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Energy Generation[]

Energy is the most important thing in Diggy's Adventure. It enables you to dig tiles. As you progress through the Regions tile costs go up and it is important you keep upgrading your underground Camp Equipment to match that.

One of the "tricks" to playing Diggy is to try to never have your Energy Regeneration stop and have it regenerate as much per hour as possible. To do that you will have to:

  • Be active, and change your underground camp set-up often, and make it fit your daily schedule.
    (When online you set it up so it fills fast, when offline you set it up to fill in the time you are away from the game). The Professor's Switch can help you save some time there.
  • Upgrade your equipment! Each time you level up more equipment unlocks in the shop. A full list of Camp Equipment can be found HERE
  • Higher regions have much better equipment and reaching high regions fast can be a game strategy (Rushing).
  • Buy equipment with Event tokens.
  • Purchase equipment in sales. Offer prices can be set at a fixed or maximum level that you feel comfortable with (by sending a Message to Support).
  • Dig out your underground camp to be able to place more equipment.
  • Cook as much as you can.
  • Neighbours: Only for players who have their accounts connected to a Facebook account and a PC version. It makes a huge difference to be able to have the extra options of the social Neighbour system, especially at lower levels in the game. Benefits:
  • Pillars: Decorations bought with left-over Materials (also available on Portal version). They give considerable amounts of experience when placed in your Camp, which helps you level up faster. With the bonus energy from a level-up you can receive a lot of Energy (and Gifts), which will enable you to play more of the game. This method can be used for faster Levelling. (Available at Lvl 100.)
  • Windmills:
    • Purchase the Holland system (found under the 'Extra' tab in your Shop). This will increase the maximum number of Windmills you can have in your camp from 5 to 8.
    • Purchase 15 'Rotor Enhancer Upgrades' (found in the Shop under the 'Extra' tab. This will give you one energy per hour, per windmill extra. Total maximum increased energy per hour is 176.
    • Purchase the 'Energy Saver Upgrades'. This is a 10 level upgrade available in the shop for Gems. Each Level returns some of the energy spent removing Tiles. (Comes in increasing percentages, which are small, but add up over time.)


It is one thing to generate energy, it is another to try to reduce the Energy Requirements and maybe even have a more enjoyable game.
One of the major short-cuts in the game is what some call 'Rushing' Mines, although the name is a bit misleading.
What you actually do is try to complete the objectives of each Task/Quest(as you play through the game), by digging as few Tiles as possible (as the design of the mine allows you), and therefore spend much less energy(depending on the mine, you can save 25-80% of the energy required to fully clear it). Also, all side/extra-quests are skipped for now.
Then, at a later stage - when you have a much higher Regeneration Speed - you can decide to go back to these mines and fully clear them. By then the tiles will be relatively cheap, and you can play for longer periods.
The advantages of this style of playing the game (opposed to fully clearing each mine right away) are as follows:

  • Quicker to reach a higher Region, with much better underground-camp equipment and materials.
  • Reach the Region 'New World' years sooner, compared to a strategy of fully-clearing mines(can also be considered a downside).
  • Faster level-ups giving you that bonus energy to play with.
  • Better value for purchases.
  • Less tiles, less energy, less "pressure".

The goal of all of this is not so much speeding things up, but rather being able to play for longer periods. Some players still decide to choose the 'Fully-clearing Method', which also has its own benefits.

Video explaining the details about the Switch System.

Underground Camp equipment[]

Setup[]

More information about how to setup your camp can be found on the Professor's Switch System Page

Regeneration Equipment[]

Generating energy is very important.
Each level-up more equipment unlocks. So check the shop often and upgrade.
Events give the best equipment by spending the event-tokens on equipment.
More information about Regeneration equipment on the Shop-Campequipment page.

Capacity Equipment[]

Capacity equipment is used to store the energy you generate over time.

  • If you login often then you need little blue Capacity equipment.
  • If you login a couple times per day you need a lot of blue Capacity equipment.

