 6-7Mat009 0.04Mat331 0.1Mat009
Mat269 2-3 0.02
Mat406 3-4 0.04
Mat334 Mat335 Mat021 Mat011 5-6Mat334 5-7Mat335 9-11Mat021 9-11Mat011 0.07Mat334 0.06Mat335 0.1Mat021 0.1Mat011
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Red Rings[]

Redrings diggy

RringsEVN

During Red Ring Week a new map with repeatable ring mines will appear on the Events-map.
Requirements to participate: level 35 and completing the first Isis quest Continuing The Adventure.
Goal of this week is to collect Materials and Tok1642Red Rings.
The Red Ring repeatable mines give 1Tok1642 Red Ring that can be used in the Red Ring Reward mines, similar to Green rings.
The repeatable mines also give rare materials Mat047Mat092Mat143Mat197Mat235Mat329Mat398 or Sys001
The achievements and repeatable mines will not reset when the next ring week comes, you will continue at the same point you left it.
Red Rings can be saved for future Red ring weeks. They can not be seen in your inventory until the next Red ring week starts.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Locked mine mobileLocked Mines: Only mines available for the region of your progress will be unlocked. Other mines will unlock as you progress to higher regions.

Red Ring Repeatable Mines[]

Rringmines mobile

Region Name Clear Bonus Cooldown Chance Tiles Energy Cost Materials
Show/Hide Averages
Region 1 Red Ring Deposit 50Sys001 11 hours
or 25Mat002
50% 9 272E 1Tok1642 0-8Mat001 0-3Mat007 0-2Use0001
50% 10 405E 1Tok1642 0-8Mat001 0-3Mat003 0-2Use0005
Longterm Average Xp/Energy: 1.23 339E 1Tok1642 2.4Mat001 0.3Mat003 0.3Mat007 0.3Use0001 0.3Use0005
Region 1 Red Ring Treasury 100Sys001 11 hours
or 25Mat002
33.3% 21 960E 1Tok1642 740-1,310Mat001
33.3% 21 960E 1Tok1642 670-1,550Mat001
33.3% 25 1,080E 1Tok1642 1,160-2,890Mat001
Longterm Average Xp/Energy: 2.49 1,387E 1Tok1642 1,386.7Mat001
Region 1 Red Ring Library 220Sys001 11 hours
or 25Mat002
50% 5 2,200E 1Tok1642 4,500Sys001
50% 5 2,200E 1Tok1642 4,500Sys001
Longterm Average Xp/Energy: 3.15 2,200E 1Tok1642 4,500Sys001
Region 1 Red Ring Amethyst Mine 700Sys001 11 hours
or 25Mat002
100% 16 6,980E 1Tok1642 1Mat047 300-540Mat001 27-63Mat022
Longterm Average Xp/Energy: 7.21 6,980E 1Tok1642 1Mat047 420Mat001 45Mat022
Region 1 Red Ring Pyramid 1,000Sys001 11 hours
or 25Mat002
75% 29 10,000E 1Tok1642 20,000Sys001 120-218Mat001
25% 35 10,000E 1Tok1642 26,500Sys001 160-278Mat001
Longterm Average Xp/Energy: 3.28 10,000E 1Tok1642 21,625Sys001 181.5Mat001
Region 2 Red Ring Ruby Mine 3,000Sys001 11 hours
or 25Mat002
100% 31 30,000E 1Tok1642 1Mat092 10-350Mat001 80-128Mat022
Longterm Average Xp/Energy: 4.61 30,000E 1Tok1642 1Mat092 167.1Mat001 104Mat022
Region 3 Red Ring University 10,000Sys001 11 hours
or 25Mat002
60% 34 37,800E 1Tok1642 46,000Sys001 500-850Mat001
40% 44 37,800E 1Tok1642 56,000Sys001 900-1,200Mat001
Longterm Average Xp/Energy: 2.61 37,800E 1Tok1642 50,000 Sys001 825Mat001
Region 3 Red Ring Topaz Mine 7,000Sys001 11 hours
or 30Mat002
100% 41 72,060E 1Tok1642 1Mat143 1,200-2,970Mat001 9Mat008 9Mat032 30Mat009 104-182Mat022
Longterm Average Xp/Energy: 3.64 72,060E 1Tok1642 1Mat143 2,068.2Mat001 9Mat008 9Mat032 30Mat009 143Mat022
Region 4 Red Ring Sapphire Mine 8,100Sys001 11 hours
or 30Mat002
100% 22 81,000E 1Tok1642 1Mat197 27,900Sys001 0-255Mat001
Longterm Average Xp/Energy: 3.67 81,000E 1Tok1642 1Mat197 27,900Sys001 127.5Mat001
Region 5 Red Ring Diamond Jungle 9,000Sys001 11 hours
or 30Mat002
100% 29 90,660E 1Tok1642 1Mat235 40,000Sys001 8,500-11,456Mat001 18-42Mat007 70-85Mat009 32-56Mat022
Longterm Average Xp/Energy: 3.95 90,660E 1Tok1642 1Mat235 40,000Sys001 9,969.2Mat001 30Mat007 77.5Mat009 44Mat022
Region 6 Red Ring Mountain 5,500Sys001 11 hours
or 30Mat002
75% 22 55,000E 1Tok1642 110,000Sys001 2,397-3,615Mat001
25% 25 55,000E 1Tok1642 135,000Sys001 3,196-4,716Mat001
Longterm Average Xp/Energy: 3.27 55,000E 1Tok1642 116,250 Sys001 3,237.5Mat001
Region 6 Red Ring Opal Module 20,000Sys001 11 hours
or 30Mat002
100% 19 100,000E 1Tok1642 1Mat329 52,500Sys001 12,000-15,308Mat001
Longterm Average Xp/Energy: 4.06 100,000E 1Tok1642 1Mat329 52,500Sys001 13,648Mat001
Region 7 Red Wastes Near Temple 24,000Sys001 11 hours
or 30Mat002
100% 22 126,000E 1Tok1642 1Mat398 64,000X 14,400-14,880Mat001
Longterm Average Xp/Energy: 3.72 126,000E 1Tok1642 1Mat398 64,000 X 14,632Mat001

