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Green Rings[]

Green rings are rare items which can be used to open treasure chests in special locations.

Acquiring Green Rings[]

Notable ways of acquiring green rings include:

Using your Green Rings[]

Each Green Ring mine consists of 17 treasure chests. You must open all of them. Each contains valuable materials.
The 168 hours (1 week) reset counter activates only after you completely clear a mine. Alternatively, the cooldown wait can be skipped by spending 25

Calculating the amount of materials[]

The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:

(Plvl * Multiplier * Value) + Value

Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Chambers of Fortune is always 0.10
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17. Value can be only integer number, for example 2-3, the Value can be only 2 or 3.

The decimals in results are always rounded DOWN

You can find all the values for all 17 chests for each mine in the tables below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.

Practical Example[]

Let's assume a level 150 player enters the Chambers of Fortune. And opens the first chest with Stone (STONE 1). According to the aforementioned formula, these will be the possible results:

(150*0.10*15)+15 = 240
(150*0.10*16)+16 = 256
(150*0.10*17)+17 = 272
(150*0.10*18)+18 = 288

There are four possible amounts of stone to get at level 150 from Stone 1 chest, because the range of values ascribed to it is 15-18 (15, 16, 17, 18).

Now let's check the same for a level 254 player.

(254*0.10*15)+15 = 396
(254*0.10*16)+16 = 422.4 ~422
(254*0.10*17)+17 = 448.8 ~448
(254*0.10*18)+18 = 475.2 ~475

As you can see the amounts are rounded down.

Using the values from the table above, you can calculate possible loot from the green rings chest, simply by inserting your level into the equation. You can also just calculate the lowest and the highest value, to receive the range - for example in the last example, the lowest stone amount you can get from that chest on level 254 would be 396 and the highest would be 475

Chambers of Fortune (Egypt)[]

Players who entered Scandinavia can also access this repeatable mine again by choosing Egypt and going to the repeatable tab.

  • Opens after 9th quest under god Anubis.
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25

Chambers of Fortune

The multiplier value for Chambers of Fortune is always 0.10

Values Range
290-310
580-630
890-920
13-17
20-25
30-34
15-18
20-24
7-9 7-9
10-11 9-11
5-7 11-13 11-13
5-7 17-20 17-20
24-28 24-28 24-28
10-14 10-14
16-20 16-20
9-11 8-10
11-13 10-12

Palace of Fortune (China)[]

The repeatable location Palace of Fortune was introduced to the game on 5th July 2016. It allows players to use their green rings to get Chinese materials.

  • Opens by a quest: Paved Road (9th China) - (Same as the Shale Deposit and Ruby Rubble)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25



Values Range Multiplier
330-370 0.10
630-670 0.10
930-970 0.10
1-2 0.04
3-4 0.04
3-4 0.06
5-7 0.06
4-5 0.06
6-8 0.06
2-3 0.02
13-17 0.15
8-10 0.15
12-16 0.15
1 0.08
2 0.08
6-7 0.11
8-10 0.11

Reef of Fortune (Atlantis)[]

The repeatable location Palace of Fortune was introduced to the game in September 2017. It allows players to use their green rings to get Atlantean materials.

  • Open after completion of "Missing Servitor" (4th Location in Atlantis: Empty City)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25


Material Values Range Multiplier
400-450 0.10
700-750 0.10
1000-1050 0.10
2-3 0.05
3-4 0.05
4-5 0.05
3 0.05
4 0.05
5 0.05
1-2 0.08
2 0.08
2-3 0.08
4 0.10
4-5 0.10
5-6 0.10
2-3 0.02
1 0.02

Temple of Fortune (Greece)[]

The repeatable location Temple of Fortune was introduced to the game in July 2018. It allows players to use their green rings to get Atlantean/Greek materials.