Events give the best equipment by spending the event-tokens on equipment.
More information about Capacity equipment on the Shop-Campequipment page

Kitchen[]

Cooking extra food in your Kitchen can be a major factor in generating energy you can use at will. Of course not everyone has the time to cook the best dishes non stop all the time. More information about the Kitchen and recipes on the Kitchen page.


Daily Rewards[]

Lucky Cards Tent[]

updated 30 march 2023

These rewards can be claimed via the Pink Tent in your camp.

For this feature to work you should disable any adblockers for the game sites.
The feature unlocks after the first Isis Quest "Continue the Adventure" ; Mine Small Cave System.

You can claim the tent rewards 3 times daily with a cooldown period of 8 hours.
You get to draw rewards from 3 different boards, after watching 3 ads.
This totals to 9 rewards daily.
If you only claim Draw One and/or Two the boards still all reset after 8 hrs.
Rewards are random with an average chance attached.
This feature is segmented, which means different for each region.
The amount of some rewards depends on your level.

Lucky Cards Tent : DRAW ONE
ENERGY EG SC CH AT GR NW TR MR CHANCE %
200 840 4,000 7,500 14,000 20,000 24,500 30,000 9%
250 1,080 5,000 9,350 18,000 24,500 32,000 38,000 10%
300 1,320 6,000 11,250 21,000 30,000 38,000 45,000 13%
350 1,560 7,000 13,125 25,000 35,000 44,000 53,000 18%
200 1,680 8,000 15,000 28,000 40,000 50,000 60,000 20%
450 1,920 9,000 16,875 32,000 45,000 57,000 68,000 11%
500 2,160 10,000 18,750 35,000 50,000 63,000 75,000 10%
550 2,400 11,200 20,625 39,000 55,000 69,000 83,000 8%
1,000 7,000 20,000 50,000 70,000 100,000 125,000 150,000 1%
Lucky Cards Tent : DRAW TWO
MATERIAL EG SC CH AT GR NW TR MR CHANCE %
1 1 1 1 1 1 1 1 2%
1 1 1 1 1 1 1 1 7%
3 3 3 3 3 3 3 3 2%
lvl+7 lvl+20 lvl+41 lvl+78 lvl+129 lvl+181 lvl+234 lvl+250 25%
lvl*1 lvl*2 lvl*3 lvl*4 lvl*5 lvl*6 lvl*7 lvl*8 19%
lvl*2 lvl*4 lvl*6 lvl*8 lvl*10 lvl*12 lvl*14 lvl*16 23%
500 2,160 10,000 18,750 35,000 50,000 63,000 75,000 13%
550 2,400 11,200 20,625 39,000 55,000 69,000 83,000 8%
1,000 7,000 20,000 50,000 70,000 100,000 125,000 150,000 1%
Lucky Cards Tent : DRAW THREE
MATERIAL EG SC CH AT GR NW TR MR CHANCE %
1 1 1 1 1 1 1 1 1%
1 1 1 1 1 1 1 1 19.5%
3 3 3 3 3 3 3 3 2%
lvl+8 lvl+23 lvl+47 lvl+89 lvl+147 lvl+207 lvl+267 lvl+300 15%
lvl*2 lvl*4 lvl*6 lvl*8 lvl*10 lvl*12 lvl*14 lvl*16 20%
2 3 4 5 6 7 8 9 17,5%
2 3 4 5 6 7 8 9 17,5%
4 6 8 10 12 14 16 17 7%
1,000 7,000 20,000 50,000 70,000 100,000 125,000 150,000 0.5%
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Card Lover's Chest[]

Every 15th draw of the Lucky Cards triggers an extra Reward Chest.

3 prizes are awarded.
Always XP and Coins plus a random Material with an average chance attached.
No need to watch an ad for this one.
This feature is also segmented. The amount of the rewards depends on your level.