Red Ring Reward mines[]

Spend the Tok1642Red Rings in the Reward mines. Usually the highest available version gives most/best loot.
The repeatable Reward mines give rare materials, cooking ingredients, metals, gems and other regional materials.
Reward locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
Optimize rewards and only open chests with highest value loot.
After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.
Rrewardmines mobile

Region Spend your rings HERE Clear Bonus Cooldown Tiles Energy Cost Materials (Some Vary by Level)
Region 1Region 2 Red Hall of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 Mat007 Mat008 Mat022 Mat032 1Mat047 110 FOOD (385 TOTAL) 3Use0047 Sys001
Region 3 Red Pagoda of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 1Mat092 Mat094 Mat095 Mat096 Mat099 3Use0047 1,000 FOOD (3,500 TOTAL) Sys001
Region 4 Red Museum of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 1Mat143 Mat144 Mat145 Mat146 Mat147 Mat148 1Mat149 3Use0047 Sys001
Region 5 Red Mountain of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 1Mat149 Mat193 Mat195 Mat196 1Mat197 Mat199 3Use0047 Sys001
Region 6 Red Temple of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 Mat147 Mat198 1Mat235 Mat266 Mat267 1Mat268 Mat269 3Use0047 Sys001
Region 7 Red Deck of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat001 5-6Mat002 Mat328 1Mat329 Mat330 Mat331 1Mat332 Mat333 Mat334 3Use0047 Sys001
Region 8 Red Shrine of Rewards 100Sys001 2 hours
or 25Mat002
1 50Nrg Mat0015-6Mat0021Mat398Mat404Mat405Mat4061Mat407Mat409Mat4103Use0047 Sys001

Calculating the amount of materials in Reward mines[]

You can use this online calculator made by Abhi, Diggy's Guide Red Ring Rewards Quantity Calculator
For computer players it is easiest to install the DAF2YellowDA Friends extension/Daf2. It will calculate everything for you.

The amount of materials found in the treasure chests is determined by the your level.
The available Reward mine is determined by the region you are in.
The formula to calculate the amount of material is:
Amount = (Level * Value * Multiplier) + Value

  • Level: your own level, visible at the top of the screen
  • Multiplier - The multiplier value will be different for different chests.
  • Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17. Value can be only integer number, for example 1-2, the Value can be only 1 or 2.
    The decimals in results are always rounded DOWN

The list below shows Multipliers and Value-ranges.