  • Opens after completion of "The Grand Greek City" (6th Location in Greece: Athens Square)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25


Material Values Range Multiplier
450-500 0.1
750-800 0.1
1050-1100 0.1
4 0.05
5 0.05
4-5 0.05
5-6 0.05
3-4 0.05
4-5 0.05
3-4 0.04
4-5 0.04
, 5-6 , 5-6 0.1 , 0.1
, 4-5 , 5-6 0.07 , 0.1
, , , 2 , 3 , 8-10 , 8-10 0.1 All
, 2-3 , 5-6 0.05 , 0.1
3 0.02
2-3 0.02

Shrine of Fortune (New World)[]

The repeatable location Temple of Fortune was introduced to the game in August 2019.

  • Opens after completion of "Diamonds Are Forever" (repeatable Diamond Mine & Adjacent Plains)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25


Material Values Range Multiplier
600-700 0.1
800-1000 0.1
1200-1400 0.1
6 0.04
5 0.04
3-4 0.04
4-5 0.04
3-4 0.05
4-5 0.05
4-6 9-11 9-11 0.06 0.1 0.1
5-6 0.1
5-6 0.07
2-3 5-6 0.05 0.1
4-5 6-7 0.02 0.1
3-4 6-7 0.02 0.1
1 0.02
2 0.02

Module of Fortune (Terra)[]

The repeatable location Temple of Fortune was introduced to the game in February 2021.

  • Opens after completion of "My Precious Opal" (repeatable Opal Room)
  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25


Material Values Range Multiplier
700-800 0.1
900-1100 0.1
1300-1500 0.1
3-4 0.02
6 0.04
3-4 0.05
4-5 0.05
3-4 0.04
4-5 0.04
4-5 0.1
5-6 0.1
2-3 5-6 0.05 0.1
4-5 6-7 0.04 0.1
5-6 6-7 0.04 0.1
2-3 0.02
1 0.02
5-7 9-11 9-11 5-6 0.06 0.1 0.1 0.07

Halls of Fortune (Mars)[]

The repeatable location Halls of Fortune was introduced to the game in February 2023.

  • Cooldown time: 168 hours (1 week) or Instant Cooldown: 25


Material Values Range Multiplier
800-900 0.1
1000-1200 0.1
1400-1600 0.1
5-6 0.1
4-5 0.1
3-4 0.05
4-5 0.05
1 0.02
3-4 0.02
6 0.04
2-3 5-6 0.05 0.1
6-7 6-7 0.04 0.1
5-6 6-7 0.04 0.1
2-3 0.02
3-4 0.04
5-6 5-7 9-11 9-11 0.07 0.06 0.1 0.1
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Red Rings[]

During Red Ring Week a new map with repeatable ring mines will appear on the Events-map.
Requirements to participate: level 35 and completing the first Isis quest Continuing The Adventure.
Goal of this week is to collect Materials and Red Rings.
The Red Ring repeatable mines give 1 Red Ring that can be used in the Red Ring Reward mines, similar to Green rings.
The repeatable mines also give rare materials or
The achievements and repeatable mines will not reset when the next ring week comes, you will continue at the same point you left it.
Red Rings can be saved for future Red ring weeks. They can not be seen in your inventory until the next Red ring week starts.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Locked Mines: Only mines available for the region of your progress will be unlocked. Other mines will unlock as you progress to higher regions.

Red Ring Repeatable Mines[]