Every 15th Lucky card draw
REGION MATERIAL AMOUNT CHANCE %
EG lvl*10 100%
50 + lvl 100%
7 + lvl/15 40%
1 + lvl/50 15%
2 + lvl/15 30%
1 + lvl/50 15%
SC lvl*25 100%
350 + lvl 100%
20 + lvl/5 22.%
2 + lvl/25 16.7%
5 + lvl/5 44.4%
2 + lvl/25 16.7%
CH lvl*35 100%
700 + lvl 100%
5 + lvl/25 40%
5 + lvl/30 30%
2 + lvl/45 30%
AT lvl*45 100%
1,250 + lvl 100%
5 + lvl/40 40%
1 + lvl/100 30%
1 + lvl/300 30%
GR lvl*55 100%
2,200 + lvl 100%
3 + lvl/100 40%
4 + lvl/80 40%
1 + lvl/200 20%
NW lvl*60 100%
3,100 + lvl 100%
3 + lvl/120 50%
1 + lvl/150 40%
1 + lvl/400 10%
TR lvl*75 100%
4,000 + lvl 100%
3 + lvl/120 50%
1 + lvl/100 40%
1 + lvl/400 10%
MR lvl*85 100%
4,800 + lvl 100%
3 + lvl/120 50%
1 + lvl/100 40%
1 + lvl/400 10%
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Daily extra Energy[]

updated 30 march 2023

3 times per day you can get extra energy by watching an add when you have run out of energy and try dig a tile.
The amounts and chances have changed from the previous version of this feature as of June 14.
This feature will unlock after the 2nd Anubis quest "Smuggler's Hideout" ; mine: Abandoned Smugglers’ Hideout.

3 times per day when you run out of energy
CHANCE % EG SC CH AT GR NW TR MR
20% 138 580 2,760 4,140 9,660 13,800 17,250 20,700
17% 122 515 2,456 3,680 8,586 12,266 15,334 18,400
15% 108 451 2,146 3,221 7,514 10,734 13,416 16,100
10% 168 708 3,374 5,060 11,806 16,866 21,084 25,300
10% 154 644 3,066 4,601 10,734 15,334 19,166 23,000
8% 230 966 4,600 6,900 16,100 23,000 28,750 34,500
8% 184 773 3,680 5,520 12,880 18,400 23,000 27,600
6% 92 386 1,840 2,760 6,640 9,200 11,500 13,800
5% 76 322 1,534 2,300 5,366 7,666 9,584 11,500
1% 390 2,700 7,700 19,000 27,000 38,500 48,000 57,500
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Daily Reward Popup[]

New version[]

version May 2024 Daily rewards (once daily 0:00 CET), have been changed since May 7, 2024.

The new system will start in your game after completing the old popup (50 gems)
The new Daily rewards have 2x7 days with rewards that will be repeated (14 day cycle).
These rewards depend on the region you are in and on your level.
On 4 "Milestone" days you will also get to open a chest (30 day cycle).
Forum Article here

Beginner Rewards[]

First week only: energy rewards for beginning accounts.
older accounts might also get this week one time.
BEGINNER DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 DAY 6 DAY 7
Egypt 100 Energy 150 Energy 200 Energy 250 Energy 300 Energy 350 Energy 400 Energy

Daily rewards[]