{{{tooltip}}}Red Hall of Rewards
RED HALL OF REWARDS floor1
  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat022 Mat007 Mat001 Use0030
    • Blue tier: Mat032 Mat008 Sys001
    • Green Tier: Mat047 Mat002 Use0047(8h)
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat022 23-26 0.10
Mat007 33-36 0.10
Mat001 910-940 0.10
Use0030 (110Nrg) 3-4 0.02
Mat032 12-15 0.01
Mat008 10-12 0.01
Sys001 12 9
Mat047 Always 1 (Regardless of level) N/A
Mat002 5 or 6 (Regardless of level) N/A
Use0047(8h) Always 3 (Regardless of level) N/A


{{{tooltip}}}Red Pagoda of Rewards
RED PAGODA OF REWARDS floor1
  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat094 Mat099 Use0139 Mat001
    • Blue tier: Mat095 Mat096 Sys001
    • Green Tier: Mat002 Mat092 Use0047(8h)
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat099 6-8 0,06
Mat094 7-9 0,06
Mat001 910-940 0.10
Use0139(1000Nrg) 3-4 0,02
Mat095 4-5 0,04
Mat096 3-4 0,02
Sys001 12 9
Mat002 5-6 (Regardless of level) N/A
Mat092 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A


{{{tooltip}}}Red Museum of Rewards
RED MUSEUM OF REWARDS floor1
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat147 Mat145 Mat001 Sys001
    • Blue tier: Mat144 Mat146 Mat148
    • Green Tier: Mat149 Use0047(8h) Mat143 Mat002
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat145 4-5 0.05
Mat147 4-5 0.04
Mat001 910-940 0.1
Sys001 12 9
Mat144 4-5 0.1
Mat146 2 0.08
Mat148 3-4 0.01
Mat002 5-6 (Regardless of level) N/A
Mat143 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat149 1 (Regardless of level) N/A


{{{tooltip}}}Red Mountain of Rewards
RED MOUNTAIN OF REWARDS floor1
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat195 Mat196 Mat001 Sys001
    • Blue tier: Mat193 Mat198 Mat199
    • Green Tier: Mat197 Use0047(8h) Mat149 Mat002
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat195 4-5 0.07
Mat196 2-3 0.05
Mat001 910-940 0.1
Sys001 14 9
Mat193 3-4 0.03
Mat198 3-4 0.02
Mat199 1-2 0.02
Mat197 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat149 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A


{{{tooltip}}}Red Temple of Rewards
RED TEMPLE OF REWARDS floor1
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat147 Sys001 Mat001 Mat198
    • Blue tier: Mat267 Mat269 Mat266
    • Green Tier: Mat235 Mat002 Use0047(8h) Mat268
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat147 5-6 0.05
Sys001 15 9
Mat001 1050-1120 0.1
Mat198 4-5 0.04
Mat267 2-3 0.03
Mat269 1-2 0.01
Mat266 3-4 0.03
Mat235 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat268 1 (Regardless of level) N/A


{{{tooltip}}}Red Deck of Rewards
RED DECK OF REWARDS floor1
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat334 Mat333 Mat001 Sys001
    • Blue tier: Mat331 Mat328 Mat330
    • Green Tier: Mat329 Use0047 Mat332 Mat002
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat334 4-5 0.07
Mat333 2-3 0.05
Mat001 1050-1120 0.1
Sys001 15 9
Mat331 2-3 0.02
Mat328 4-5 0.05
Mat330 3-4 0.03
Mat329 1 (Regardless of level) N/A
Use0047(8h) 3 (Regardless of level) N/A
Mat332 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A


{{{tooltip}}}Red Shrine of Rewards
RED SHRINE OF REWARDS floor1
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier: Mat410 Mat409 Mat001 Sys001
    • Blue tier: Mat404 Mat405 Mat406
    • Green Tier: Mat398 Mat407 Use0047(8h) Mat002
Amount =(Level * Value * Multiplier) + Value
Redring3 Values Range Multiplier
Mat410 4-5 0.07
Mat409 2-3 0.05
Mat001 1150-1220 0.1
Sys001 14 9
Mat405 3-4 0.03
Mat406 2-3 0.02
Mat404 4-5 0.05
Use0047(8h) 3 (Regardless of level) N/A
Mat398 1 (Regardless of level) N/A
Mat407 1 (Regardless of level) N/A
Mat002 5-6 (Regardless of level) N/A


Optimizing Xp value per Ring[]

There is no need to open all gates in the Reward mines. Best only open gates with a high Xp value.
In this table you will see some examples of the Rewards at certain levels.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Numbers are all averages.
In green you see the best choices that will give you most value, expressed in Xp and are taken from Pillar values; Caravan Xp values are 150%.