Region Name Clear Bonus Cooldown Chance Tiles Energy Cost Materials
Show/Hide Averages
Red Ring Deposit 50 11 hours
or 25
50% 9 272 1 0-8 0-3 0-2
50% 10 405 1 0-8 0-3 0-2
Longterm Average Xp/Energy: 1.23 339 1 2.4 0.3 0.3 0.3 0.3
Red Ring Treasury 100 11 hours
or 25
33.3% 21 960 1 740-1,310
33.3% 21 960 1 670-1,550
33.3% 25 1,080 1 1,160-2,890
Longterm Average Xp/Energy: 2.49 1,387 1 1,386.7
Red Ring Library 220 11 hours
or 25
50% 5 2,200 1 4,500
50% 5 2,200 1 4,500
Longterm Average Xp/Energy: 3.15 2,200 1 4,500
Red Ring Amethyst Mine 700 11 hours
or 25
100% 16 6,980 1 1 300-540 27-63
Longterm Average Xp/Energy: 7.21 6,980 1 1 420 45
Red Ring Pyramid 1,000 11 hours
or 25
75% 29 10,000 1 20,000 120-218
25% 35 10,000 1 26,500 160-278
Longterm Average Xp/Energy: 3.28 10,000 1 21,625 181.5
Red Ring Ruby Mine 3,000 11 hours
or 25
100% 31 30,000 1 1 10-350 80-128
Longterm Average Xp/Energy: 4.61 30,000 1 1 167.1 104
Red Ring University 10,000 11 hours
or 25
60% 34 37,800 1 46,000 500-850
40% 44 37,800 1 56,000 900-1,200
Longterm Average Xp/Energy: 2.61 37,800 1 50,000 825
Red Ring Topaz Mine 7,000 11 hours
or 30
100% 41 72,060 1 1 1,200-2,970 9 9 30 104-182
Longterm Average Xp/Energy: 3.64 72,060 1 1 2,068.2 9 9 30 143
Red Ring Sapphire Mine 8,100 11 hours
or 30
100% 22 81,000 1 1 27,900 0-255
Longterm Average Xp/Energy: 3.67 81,000 1 1 27,900 127.5
Red Ring Diamond Jungle 9,000 11 hours
or 30
100% 29 90,660 1 1 40,000 8,500-11,456 18-42 70-85 32-56
Longterm Average Xp/Energy: 3.95 90,660 1 1 40,000 9,969.2 30 77.5 44
Red Ring Mountain 5,500 11 hours
or 30
75% 22 55,000 1 110,000 2,397-3,615
25% 25 55,000 1 135,000 3,196-4,716
Longterm Average Xp/Energy: 3.27 55,000 1 116,250 3,237.5
Red Ring Opal Module 20,000 11 hours
or 30
100% 19 100,000 1 1 52,500 12,000-15,308
Longterm Average Xp/Energy: 4.06 100,000 1 1 52,500 13,648
Red Wastes Near Temple 24,000 11 hours
or 30
100% 22 126,000 1 1 64,000 14,400-14,880
Longterm Average Xp/Energy: 3.72 126,000 1 1 64,000 14,632

Red Ring Reward mines[]

Spend the Red Rings in the Reward mines. Usually the highest available version gives most/best loot.
The repeatable Reward mines give rare materials, cooking ingredients, metals, gems and other regional materials.
Reward locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
Optimize rewards and only open chests with highest value loot.
After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.

Region Spend your rings HERE Clear Bonus Cooldown Tiles Energy Cost Materials (Some Vary by Level)
Red Hall of Rewards 100 2 hours
or 25
1 50 5-6 1 110 FOOD (385 TOTAL) 3
Red Pagoda of Rewards 100 2 hours
or 25
1 50 5-6 1 3 1,000 FOOD (3,500 TOTAL)
Red Museum of Rewards 100 2 hours
or 25
1 50 5-6 1 1 3
Red Mountain of Rewards 100 2 hours
or 25
1 50 5-6 1 1 3
Red Temple of Rewards 100 2 hours
or 25
1 50 5-6 1 1 3
Red Deck of Rewards 100 2 hours
or 25
1 50 5-6 1 1 3
Red Shrine of Rewards 100 2 hours
or 25
1 50 5-6113

Calculating the amount of materials in Reward mines[]

You can use this online calculator made by Abhi, Diggy's Guide Red Ring Rewards Quantity Calculator
For computer players it is easiest to install the DA Friends extension/Daf2. It will calculate everything for you.

The amount of materials found in the treasure chests is determined by the your level.
The available Reward mine is determined by the region you are in.
The formula to calculate the amount of material is:
Amount = (Level * Value * Multiplier) + Value

  • Level: your own level, visible at the top of the screen
  • Multiplier - The multiplier value will be different for different chests.
  • Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17. Value can be only integer number, for example 1-2, the Value can be only 1 or 2.
    The decimals in results are always rounded DOWN

The list below shows Multipliers and Value-ranges.