Daily Rewards week 1
WEEK 1 DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 DAY 6 DAY 7
Egypt Energy [level]*30 Lumber 30+[level] 3 4 hour Speed Potion Apple Pie (60 energy) [level]/2 Lumber 40+[level] 2Green ring Stone 40+[level]
Scandinavia Energy [level]*50 Lumber 2*[level] 3 4 hour Speed Potion Dill Soup (300 energy) [level]/8 Lumber 20+[level]*2 2Green ring Stone 20+[level]*2
China Energy [level]*50 Bamboo [level]/3 3 4 hour Speed Potion Bowl of rice (550 energy) [level]/12 Bamboo [level]/3 2Green ring Ancient Scrap metal [level]/5
Atlantis Energy [level]*60 Marble [level]/5 3 4 hour Speed Potion Seaweed soup (1000 energy) [level]/20 Marble 5+[level]/5 2Green ring Volcanic Ore 5+[level]/6
Greece Energy [level]*70 Marble 20+[level]/5 3 4 hour Speed Potion Olive Pate (1500 energy) [level]/22 Cedar 10+[level]/6 2Green ring Adamantine Ore 5+[level]/7
New World Energy [level]*85 Orichalcum 10+[level]/10 3 4 hour Speed Potion Nachos (1600 energy) [level]/25 Mahogany 10+[level]/6 2Green ring Silver 5+[level]/7
Terra Energy [level]*90 Silver 5+[level]/15 3 4 hour Speed Potion Virgin Mojito (1900 energy) [level]/25 Alder 10+[level]/6 2Green ring Chromite Ore 5+[level]/7
Mars Energy [level]*95 Chromite Ore 5+[level]/15 3 4 hour Speed Potion Promethea Salad (2200 energy) [level]/25 Xenowood 10+[level]/6 2Green ring Paladium Ore 5+[level]/7
Daily Rewards week 2
WEEK 2 DAY 1 DAY 2 DAY 3 DAY 4 DAY 5 DAY 6 DAY 7
Egypt 1Green ring Energy 100+[level]*30 Stone 30+[level] 2 8 hour Speed Potion Vegetable soup (90 energy) [level]/3 1 24 hour Speed Potion Experience points [level]*250+[level]*200
Scandinavia 1Green ring Energy 200+[level]*40 Stone [level]*2 2 8 hour Speed Potion Broiled cod (400 energy) [level]/10 1 24 hour Speed Potion Experience points [level]*350+[level]*300
China 1Green ring Energy 300+[level]*50 Shale [level]/3 2 8 hour Speed Potion Rice cake (1200 energy) [level]/24 1 24 hour Speed Potion Experience points [level]*450+[level]*400
Atlantis 1Green ring Energy 400+[level]*60 Volcanic Ore [level]/6 2 8 hour Speed Potion Seaweed soup (1000 energy) 1+[level]/20 1 24 hour Speed Potion Experience points [level]*550+[level]*500
Greece 1Green ring Energy 500+[level]*70 Volcanic Ore 20+[level]/6 2 8 hour Speed Potion Greek Lemonade (1300 energy) [level]/22 1 24 hour Speed Potion Experience points [level]*650+[level]*600
New World 1Green ring Energy 600+[level]*85 Adamantine Ore 20+[level]/6 2 8 hour Speed Potion Chilli soup (2600 energy) [level]/32 1 24 hour Speed Potion Experience points [level]*750+[level]*700
Terra 1Green ring Energy 600+[level]*95 Adamantine Ore 25+[level]/6 2 8 hour Speed Potion Sweet Potato Curry (3100 energy) [level]/32 1 24 hour Speed Potion Experience points [level]*850+[level]*850
Mars 1Green ring Energy 700+[level]*100 Silver 25+[level]/6 2 8 hour Speed Potion Martian curry (3600 energy) [level]/32 1 24 hour Speed Potion Experience points [level]*950+[level]*950

Milestone Chests[]

Milestone Chests
DAY 8
DAY 15
DAY 22
DAY 30
Egypt 25 Gems 200+[level]*30 Energy 300+[level]*30 Energy 50 Gems
Scandinavia 25 Gems 400+[level]*40 Energy 600+[level]*40 Energy 50 Gems
China 25 Gems 600+[level]*50 Energy 900+[level]*50 Energy 50 Gems
Atlantis 25 Gems 800+[level]*60 Energy 1200+[level]*60 Energy 50 Gems
Greece 25 Gems 1000+[level]*70 Energy 1500+[level]*70 Energy 50 Gems
New World 25 Gems 1200+[level]*85 Energy 1700+[level]*85 Energy 50 Gems
Terra 25 Gems 1400+[level]*95 Energy 1900+[level]*95 Energy 50 Gems
Mars 25 Gems 1500+[level]*100 Energy 2000+[level]*100 Energy 50 Gems
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Old version[]



The first time you login to the game after 0:00 CET time, you will get a once daily reward.
These rewards are segmented (specific for each region) and depend on your level.