LocRedhallofrewards RED HALL
of Rewards
RED PAGODA
of Rewards
RED MUSEUM
of Rewards
RED MOUNTAIN
of Rewards
RED TEMPLE
of Rewards
RED DECK
of Rewards
Region 1 Level 100 Region 2 Level 150 Region 3 Level 200 Region 4 Level 250 Region 5 Level 300 Region 6 Level 400 Region 7 Level 500
1 269.5Mat022 13,457 391.5Mat022 19,575 91Mat099 64,610 49.5Mat147 173,250 98.5Mat195 163,510 115.5Mat147 404,250 161.5Mat334 510,340
2 10.5Use0030 1,155 13.5Use0030 1,485 17.5Use0139 17,500 60.5Mat145 108,900 39.5Mat196 197,500 76.5Mat198 393,975 64.5Mat333 490,200
3 379.5Mat007 11,385 551Mat007 16,530 104Mat094 70,720 27,012X 27,012 37,814X 37,814 50,414X 50,414 67,515X 67,515
4 10,175Mat001 10,175 14,800Mat001 14,800 19,425Mat001 19,425 24,050Mat001 24,050 28,675Mat001 28,675 44,485Mat001 44,485 55,335Mat001 55,335
5 22Mat008 31,900 27Mat008 39,150 17.5Mat096 288,750 11.5Mat148 287,500 10.5Mat199 577,500 7.5Mat269 525,000 116.5Mat328 524,250
6 26.5Mat032 26,500 23.5Mat032 33,500 40.5Mat095 85,050 116.5Mat144 139,800 24.5Mat198 126,175 32.5Mat267 195,000 27.5Mat331 171,875
7 10,812X 10,812 16,212X 16,212 21,612X 21,612 42Mat146 117,600 34.5Mat193 98,325 45.5Mat266 191,100 55.5Mat330 244,200
8 1Mat047 40,000 1Mat047 40,000 1Mat092 100,000 1Mat149 120,000 1Mat149 120,000 1Mat268 250,000 1Mat332 240,000
9 3Use0047 - 3Use0047 - 3Use0047 - 1Mat143 150,000 1Mat197 180,000 1Mat235 200,000 1Mat329 220,000
10 5.5Mat002 - 5.5Mat002 - 5.5Mat002 - 3Use0047 - 3Use0047 - 3Use0047 - 3Use0047 -
11 5.5Mat002 - 5.5Mat002 - 5.5Mat002 - 5.5Mat002 -
Xp per ring: 14,540 18,125 66,766 104,373 139,045 205,256 229,428
Best Xp/ring: 28,458 33,056 153,156 203,583 318,333 393,306 441,197

Red Rings Quests and Achievements[]

The first time you play a Red Ring week you will get 2 quests and an achievement reward.
The achievement does not reset after the event finishes and can be completed in future Red Ring Weeks.
Questgiver: Npc1699 Narmer (Virides's brother)

Quests
Quest Reward
Mines of the Red Ring 300Mat001 800Sys001
Deserved Rewards 500Mat001 2,000Sys001
Final Reward
Achievement (Lord of the Rings)
Level Collect Reward
1 1Tok1642
300X500Mat0011Use0036
2 2Tok1642
500X600Mat0015110 FOOD (550 TOTAL) (550)E
3 4Tok1642
700X900Mat001150Mat007
4 5Tok1642
1,500X1,200Mat001150Mat022
5 7Tok1642
2,500X1,800Mat0011Mat047
6 9Tok1642
5,000X2,500Mat0012Tok0032
7 12Tok1642
6,500X3,400Mat0013Use0047
8 15Tok1642
10,000X5,000Mat00150Mat002 Dec0492
Total 55Tok1642
27,000X15,900Mat0011Use0036 5110 FOOD (550 TOTAL) Dec0492150Mat007150Mat0221Mat0472Tok00323Use0047 50Mat002
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Christmas Rings[]

Tok11877
These rings can be acquired during the Christmas events.
Using the rings in the Christmas Fortune mines can only be done in the single Christmas Fortune mine available to your Region.
There is no level component. Everyone in your region gets the same amount of materials with a min and max value set.