{{{tooltip}}}Red Hall of Rewards
  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier: (8h)
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
23-26 0.10
33-36 0.10
910-940 0.10
(110) 3-4 0.02
12-15 0.01
10-12 0.01
12 9
Always 1 (Regardless of level) N/A
5 or 6 (Regardless of level) N/A
(8h) Always 3 (Regardless of level) N/A


{{{tooltip}}}Red Pagoda of Rewards
  • The location consists of 10 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier: (8h)
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
6-8 0,06
7-9 0,06
910-940 0.10
(1000) 3-4 0,02
4-5 0,04
3-4 0,02
12 9
5-6 (Regardless of level) N/A
1 (Regardless of level) N/A
(8h) 3 (Regardless of level) N/A


{{{tooltip}}}Red Museum of Rewards
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier: (8h)
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
4-5 0.05
4-5 0.04
910-940 0.1
12 9
4-5 0.1
2 0.08
3-4 0.01
5-6 (Regardless of level) N/A
1 (Regardless of level) N/A
(8h) 3 (Regardless of level) N/A
1 (Regardless of level) N/A


{{{tooltip}}}Red Mountain of Rewards
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier: (8h)
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
4-5 0.07
2-3 0.05
910-940 0.1
14 9
3-4 0.03
3-4 0.02
1-2 0.02
1 (Regardless of level) N/A
(8h) 3 (Regardless of level) N/A
1 (Regardless of level) N/A
5-6 (Regardless of level) N/A


{{{tooltip}}}Red Temple of Rewards
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier: (8h)
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
5-6 0.05
15 9
1050-1120 0.1
4-5 0.04
2-3 0.03
1-2 0.01
3-4 0.03
1 (Regardless of level) N/A
5-6 (Regardless of level) N/A
(8h) 3 (Regardless of level) N/A
1 (Regardless of level) N/A


{{{tooltip}}}Red Deck of Rewards
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier:
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
4-5 0.07
2-3 0.05
1050-1120 0.1
15 9
2-3 0.02
4-5 0.05
3-4 0.03
1 (Regardless of level) N/A
(8h) 3 (Regardless of level) N/A
1 (Regardless of level) N/A
5-6 (Regardless of level) N/A


{{{tooltip}}}Red Shrine of Rewards
  • The location consists of 11 treasure chests and 1 tile.
  • The chests are divided into tiers:
    • Red tier:
    • Blue tier:
    • Green Tier: (8h)
Amount =(Level * Value * Multiplier) + Value
Values Range Multiplier
4-5 0.07
2-3 0.05
1150-1220 0.1
14 9
3-4 0.03
2-3 0.02
4-5 0.05
(8h) 3 (Regardless of level) N/A
1 (Regardless of level) N/A
1 (Regardless of level) N/A
5-6 (Regardless of level) N/A


Optimizing Xp value per Ring[]

There is no need to open all gates in the Reward mines. Best only open gates with a high Xp value.
In this table you will see some examples of the Rewards at certain levels.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Numbers are all averages.
In green you see the best choices that will give you most value, expressed in Xp and are taken from Pillar values; Caravan Xp values are 150%.


RED HALL
of Rewards
RED PAGODA
of Rewards
RED MUSEUM
of Rewards
RED MOUNTAIN
of Rewards
RED TEMPLE
of Rewards
RED DECK
of Rewards
Level 100 Level 150 Level 200 Level 250 Level 300 Level 400 Level 500
1 269.5 13,457 391.5 19,575 91 64,610 49.5 173,250 98.5 163,510 115.5 404,250 161.5 510,340
2 10.5 1,155 13.5 1,485 17.5 17,500 60.5 108,900 39.5 197,500 76.5 393,975 64.5 490,200
3 379.5 11,385 551 16,530 104 70,720 27,012 27,012 37,814 37,814 50,414 50,414 67,515 67,515
4 10,175 10,175 14,800 14,800 19,425 19,425 24,050 24,050 28,675 28,675 44,485 44,485 55,335 55,335
5 22 31,900 27 39,150 17.5 288,750 11.5 287,500 10.5 577,500 7.5 525,000 116.5 524,250
6 26.5 26,500 23.5 33,500 40.5 85,050 116.5 139,800 24.5 126,175 32.5 195,000 27.5 171,875
7 10,812 10,812 16,212 16,212 21,612 21,612 42 117,600 34.5 98,325 45.5 191,100 55.5 244,200
8 1 40,000 1 40,000 1 100,000 1 120,000 1 120,000 1 250,000 1 240,000
9 3 - 3 - 3 - 1 150,000 1 180,000 1 200,000 1 220,000
10 5.5 - 5.5 - 5.5 - 3 - 3 - 3 - 3 -
11 5.5 - 5.5 - 5.5 - 5.5 -
Xp per ring: 14,540 18,125 66,766 104,373 139,045 205,256 229,428
Best Xp/ring: 28,458 33,056 153,156 203,583 318,333 393,306 441,197