List of Daily Rewards per Region below:

Egypt

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 100 player
1 [level]*30 3000
2 30+[level] 130
3 (4h) 1 1
4 [level]/2 50
5 1 1
6 100+[level]*30 3100
7 30+[level] 130
8 (4h) 2 2
9 200*[level] 20000
10 25 25
11 200+[level]*30 3200
12 40+[level] 140
13 (8h) 2 2
14 [level]/3 33
15 2 2
16 300+[level]*30 3300
17 40+[level] 140
18 (24h) 1 1
19 [level]*250 25000
20 50 50
Scandinavia

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 150 player
1 [level]*50 6000
2 2*[level] 300
3 (4h) 1 1
4 [level]/8 18
5 1 1
6 200+[level]*40 6200
7 2*[level] 300
8 (4h) 2 2
9 300*[level] 45 000
10 25 25
11 400+[level]*40 6400
12 20+([level]*2) 320
13 (8h) 2 2
14 [level]/10 15
15 2 2
16 600+([level]*40) 6600
17 20+([level]*2) 320
18 (24h) 1 1
19 [level]*350 52 500
20 50 50
China

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 200 player
1 [level]*50 10 000
2 [level]/3 66
3 (4h) 1 1
4 [level]/12 16
5 1 1
6 300+([level]*50) 10 300
7 [level]/3 66
8 (4h) 2 2
9 400*[level] 80 000
10 25 25
11 600+([level]*50) 10 600
12 [level]/3 71
13 (8h) 2 2
14 [level]/24 8
15 2 2
16 900+([level]*50) 10 900
17 [level]/5 40
18 (24h) 1 1
19 [level]*450 90 000
20 50 50
Atlantis

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 250 player
1 [level]*60 15 000
2 ([level]/5) 50
3 (4h) 1 1
4 [level]/20 12
5 1 1
6 400+([level]*60) 15 400
7 [level]/6 41
8 (4h) 2 2
9 500*[level] 125 000
10 25 25
11 800+[level]*60 15 800
12 5+([level]/5) 55
13 (8h) 2 2
14 1+([level]/20) 13
15 2 2
16 1200+([level]*60) 16 200
17 5+([level]/6) 46
18 (24h) 1 1
19 [level]*550 137 500
20 50 50
Greece

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 300 player
1 [level]*70 21 000
2 20+([level]/5) 80
3 (4h) 1 1
4 [level]/22 13
5 1 1
6 500+([level]*70) 21 500
7 20+([level]/6) 70
8 (4h) 2 2
9 600*[level] 180 000
10 25 25
11 1000+([level]*70) 22 000
12 10+([level]/6) 60
13 (8h) 2 2
14 [level]/22 13
15 2 2
16 1500+([level]*70) 22 500
17 5+([level]/7) 47
18 (24h) 1 1
19 [level]*650 195 000
20 50 50
New World

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 350 player
1 [level]*85 29,700
2 10+([level]/10) 45
3 (4h) 1 1
4 [level]/25 14
5 1 1
6 600+([level]*85) 30,300
7 20+([level]/6) 78
8 (4h) 2 2
9 700*[level] 245,000
10 25 25
11 1200+([level]*85) 30,900
12 10+([level]/6) 68
13 (8h) 2 2
14 [level]/32 10
15 2 2
16 1700+([level]*85) 31,400
17 5+([level]/7) 55
18 (24h) 1 1
19 [level]*750 262,500
20 50 50
Terra

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 400 player
1 [level]*90 36,000
2 5+[level]/15 31
3 (4h) 1 1
4 [level]/25 16
5 1 1
6 600+([level]*95) 38,600
7 25+([level]/6) 91
8 (4h) 2 2
9 [level]*850 320,000
10 25 25
11 1400+([level]*95) 39,400
12 10+([level]/6) 76
13 (8h) 2 2
14 [level]/32 12
15 2 2
16 1900+([level]*95) 39,900
17 5+([level]/7) 62
18 (24h) 1 1
19 [level]*850 340,000
20 50 50
Mars

20 Day gift cycle. [level] is your current in-game level.

Day Reward Formula Example for a lvl 500 player
1 [level]*95 47,500
2 5+[level]/15 38
3 (4h) 1 1
4 [level]/25 20
5 1 1
6 700+[level]*100 50,700
7 25+([level]/6) 108
8 (4h) 2 2
9 [level]*950 475,000
10 25 25
11 1500+[level]*100 51,500
12 10+([level]/6) 93
13 (8h) 2 2
14 [level]/32 16
15 2 2
16 2000+[level]*100 52,000
17 5+([level]/7) 76
18 (24h) 1 1
19 [level]*950 475,000
20 50 50
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Frequently asked questions[]

Q: I did not see the screen with rewards and could not click it! Does that mean I did not receive the reward?
A: No you get the reward even if you miss the window for some reason. The prize is awarded when the ad is done.