Details on the mine can be found in each separate Christmas Event page.

  • Chambers of Christmas Fortune mines are divided into tiers.
  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier.
  • Players need to open at least 4 chests (1 from each tier) to be able to reset the location.
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the last tier.
  • The amount of materials found in the chests is unaffected by your level.
  • Cooldown time: 2 hours or Instant Cooldown: 25 Mat002 (same for every years)


Region 1Egypt

Chambers of Christmas Fortune (Egypt)

Tier Material 1 Material 2 Material 3 Material 4
1 160-175Mat007 20-25Mat003
2 15-20Mat033 110-125Mat022 15-20Mat006 5,900-6,100Mat001
3 6-7Mat032 5-6Mat008 1Use0027 (24h) 7,000X
4 5-6Mat002 1Mat047
1 - EGYPT - Chambers of Christmas Fortune 2021
Region 2Scandinavia

Chambers of Christmas Fortune (Scandinavia)

Tier Material 1 Material 2 Material 3 Material 4
1 270-300Mat007 45-50Mat003
2 40-45Mat033 190-215Mat022 40-45Mat006 10,000-10,300Mat001
3 10-12Mat032 8-10Mat008 1Use0027 (24h) 11,500X
4 5-6Mat002 2Mat047
2 - SCANDINAVIA - Chambers of Christmas Fortune 2021
Region 3China

Chambers of Christmas Fortune (China)

Tier Material 1 Material 2 Material 3 Material 4
1 75-80Mat006 50-65Mat094
2 20-25Mat095 75-80Mat033 40-55Mat099 14,500-15,000Mat001
3 7-9Mat096 12-15Mat008 1Use0027 (24h) 17,000X
4 5-6Mat002 1Mat092
3 - CHINA - Chambers of Christmas Fortune 2021
Region 4Atlantis

Chambers of Christmas Fortune (Atlantis)

Tier Material 1 Material 2 Material 3 Material 4
1 60-80Mat099 35-40Mat145
2 1Mat149 25-35Mat095 25-35Mat147 21,000-21,500Mat001
3 5-7Mat148 10-13Mat096 1Use0027 (24h) 24,500X
4 5-6Mat002 1Mat143
4 - ATLANTIS - Chambers of Christmas Fortune 2021
Region 5Greece

Chambers of Christmas Fortune (Greece)

Tier Material 1 Material 2 Material 3 Material 4
1 40-50Mat145 20-25Mat193
2 2Mat149 30-40Mat147 15-20Mat198 25,000-26,000Mat001
3 5-7Mat199 7-9Mat148 1Use0027 (24h) 30,000X
4 5-6Mat002 1Mat197

5 - GREECE - Chambers of Christmas Fortune 2021

Region 6New World

Chambers of Christmas Fortune (New World)

Tier Year Material 1 Material 2 Material 3 Material 4
1 2017 - 2020 50-60Mat145 20-25Mat266
2021 & later 40-50Mat193
2 2-3Mat269 20-25Mat198 15-20Mat267 27,000-30,000Mat001
3 1-2Mat268 7-9Mat199 1Use0027 (24h) 40,000X
4 5-6Mat002 1Mat235
6 - NEW WORLD - Chambers of Christmas Fortune 2021
Region 7Terra

Chambers of Christmas Fortune (Terra)

Tier Year Material 1 Material 2 Material 3 Material 4
1 2017 - 2020 60-70Mat145 20-25Mat330
2021 & later 40-50Mat266
2 2-3Mat331 20-25Mat267 15-20Mat328 30,000-33,000Mat001
3 1-2Mat332 7-9Mat268 1Use0027 (24h) 50,000X
4 5-6Mat002 1Mat329
7 - TERRA - Chambers of Christmas Fortune 2021
Region 8Mars
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