Red Rings Quests and Achievements[]

The first time you play a Red Ring week you will get 2 quests and an achievement reward.
The achievement does not reset after the event finishes and can be completed in future Red Ring Weeks.
Questgiver: Narmer (Virides's brother)

Quests
Quest Reward
Mines of the Red Ring 300 800
Deserved Rewards 500 2,000
Final Reward
Achievement (Lord of the Rings)
Level Collect Reward
1 1
3005001
2 2
5006005110 FOOD (550 TOTAL) (550)
3 4
700900150
4 5
1,5001,200150
5 7
2,5001,8001
6 9
5,0002,5002
7 12
6,5003,4003
8 15
10,0005,00050
Total 55
27,00015,9001 5110 FOOD (550 TOTAL) 150150123 50
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Christmas Rings[]


These rings can be acquired during the Christmas events.
Using the rings in the Christmas Fortune mines can only be done in the single Christmas Fortune mine available to your Region.
There is no level component. Everyone in your region gets the same amount of materials with a min and max value set.

Details on the mine can be found in each separate Christmas Event page.

  • Chambers of Christmas Fortune mines are divided into tiers.
  • The gate to the next tier will only open after at least 1 chest has been opened from the previous tier.
  • Players need to open at least 4 chests (1 from each tier) to be able to reset the location.
  • Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the last tier.
  • The amount of materials found in the chests is unaffected by your level.
  • Cooldown time: 2 hours or Instant Cooldown: 25 (same for every years)


Egypt

Chambers of Christmas Fortune (Egypt)

Tier Material 1 Material 2 Material 3 Material 4
1 160-175 20-25
2 15-20 110-125 15-20 5,900-6,100
3 6-7 5-6 1 (24h) 7,000
4 5-6 1
Scandinavia

Chambers of Christmas Fortune (Scandinavia)

Tier Material 1 Material 2 Material 3 Material 4
1 270-300 45-50
2 40-45 190-215 40-45 10,000-10,300
3 10-12 8-10 1 (24h) 11,500
4 5-6 2
China

Chambers of Christmas Fortune (China)

Tier Material 1 Material 2 Material 3 Material 4
1 75-80 50-65
2 20-25 75-80 40-55 14,500-15,000
3 7-9 12-15 1 (24h) 17,000
4 5-6 1
Atlantis

Chambers of Christmas Fortune (Atlantis)

Tier Material 1 Material 2 Material 3 Material 4
1 60-80 35-40
2 1 25-35 25-35 21,000-21,500
3 5-7 10-13 1 (24h) 24,500
4 5-6 1
Greece

Chambers of Christmas Fortune (Greece)

Tier Material 1 Material 2 Material 3 Material 4
1 40-50 20-25
2 2 30-40 15-20 25,000-26,000
3 5-7 7-9 1 (24h) 30,000
4 5-6 1

New World

Chambers of Christmas Fortune (New World)

Tier Year Material 1 Material 2 Material 3 Material 4
1 2017 - 2020 50-60 20-25
2021 & later 40-50
2 2-3 20-25 15-20 27,000-30,000
3 1-2 7-9 1 (24h) 40,000
4 5-6 1
Terra

Chambers of Christmas Fortune (Terra)

Tier Year Material 1 Material 2 Material 3 Material 4
1 2017 - 2020 60-70 20-25
2021 & later 40-50
2 2-3 20-25 15-20 30,000-33,000
3 1-2 7-9 1 (24h) 50,000
4 5-6 1
Mars
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