Q: What time does the daily reward popup interface show up?
A: The window pops up at midnight for players using CE(S)T (Central European Time). There have been reports that players from other countries experience this during a different time of the day. The time of reset is fixed. You will claim the daily bonus after logging for the first time on any given day.

Q: If I don't collect my reward on a given day will I start from the beginning?
A: No, even if you skip one day, when you come back you will start where you left off, not from the beginning.

Q: What if my level is 101, how will the formula work then?
A: The formulae round all values down, so a 101 level person will receive 50 apple pies, not 50.5 and not 51. Also, for energy gifts, the system seems to round them to 100s, so if you were supposed to get 3350 energy, you will get 3400 (or 3300).

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Windmills[]


Available on both the Facebook and Portal website versions of the game only. However, you must also have your game connected to a Facebook account.
When you start out in the game you can have a maximum of 5 windmills in your camp. These give you energy per hour. The whole system is expandable to an extra 176 energy per hour.
Your neighbors have to place them in your camp. And you in turn place them in their camps.

  • The only way to get Windmills is to get them gifted from neighbors as a daily gift.Your neighbors will send them to you.
  • You cannot use them in your own camp; they are for you to place in your neighbor's camps and Mr. Bill (for working on the windmill achievement).
  • The number of windmills you have is listed under extra's in your inventory.
  • Windmills last for 7 days. Many Facebook groups for the game have a pinned post to request them.
  • To place a windmill in your neighbor's camp. Click on the Friends icon. Once in their camp you can see on their Windmill if they need any placed. 0/8 means your neighbor needs 8 new mills. There's no real need to go visit all your neighbors each day to see if they maybe need one. You will get to visit a part of your neighbors that day to collect the extra energy and a quick look at those windmills should suffice as your part of the deal.
  • Windmills are also an Achievement. Each windmill earns you 5 Experience points. You will need to place over 17,000 to complete the achievement. Placing windmills on Mr. Bill's camp counts towards this achievement, he also "sells" his mills every time you refresh his camp so you can place windmills there all day long as many times as you want.

Holland System[]

Upgrade for the Windmills. By purchasing this (in the shop under extras) you can increase your max windmills allowed from 5 to 8.
More information on the Shop-Extra's page

Rotor Enhancer[]

Upgrade for the Windmill system. This increases the output of all your windmills by 1 energy per hour.
More information on the Shop-Extra's page

God's Children[]

Found in mines[]

God's Children can be found in the God-mines throughout the regional and event mines. They give you an instant amount of energy.

The amount of energy you receive from the Godchildren in the regular quest mines will vary depending on where you are in the story line. The energy you receive by collecting godchildren in game from quest mines is your own personal energy and has no bearing on godchildren energy for neighbors.

Found in camps of Neighbors[]

You also get to visit some of your neighbors to collect from their godschildren/energy. This is energy that is not taken from your neighbor but yours to collect and in return you leave the same amount for them. New GC will become available at your neighbors' camps every 22 hours. Whether you immediately collect them or not, the 22 hr timer restarts first time you login and there are Neighbors showing in the Friends/Neighbors tab. The number of neighbors you get to visit depends on the number of Facebook friends playing the game you have as listed below.

One Click God Children[]

A tool that will let you collect all 5 Godchildren in your neighbor's camp with one click instead of 5 clicks, saving you time. Purchasable in the SHOP under the extra tab.

How many Neighbors you get to visit[]

Facebook
friends
Number
visits
Facebook
friends
Number
visits
Facebook
friends
Number
visits
0 1 (Mr. Bill) 530 to 576 26 2305 to 2401 51
1 2 577 to 625 27 2402 to 2500 52
2 3 626 to 676 28 2501 to 2601 53
3 to 4 4 677 to 729 29 2602 to 2704 54
5 to 9 5 730 to 784 30 2705 to 2809 55
10 to 16 6 785 to 841 31 2810 to 2916 56
17 to 25 7 842 to 900 32 2917 to 3025 57
26 to 36 8 901 to 961 33 3026 to 3136 58
37 to 49 9 962 to 1024 34 3137 to 3249 59
50 to 64 10 1025 to 1089 35 3250 to 3364 60
65 to 81 11 1090 to 1156 36 3365 to 3481 61
82 to 100 12 1157 to 1225 37 3482 to 3600 62
101 to 121 13 1226 to 1296 38 3601 to 3721 63
122 to 144 14 1297 to 1369 39 3722 to 3844 64
145 to 169 15 1370 to 1444 40 3845 to 3969 65
170 to 196 16 1445 to 1521 41 3979 to 4096 66
197 to 225 17 1522 to 1600 42 4097 to 4225 67
226 to 256 18 1601 to 1681 43 4226 to 4356 68
257 to 289 19 1682 to 1764 44 4357 to 4489 69
290 to 324 20 1765 to 1849 45 4490 to 4624 70
325 to 361 21 1850 to 1936 46 4625 to 4761 71
362 to 400 22 1937 to 2025 47 4762 to ??? 72
401 to 441 23 2026 to 2116 48 ??? to 4899 73
442 to 484 24 2117 to 2209 49 > 4900 74
485 to 529 25 2210 to 2304 50

We all start with 1 visit to Mr. Bill daily even without friends/neighbors.

You might have more than 5000 neighbors due to Facebook bug but the number visits is still max at 74.

Energy Sent/Received[]

It is important to note, that you can get energy from friend only when you open game (If you still open Diggy game tab, the game count as you are absence and you will not get energy from friend until you reload game.) and no matter how many friends visit your camp during your absence, your incoming energy reward will be limited when you open game again. The limits are region-based:

Egypt: 2,000
Scandinavia: 4,000
China: 6,000
Atlantis: 8,000
Greece: 10,000
New World: 12,000
Terra: 14,000
Mars: 16,000
India: 18,000

If you stay logged out from the game and get more energy from your neighbors at that time than the limit, that energy will be lost. However, there is no limit energy per day that you can get from friend send.

When visiting the Neighbors in your Friends/Godchildren tab, you can collect energy from God Children in their camp. This does NOT take any energy away from anyone. You are earning the energy and sending that energy to them in the same amount as you earn. How much energy you will receive for the visit depends on the level and region of your Neighbor. The table below lists possible Energy received.

Table of total energy per friend updated from game data as of April 6, 2025.

Levels Egypt Scandinavia China Atlantis Greece New World Terra Mars India
1 - 39 10 - 60 150 - 200 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
40 - 44 10 - 70 150 - 200 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
45 - 49 10 - 80 150 - 200 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
50 - 54 10 - 90 150 - 200 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
55 - 107 10 - 100 150 - 200 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
108 - 113 10 - 100 150 - 210 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
114 - 119 10 - 100 150 - 220 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
120 - 124 10 - 100 150 - 230 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
125 - 144 10 - 100 150 - 240 250 - 295 325 - 370 415 - 505 580 - 670 745 905 975
145 - 149 10 - 100 150 - 240 250 - 300 325 - 370 415 - 505 580 - 670 745 905 975
150 - 174 10 - 100 150 - 240 250 - 310 325 - 370 415 - 505 580 - 670 745 905 975
175 - 179 10 - 100 150 - 240 250 - 310 325 - 385 415 - 505 580 - 670 745 905 975
180 - 219 10 - 100 150 - 240 250 - 310 325 - 400 415 - 505 580 - 670 745 905 975
220 - 224 10 - 100 150 - 240 250 - 310 325 - 400 415 - 520 580 - 670 745 905 975
225 - 229 10 - 100 150 - 240 250 - 310 325 - 400 415 - 535 580 - 670 745 905 975
230 - 234 10 - 100 150 - 240 250 - 310 325 - 400 415 - 550 580 - 670 745 905 975
235 - 299 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 670 745 905 975
300 - 309 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 685 745 905 975
310 - 319 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 700 745 905 975
320 - 329 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 715 745 905 975
330 - 349 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 905 975
350 - 359 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 760 905 975
360 - 369 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 775 905 975
370 - 379 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 790 905 975
380 - 389 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 805 905 975
390 - 399 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 820 905 975
400 - 409 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 835 905 975
410 - 419 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 850 905 975
420 - 429 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 865 905 975
430 - 439 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 875 905 975
440 - 449 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 890 905 975
450 - 459 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 890 905 - 920 975
460 - 469 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 890 905 - 935 975
470 - 479 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 890 905 - 955 975
480 - 1750 10 - 100 150 - 240 250 - 310 325 - 400 415 - 565 580 - 730 745 - 890 905 - 970 975

Regeneration Factor[]

List of calculated energy vs. increments. You see this factor in your energy bar when hovering your mouse over it.

time for 1 energy Energy per hour time for 1 energy Energy per hour time for 1 energy Energy per hour time for 1 energy Energy per hour
60 60 9.9 364 4.8 750 0.525 6858
59 62 9.8 368 4.7 766 0.500 7200
58 63 9.7 372 4.6 783 0.475 7579
57 64 9.6 375 4.5 800 0.450 8000
56 65 9.5 379 4.4 819 0.425 8471
55 66 9.4 383 4.3 838 0.400 9000
54 67 9.3 388 4.2 858 0.375 9600
53 68 9.2 392 4.1 878 0.350 10286
52 70 9.1 396 4.0 900 0.325 11077
51 71 9.0 400 3.9 924 0.300 12000
50 72 8.9 405 3.8 948 0.290 12414
49 74 8.8 410 3.7 973 0.280 12858
48 75 8.7 414 3.6 1000 0.270 13334
47 77 8.6 419 3.5 1029 0.260 13847
46 79 8.5 424 3.4 1059 0.250 14400
45 80 8.4 429 3.3 1091 0.240 15000
44 82 8.3 434 3.2 1125 0.230 15653
43 84 8.2 440 3.1 1162 0.220 16364
42 86 8.1 445 3.0 1200 0.210 17143
41 88 8.0 450 2.9 1242 0.200 18000
40 90 7.9 456 2.8 1286 0.195 18462
39 93 7.8 462 2.7 1334 0.190 18948
38 95 7.7 468 2.6 1385 0.185 19460
37 98 7.6 474 2.5 1440 0.180 20000
36 100 7.5 480 2.4 1500 0.175 20572
35 103 7.4 487 2.3 1566 0.170 21177
34 106 7.3 494 2.2 1637 0.165 21819
33 110 7.2 500 2.1 1715 0.160 22500
32 113 7.1 508 2.0 1800 0.155 23226
31 117 7.0 515 1.9 1895 0.150 24000
30 120 6.9 522 1.8 2000 0.145 24828
29 125 6.8 530 1.7 2118 0.140 25715
28 129 6.7 538 1.6 2250 0.135 26667
27 134 6.6 546 1.5 2400 0.130 27693
26 139 6.5 554 1.4 2572 0.125 28800
25 144 6.4 563 1.3 2770 0.120 30000
24 150 6.3 572 1.2 3000 0.115 31305
23 157 6.2 581 1.1 3273 0.110 32728
22 164 6.1 591 1.0 3600 0.105 34286
21 172 6.0 600 0.950 3790 0.100 36000
20 180 5.9 611 0.900 4000 0.095 37895
19 190 5.8 621 0.850 4236 0.090 40000
18 200 5.7 632 0.800 4500 0.085 42353
17 212 5.6 643 0.750 4800 0.080 45000
16 225 5.5 655 0.700 5143 0.075 48000
15 240 5.4 667 0.675 5334 0.070 51428
14 258 5.3 680 0.650 5539 0.065 55385
13 277 5.2 693 0.625 5760 0.060 60000
12 300 5.1 706 0.600 6000 0.055 65454
11 328 5.0 720 0.575 6261 0.050 72000
10 360 4.9 735 0.550 6546
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